New Bastion Rework (feedback please)

I got bored and started writing Bastion changes instead of catching up on all the work I have from getting (and still being) sick.

This post will basically have 2 parts. I’ll quickly list the gist of the changes, but please be gentle with me here lol, I tried to make him a legitimate tank that could help teammates and his co-tank. Otherwise, he’d just be picked with Orisa on defense to claim as much space as possible.

Additionally, I have not typed the thread yet, but it’s multiple pages in my notes. That being said, I know it’s probably long but I ask if you do give feedback, skim through the details of what you don’t like so I can change or even rework them please!

Bastion
Health: 350
Armor: 100
Ironclad is slightly stronger but doesn’t stack or effect temporary health/permanent&temporary armor

Recon: same fire rate as 76, bullets are no longer hitscan and faster than Orisa’s but slightly slower than Ana’s out of scope.

  • 15 damage / previously 20
  • Fall off 20-35 / previously 25-45
  • Minimum Damage due to fall-off 35% / previously 50%
  • Clip size increased from 35 to 50

Self Repair (Secondary)

  • Replaced with new ability: Experimental Energy

Will give him Temporary health and can apply it to allies. Less effective than Zarya’s bubbles but can be spread out more decisively than her cooldowns.

Experimental Energy (Secondary) no short version tbh

Sentry Mode

Critbox is on top of his model instead of on its back.
Max Dps decreased from 450/s to 360/s with critical blows on a 20% slower fire)
Fall-Off starts close like Reaper’s shotguns and end fast like Tracer’s pulse pistols to make him formidable up close and dangerous to tanks without large self-sustain capabilities but vulnerable to being out-poked at corners and at range. His moved crit box will also give snipers a 1 on 1 advantage without forcing a team to swap to divers to try and overwhelm him and get behind him.
Minimum fall off damage could remain 50% to retain potency but i can also see as low as 20% because of a tank being able to output so much damage with a Mercy damage boost or Ana nano.
Gun takes 1-2 seconds to reach max fire rate and slows back down at a similar rate when firing has ceased.

Configuration Tank

Bastion moves slightly faster than normal to match the pace of Genji/Tracer and is not affected by movement penalties but can still be afflicted by slows

Same old tank with 25% of the damage, mildly faster fire rate (burst damage becomes more rapid but keeps exploding projectiles) + experimental energy regenerates at a much faster speed.

My attempt in reworking Bastion is…messy, I know. But I don’t want a human turret sitting next to Orisa Torb and Sym to mobilize them as a meta.

To truly gain viability, Bastion needs to offer versatility to help his other tank which is why energy gives temporary health based on their maximum health. Helpful for Rein but not op for Tracer) while being able to tank for himself and not be broken

It’s a hard task, and I definitely thought about lowering his damage some more, but machine guns that similar brawly classes have in other games deal a ton of damage with a high spread and bad range. I think that can work for Bastion too by hastening his fall-off and possibly removing the spread reduction after consistent fire.

How this may sort of, kind of look in a patch notes

Bastion

Moved to the “Tank” role (or possibly utility when we get one if we lover his health :wink: )

Recon Mode (Primary)

  • Fire rate increased from 8 bullets per second to 9

  • Bullets are now projectiles that travel 115 meters per second

  • Damage per bullet is lowered from 20 to 15

  • Damage fall-off now starts at 15 meters and ends at 35 meters
    Minimum damage per bullet is decreased to 5.25

  • Maximum ammunition clip size is increased from 35 to 50

Self Repair (Secondary)

  • Replaced with new ability: Experimental Energy

Experimental Energy (Secondary)
Tap active ability button to switch targeting between players and self

