I can see how without playing him you might have this concern. But I’m finding that he plays a lot differently than McCree in playtests.
The things we are trying on Hanzo right now have him playing as a very reliable mid and long range character. The horizontal movement ability plays out as a disengage but can also be used to get to some interesting spots using wall climb. The volley ability is useful at long, mid and close ranges whereas McCree’s Fan the Hammer feels, to me, mostly like a short range option.
Hero distinctiveness is very important to us. We’ll make sure both McCree and Hanzo have their respective places.
We still have quite a bit of testing to do on Hanzo and once we start to do animation and sound, it’s going to take awhile as well.