S Tier (>=95% pickrate): No one!
-Possible nerf needed
A Tier (>80% pickrate): D.Va (94.35%), Winston (84.88%), Tracer (80.55%)
-Non-swapable core heroes
B Tier (>50% pickrate): Zenyatta (79.15%), Lucio (65.49%)
-Balanced Heroes, “The Favorites”
C Tier (>20% pickrate): Genji (30.44%), Soldier: 76 (30.11%), Mercy (24.67%)
-Balanced heroes, high swap rate
D Tier (>5% pickrate): Widowmaker (17.79%), Ana (14.19%), Moira (12.18%), Reinhardt (11.53%), Zarya (9.67%), Junkrat (9.61%), Mccree (8.64%), Sombra (8.29%), Roadhog (5.81%), Pharah (5.14%)
-Specialist/Underpowered heroes
E Tier (<5% pickrate): Orisa (2.88%), Reaper (1.61%), Hanzo (1.33%), Doomfist (0.90%), Mei (0.51%), Bastion (0.15%), Torbjörn (0.13%), Symmetra (0.01%)
-Overnerfed heroes or heroes not used in a competitive format
above was posted a few hours ago of the OWL pick rate by pros.
which justifies my theory exactly. nobody agree w/ me doesn’t mean my logic is flawed. the grouping time is a non-factor because this does not affect the actual traveling time.
if you put it on a timeline
6 high mobility heroes will take 15 seconds to run from spawn to engagement point.
6 regular/ or mixed mobility heroes will take 20 seconds to run from spawn to engagement point.
both sides will need regroup time if everything is equal, so it cancels out. but 6 high mobility heroes will have extra 5 secs per team wipe just on traveling time alone.
and not majority of the cast have mobility as trait.
out of 6 tanks: winston/dva are the only two that have high mobility with rein on the third spot. see winston/dva pick rate and rein pick rate are the top 3 picked tank in OWL
out of 6 supports: mercy/moria/lucio all have great mobility and they are #2, 3, 5 top picks in OWL with at least 5% + pick rate. both zen and ana’s ult along with their range kept them in the pick rate. Sym was not picked at all
dps: look at the bottom tier-- basically all the non-mobile heroes. only McCree is in the D tier. which is also slowly losing his place to soldier.
when you ask me to think have you ever think in depth about what i am trying to tell you? At high competition level when every second counts, 6 high mobility heroes gain advantage everytime they team wipe, and by not picking the mobility heroes, the slower heroes are actually getting punished for having 1 less contest per time allowed. if nerfing every mobility hero is bad, maybe give some mobility passive to slow characters during non-combat times to even out the odds.