  • Maximum stored energy is 80
  • Passively regenerates 3 energy per second
    Additional:
    3 per second in Recon
    1 per second on medkit spawn location
    3 per second when contesting the payload
    4 per second when contesting an objective
    2 energy for every 30 damage absorbed by temporary health
  • Energy for self is consumed at 20 per second
  • Grants 2.5 Health per tick (50 healing per second) and 3.5 Temporary Health (75 Temporary Health per second)
  • Experimental energy can be focused on an ally to grant 20% of their maximum health per second, up to an additional 50% health.
    (Energy consumption is based on temporary health given where 1 energy equals 3.5 temporary health. Tracer would consume ~8.5 per second while Wreckingball would consume ~34 per second)
  • 2.5 Second interval (after most recent cast. Decay of applied health can not he interrupted after starting) before health decays on self (15 per second)
  • 1.25 Second interval before health decays on allies (30 per second)
    Cooldown between each use is 3.5 seconds that can be negated for an extra 15 energy as initiative by holding the active ability button

Sentry Mode

  • Movement speed penalty when entering Sentry is decreased from 100% to 50%
  • Bastion gains 100 Temporary health over 1 seconds upon entering Sentry Mode
  • Base movement in Sentry Mode is now 72.7% (4 m/s walking speed vs the normal pace of 5.5 m/s)
    *Bastion is immobile while firing primary weapon and remains immobile for .4s after that can only be interrupted by re-entering Recon mode.
  • Movement speed penalty when leaving Sentry Mode decreased from 100% to 20%
  • Damage per bullet decreased from 15 to 6
  • Fire rate decreased from 30 bullets per second to 24
  • Crit multiplier is increased from 2x to 2.5x
  • Fall off now starts at 10 meters
  • Ammunition clip size decreased from 300 to 240
  • Initial fire rate begins at 6 bullets per second and linearly increases to a maximum speed of 24 bullets per second over 2 seconds.
    Weapon fire rate will regress to a minimum of 6 bullets per second over 3 seconds.
  • Cooldown before re-entering Recon is 2 seconds
  • Cooldown before re-entering Sentry is 8 seconds
  • Can no longer enter Sentry Mode in mid-air

Configuration Tank

  • Cast Time reduced from 1.5 seconds to 1 second

  • Damage per bullet:
    Reduced from 60->35 upon direct impact
    Reduced from 140->20 upon splash

  • Regeneration for Experimental Energy is increased to 11 per second

  • Projectile Speed decreased from 60 meters per second to 40

  • Rate of Fire increased from 1 rocket per second to 2 per second

  • Duration increased from 8 seconds to 10

  • Knock back increased by 25%

  • Effected targets by splash or direct damage will be inflicted by burning, dealing 30 damage over 4 seconds.

Burning can stack the duration will reset with an increased tick rate to reach the set damage required. An example is a target that was hit twice will be burned until it has dealt an equivalent of 60 damage. If the duration is automatically 4 seconds, the burning effect will now tick faster to meet required damage in the allotted time. Focusing a target down is the ultimate goal as the burning will start to negate healing on that single target. Spreading out your attacks can also make healing less effective

ok I obvi have no idea what I’m doing with his ult but a cauterize sounded nice in my head

Thoughts? Too much? Too little? Too much dps too little tank? Too op? Too weak to be competitive as an off-tank?

Everyone says Bastion should be reworked into a tank. I just don’t want to see a 600 hp turret that is basically Torb’s old ult sitting on a payload. That’s too…lazy…

I understand if you don’t like the idea. But I tried lol

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for me, its a lot to try and follow

but I’ll invite chibi here

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Allowing bastion to move would destroy his character, he’d be bastion no longer. Completely out of the question for me. Having bastion having his crit spot on top of him would be awful, even if he could move it would still be a bullet magnet and he’d die very quickly. He’s a tank, you don’t need to make him more vunerable, especially when he’s only gotten 100 extra hp. Bastion needing to land 100% of his bullets as head shots in order to do less damage then he does now is pretty pathetic considering his spread. And a cool down on sentry mode is ridiculous and destroys the character. It is too restrictive and prevents you from using bastion creatively. It would be too easy to bait out and would probably make bastion even more of a joke in high tiers. Not to mention that sentry mode wouldn’t even be that good of an ability in the first place, in fact you may never even use it because the risk is too great for the small rewards that you get. It’s also asking for a level of prediction that is close to immpossible to achieve. A resource meter maybe but a cooldown definatly no. Why can’t you sentry mode in mid air? It makes bastion more vunerable to being killed in his transformations, somehting a tank shouldn’t have to worry about. If bastions a tank he should have a zoning ultimate, tank mode should provide higher knockback, higher than 25%, so he can effectively disrupt and disperse a team. It would also increase bastion’s ability to rocket jump which would make it easier for him to penertrate enemy lines to disrupt them. I’d give him a small speed increase in tank mode. Of course damage would have to be decreased but it shoudn’t be quite that low.

