while its not confirmed yet
do u guys remember back in the day of ow2 news
dev said on playtesting healing was too much, and they planning to nerf it by 20-25%, but before beta it was reverted, because many people complain about it
maybe the want to revisit that idea
I’ve been following this thread since it popped up last night. I sat down with the hero design and balance team this morning to talk about why we’re testing this change:
Josh Noh: this goes back to what we discussed previously: with a change to 5v5, heals were just too effective in combat due to the fact that Tanks in general provide more damage than what they mitigate.
Another possible approach would be individually nerfing each support Hero’s healing output, which could result in out of com…