Yes absolutely, but this is not the camera through which we are looking, and therefore not the camera that holds the crosshair.
The FPS-camera will also often have a different FoV than the real camera - but it does not matter, as it is only for visuals.
As I said, there is no way you can align them up if you don’t run them from the same position.
I did.
Multiple times.
With different heroes.
I literally did and I am telling you how ZOOMED heroes work, you just refuse to believe it because reasons.
But it doesn’t though.
Again, try with heroes that lift their weapon when ADS and stop ADSing.
Then try with Mcree or Zarya (this one is just blatant). The raytracing is closer to the chest than the character’s eyes.
In that video, Tracer is crouch spamming on a ledge and the shot happens a little before the contact (explosion) animation happens. Nothing new either on replays. With hanzo for example you literally see curved/bouncing arrows doing 120º corrections.
It certainly does, lol. Also with zoomed heroes. It would be impossible to make an accurate weapon that would hit the center of your crosshair if not.
xxhttps://www.youtube.com/watch?v=NrB7sxWuhrQ
I am a game developer, which is the reason that I know.
Projectiles are different visually, but also here the initial raycast comes from the center of the camera.
I wrote this above:
Visuals are completely secondary to the actual mathematical game running behind the scenes. Of course it has to be fairly representative, to not feel jarring, but it certainly is secondary.
~ ~ ~
“GIT GUDD!! NOOOB!!”
Ya, in a game where skill doesn’t matter, lol. Who the hell would spend the time to go to GM in a game with no skill expression? Why are you not a GM in tictactoe?
How many fights are in close range? Quite alot, even for long-range heroes. For example, with Ashe you will be in short-range fights all the time. Ashe will encounter the exact same problem.
The Tracer thing is only a secondary point. My main point was the hitbox problem at short range.
Don’t you get a little nervous when you see something like that?
I am thinking like, “what the hell am I wasting my time on this for?”.
Seeing this today made me realize the truth, that this is a truly casual game and should be approached as such.
Your overall point is wrong, but it is true that it’s harder to fight as Tracer since S9. The health increase didn’t really make up for the fact that strafing doesn’t work anymore.
Unfortunate. Hopefully they get over their delusions fuelled by the forum rigging echo chamber at some point (even though that’s rather unlikely to happen)
Are you referring to me?
In that case, what is wrong with my point? My main point being the hitboxes, while Tracer only being a secondary thing.
As I see it, the battlefield is soaked in hitboxes. It is quite challenging to navigate as Tracer, as alot of random stuff that would not hit you before, now is.
I also find Ana quite challenging to deal with now. She lands almost all her regular shots, so she becomes hard to get down, even if her sleep dart is baited.
I couldn’t agree more.
I had no idea it was this bad.
I didn’t know this, NGL. This is teaching me new things. I’ve always thought that you’re seeing from the characters’ eyes… Hence FPS - first person shooter - where you’d see, and the gun was in the hand… Idk. Now it’s making sense and I feel stupid.
This is incorrect. Everyone got fairly consistent size increases, so aim still matters about as much as it did before. Even more so on a lot of projectile heroes. On top of that, this game has always been primarily about game sense, and the skill ceiling of the game increased with S9, not the other way around.
This is also incorrect and that’s proven by just playing the game
Well, that is contradictory. The sizes can not both be bigger and aim - the mechanical skill - still matter the same. Since aim is now easier, it matters less. Since the hitbox problem gets amplified it is now trivial to land shots at short range.
I don’t know what skill ceiling you are talking about, but it is absolutely not the mechanical skill. And since the game is otherwise the same, I don’t know what you mean.
To me it sounds like a cope. Many OW players would like to be considered skillful like Valorant or CS players.
But in the current environment that is just not possible: This game is now the laughing stock of the FPS world.