Sorry to be so negative but I really don’t think this is a good rework. Sorry.

Fair
I didn’t really want to just give him health and make him a beefier turret in the tank slot

Tbh I’m to lazy to reread my own idea, but I think I only gave him 100 flat hp because he’d have temporary health most of the time

I feel you though

I didn’t even think of this O:

Lol, I wouldn’t even call this criticism harsh

Feedback that this idea is terrible is appreciated, although I’m genuinely too lazy to read whatever I typed, so I’m just taking what you say at face value

i honestly dont really like this very much, removing self repair is kind of a bad idea,

plus having Ironclad + a health buff may make him even more problematic, like he´d have

i can plug in my own idea if you want,

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Would be appreciated!

its in this big thread right here:

i wanted to try to rework him without changing him very much, that was mainly my goal here, so he´d still feel like the same character

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You did really good lol

I think my rework, at least “tanking” wise was inspired by Torvald from Paladins, who admittingly is nothing like Bastion, so maybe I’m just forcing too much change

I guess I skimmed over the new ability, pretty stupid of me. It’s pretty hard to understand but I see it would definatly help. He still should have a critbox on top of him, imagine the storm arrows! Horrifying. Plus snipers are already good against bastion since you can just corner peak. I mean the won’t usually win a 1v1 but if the bastion actually has to shoot others then they can easily kill him of force him to retreat. Him being a tank should make him less vunerable to them, not more. Snipers aren’t meant to counter tanks.

Thanks for being mature.

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yeah i dont think a bubble shield on teammates would fit bastion,

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Your rework is fine but I don’t think it’s amazing.

Maybe I’m really stupid but thinking you could keep bastion’s dps as 450 or at least have it be 420 even if he became a tank, just give him a wind up period where his damage is super low. If bastion was a tank he’d be an off tank, like road hog. He’d make space for his team with his really high dps, taking that away seems kind of weird. Ironclad seems fine for a tank, it stops him from dying which is the reason he sucks without a shield. Infact it would be more effective if he had more health. The new defensive configuation is nice and it could definatly help him make space for his team but I think bastion’s dps is enough for that. Still the new configuration is a pretty cool idea although I’m not sure why it can only be held up for 2 seconds if it has hp, why not be indefinate or be indestructible but only able to be held up for 1.5 seconds? Pretty cool but I think you might be making it too complex. Small changes are the best, even in reworks.

i feel like this would be kind of clunky honestly, id just remove bastions skill aspect of switching rapidly into turret, shooting a bit, then leaving

thats what im going for, 300DPS is still a huge amount, but for the new defenses i was giving him i felt like he shouldnt be doing as much damage

well, the reason why i removed ironclad is cuz i gave him its damage resistance worth as HP, ironclad gave bastion an effective 360-380 HP on sentry, so i just gave him 400HP on all modes, so its like having a global ironclad

Well configuration defense is meant to be a personal defense only, you are meant to flash it rapidly to block an important cooldown like a hook or a helix or a pharah rocket or something of that sort

the reason why its on a Resource meter and has HP is because i want it to be relatively complex to use to make bastion have more skill ceeling, and because i want to enforce the tactic of rapidly flashing it for a second or two by limiting its HP and uptime, i dont want it to be used like a traditional barrier to push,

Literally all the problems with his kit as a DPS are fixed by just swapping his tank and sentry forms.
Put a little shield over him like in beta/ increase ironclad for the duration of his ult (now sentry form).
Tank form, reduced shots and damage so it’s balanced as an ability, but gives bastion mobility in his kit. Add a timer or fuel gauge to prevent endless faster movement. 8-10 second cooldown.

