feelsgoodman 20 characters
Have you seen the great work of puppetssquid?
(the-ability-hanzo-actually-needs)
If so: any comment?
else: please take a look, its really the work of a player who loves the game.
Awesome, Its going to be a pain to learn Hanzo’s new projectile speed but I’m not complaining XD
Thanks for the update big daddy Jeff.
Obviously you are more aware than anyone of the current state of the rework. My personal experience with OW was as a McCree main, but not one trick, in the first few seasons and then a hanzo main once he got the arrow speed buff.
My experience with McCree was a bit frustrating at times because at first he was pretty strong, however after the nerf to foth, he took a back seat to soldier outside of pro level aim. That was frustrating because I did enjoy the play style a lot. I still feel like foth is fairly weak, and I see a lot of players just flash bang and left click head shots instead of faning.
As much as I am worried about hanzo finding a place with the new playstyle, I’m also concerned about McCree taking a back seat yet again to widow for long range, hanzo and soldier for medium range and other characters for short range, such as doom fist, reaper, mei, tracer. It seems that his short range brawler status is somewhat jeopardized if you’re not really good with your aim. I’ve always thought combat roll healing for a bit will give him some more sustainability and a 5 damage buff to foth will help deal with some of the other short range characters that have 250 hp, I don’t know how many times I flash reaper and put 4 or 5 fan hits but then he 1-2 shots me because of the close range, or I combat roll out but still get finished off.
Back to hanzo, considering the lack of 1 shot, is the movement penalty needed still while loading a regular shot ? Does moving at full speed make him OP while shooting or is that part of the fantasy of how a bowman should work ? Is there a speed penalty while using rapid fire ?
Oh you really do post in the forums. I never come here maybe twice in 2 years and it’s nice to see you posting. I enjoy your Dev updates on Youtube!
That’s good to hear! I know bows bring a cool and fun mechanic to the game, but it’s indeed very inconsistent and unfair in Overwatch. I wouldn’t really mind if one day his bow felt kinda like Mei’s M2 and maybe a future hero could inherit the bow physics/arc mechanic, but one that can’t one hit kill someone without even having vision of (the lack of sound and trails from Hanzo’s bow make it feel even worse).
Pls make them work hard on him, papa Jeff. Make him priority #1 on the to do list!
CANT WAIT WOOPHYPEEE
I’m sure it’s going to feel a lot like AoE control instead of just bursting
That is why I do not understand the rework, he is balanced, good DPS, but easily countered… Why are people always upset over his scatter? There are plenty of instant killing in this game… The arguments against Hanzo are like saying Widow should be nerfed to never one head shot kill on a squishy. It makes zero sense man, they are ARROWS! Arrows were the deadliest thing for thousands of years before we had gunpowder. Archers were one of the most vital parts of a military, they would pick off a charging force, reduce it down to something easily to defend against.
Arg, get over the scatter, seriously man, people need to just learn how to play the right counters to him if you are up against him.
Changes sound good. I actually started playing Hanzo more in preparation for them. I had started a thread about the movement update to his kit (but it died) and was curious about the use of it. Geoff said it would be similar to Genji’s double-jump and bound to the same key. I feel like this is going to create problems in accidentally using it while dodging or trying to climb. Can we please get it as a new ability bound to left shift by default and move sonic to the reload key since it is unused?
Yeah he needs that movement ability, he is a ninja… I always felt that was missing from him, especially since it was kind of implied in Dragons short.
Yes, also in his highlight animation.
Because shoot near feet to deal 480 damage to a tank with minimal counterplay is fair?
Its kinda silly when I can tell as a support when a tank has been hit by scatter without seeing the arrows at all. It is the only thing in the game that can deal that level of damage that quickly outside of an ultimate.
Even widowmaker head shots only deal 300. She needs 2 in a row to kill most tanks. Hanzo just needs scatter + bodyshot.
Scatter is a problem because it is MUCH easier to hit than a headshot with Hanzo or Widow AND it can one shot 2 of the 6 tanks. No non-ult ability should be able to one shot any tank or do 75% of their health in damage so easily.
Hi Jeff, can the team see a scenario where Scatter Arrow will be useful in the game, but without the hitkill mechanic?
I saw a suggestion to make the arrows from that fast firing skill bounce, you can try that.
- It is over a period of 2 seconds, so anybody can react to it and press the defensive ability/escape.
- After hitting the target once, It keeps hanzo’s ability to confirm a kill around a corner like scatter did, but it is also not a cheese in terms of 450 instant damage.
- It won’t be a problem like scatter because its not instant but over time, a pretty long time in OW terms.
- It will keep the voice lines about “Simple geometry” relevant.
- It basically keeps the scatter intention but removes the cheese out of it by being over time.
- There is no reason for it not to bounce.
Just try it, see if it is fun and balanced.
I have played against plenty of Hanzos, and I know that they do a lot of DPS to me as a tank, yah know what? I still kill them majority of the time. I mean seriously, if it really is so hard to kill a Hanzo, then maybe just give him 150 health? I mean TRACER does a huge damage output, and an ult that is really just a third ability. If you get a lot of headshot damage on tracer, you get your ult fast. Or even if you just get into tanks, and do max damage output all the time, you will have your pulse faster then hanzo can recharge his scatter. Meaning she actually is far more scarier then Hanzo.
When you compare Hanzo to Tracer like that…
HANZO
IS
BALANCED.
When you really think about it most abilities don’t have counterplay and if they do it’s awful for the user
Uhh Hanzo is not better than Widow. Any half decent Widow can win every sniper fight by abusing his projectile speed.
Hoping this new change is great for us Hanzo players!