  • Gets rid of bastions PERMANENT static playstyle that just doesn’t fit in the game anymore.
  • increases the skill cap in his kit.
  • Will no longer stomp low rank players
  • His team no longer has to be built completely around him for him to be even slightly viable.
  • Opens up his kit for more buffs to recon form, which would be great, as it’s barely used (even though I love it).
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If you swap tank and sentry you’ve deleted bastion. Tank and sentry are opposites they should not be swaped. You might as well just give him new configurations. Or just delete him and use some of his assets to help make a new hero.

I guess it would be clunky but I kind of want to keep bastion’s dps, it is why I play the hero after all. Plus, it would stop him from being able to secure kills easily but it would make him just as effective as denying an area with sheer dps alone. I guess maybe we could give him 1.5x headshots which would be balanced because you would have to be really close to use them. But this would enable bunker and force bastion to play with the team inorder to do more damage. On the bright side it would defend him against flankers like reaper.

I guess but I think we could make it higher, maybe 360 especially if we remove sonar. Sonar is okay as a passive but it stopes bastion from having to predict where the enemy is going to be and it would just delete sombra from the game (and she really isn’t doing to well right now). It lowers his skill requirment quite a bit. I feel like we should just trade it in for either more ironclad or more damage in sentry mode.

Personal defense? I thought the shield would be bigger to and would be able to defend the team, I thought it would at least be big enough for bastion to block the enemies line of sight for their teammates. As personal defense though it makes more sense. In that case we should make it invincible but only exist for a really short amount of time, say 0.5 seconds. I was planning on making it even lower but considering that configuration defense must have a transformation time (probably 0.25 seconds but still) so a bigger reward would be needed. I think it should be on a cooldown not a resource meter as a resource meter requires it to last for a decent amount of time while with a cool down we can make it shorter. Bastion doesn’t any cooldowns so it would add another skill that he doesn’t have.

How exactly? Please explain? Most characters have unbelievable damage during their ults, it would make more sense for his sentry form to be part of his ult.
His biggest problems are his static playstyle and that his team has to be specifically built around him for him to be viable.
Why do you think it would delete him?

It would delete him because the hero would no longer be bastion. Tank and sentry are too different to be swapped, bastion’s playstyle would be reversed. Plus, we have plenty of high mobility projectile characters, yet we only have 1 low mobility high damage character. We definatly shouldn’t bastion less unique. Bastion having a static playstyle isn’t a problem, not eveyone has to enjoy every hero. Him forcing others into a static playstyle is bad though. Plus, I’d argue bastion doesn’t even have that static of playstyle, you still need to reposition alot with him. There are much better ways of reworking him that don’t involve bastion becoming a new hero.

What if they made Bastions recon have 0recoil on his pew pew arm. He´s war robot afterall and it could benefit him more compared to people plonking him to corner bunker.

Kek, i use bastion as shield eater. Jump from behind corner, transform in midair and blast that shield before you run away after job is done.

He wouldn’t be though, you’d still be doing the exact same things with the character?
It’s bad for the game for him to not be viable without both your tanks and healers built around, and pocketing you the entire game.
Making him more self sufficient is good for him.
And it’s not like it’s giving him doomfist levels of mobility.
He’s nigh unplayable at high rank, and absolutely stomps low rank players.
Reworks happen my dude, and my suggestion is about as close to his current kit as you’re going to get. He’s not losing anything from his kit that screams Bastion, it’s just swapped.

He might as well lose things, tank mode is the polar opposite of sentry, it is high mobility, high burst damage and low sustained damage. Sentry mode is no mobility, low burst damage and very high sustained damage. His playstyle would be completely different, he wouldn’t really be the same hero anymore. This is worse than torb’s rework, maybe even worse than syms. ANd it not neccessry. Just a simple rebalance (buffs and nerfs) could work for bastion, he doesn’t need to be changed to such a ridiculous extent.