Nerf to all mobility heroes

Non mobile heroes are generally stronger in HP or damage. While the more mobile ones get an extra fight, the non mobile ones last longer or do more during one fight. With a proper Genji counter now that Sombra has been buffed then this actually is true.

also I’m pretty sure dive isn’t used because of the reasons you’re talking about but more because if you can get on the point quicker now the whole fight has just turned into a mess with the defending team separated from one another.

Orisa is barely picked outside of defensive maps, unless they are using the bastion to push the payload.

My point still stands. The fastest members of the team need to wait for the slowest. You clearly have massive knowledge gaps in how Overwatch team mechanics work, because anyone with a shred of awareness or even familiarity with the idea knows that.

You’re wasting everyone else’s time with your terrible bait. If you want to instigate forum conflicts, the best way is to be ignorant and dismissive, which you’ve clearly figured out.

your argument isn’t standing for anything. all the slow tanks outside of orisa are not being picked much while Orisa is only usable on defense or with a bastion which are very situational, this is especially true into the top SR and OWL. and at the same time the mobile tanks are picked almost at 80-90% on both sides. mobile heroes are not being picked along the side of slow heroes, because slow heroes are being dumped for the faster ones. Outside of tracer almost all other fast heroes have similar hp pool when compared w/ the slow heroes. OWL stage 1, 7 out of first top 8 picked heroes are mobile heroes. Zen is the only exception because of his ULT is the second best defensive ult in game next to mercy and can be used both defensively or offensively. and if you look at master and up, diva, moria, winston, tracer, genji, and mercy are all up there and same w/ Zen.

Mcree is the only non mobile dps in there, and hog is the only non mobile tank in the top ten pick.

if you want to offer a counter point, i welcome the debate. name calling me a bait doesn’t help with the argument at all.

Reinhardt? Orisa? Both are picked on defence frequently and Reinhardt is seen on offense as well. You’re clearly delusional.

Yes, mobile heroes are good, but not simply because they move faster or as you put it “can get to the teamfights faster”

rein, mccree, doomfist, and reaper probably need minor adjustments, but overall outside of doomfist, other three are considered slow heroes, Mccree is probably fine as is, Rein just need to tone down the charge distance and reaper’s teleport half the time is a death trap, so i probably would tone his teleport distance down while giving him a faster wraith and a more silent teleport to compensate.

Doomfist is the really tough nut to balance because how ineffective he is right now. he is a worse version of genji and w/o the snowball ability because none of his abilities reset on elimination. and if he does get something similar to genji, he is probably going to be more op then genji. which would require his hp to tone down to 180 and he would become either a team wiper or floor wiper.

Or, just even better, leave all their mobilities alone.

below are the top 10 pick in master tier and above given by Jeff Kaplan, you want to tell me he is wrong? No doubt Rein and Orisa are both heroes open for picks, but they are turning more and more into a nich hero pick on certain defense map and pretty much it. anywhere else they are being replaced by faster heroes. that includes on attack and and KOTH maps.

Master

D.Va
Moira
Mercy
Genji
Zenyatta
Roadhog
Tracer
McCree
Ana
Winston

Grandmaster

D.Va
Tracer
Zenyatta
Moira
Genji
Roadhog
Lucio
Mercy
Winston
McCree

This really sounds like a “All counters to Snipers should get nerfed” thread.

The point of mobility heros is to have High Mobility. and add a different way to play. Not every person wants to play a drawn out poke fest due to health being over nerfed to compliment long range fights

1 Like

sniper has nothing to do with this since both widow and hanzo (after his lunge buff) will get nerfed along w/ other mobility heroes.

This is so dumb.

You want to nerf the HP of the majority of the roster, if you nerf the majority of the roster guess what happens? NOTHING. They’re ALL still on the exact same playing field as they’ve all been nerfed.

Guess what, the game will play exactly the same with this HP nerf.

You know zero about game balancing. Give up.

define high mobility, is soldier high mobility even though he moves in a predictable direction and cannot fight back when he runs

anything that increases your speed from point A-B that is can shave off 5 sec+ on each trip you die and you have to run back. and that includes soldier, pharah, doomfist. because it has nothing to do with combat, simply the amount of time required to run back from spawn to battle field. although on some maps (escort maps) where slower heroes are affected less when it is closer to the way point or 2nd point on 2CP.

why have you guys been feeding an obvious troll for half the day?

Should Also add Widowmaker to that.

Like seriously have you not noticed that in this 100 comments long thread, NO ONE has agreed with you. It’s not a good idea for so many reasons, not only that, it actually makes ZERO sense. You need to read that these people have said and actually take it on board.

You obviously understand nothing about grouping, nothing about respawn advantage. You throw out bogus made up stats like “any and every mobility hero has a 5sec+ advantage on getting back to the point” like have you even thought about what you’re saying, 70%+ of the character roster have a mobility ability, if the majority of the characters in this game can do a thing IT’S NOT AN ADVANTAGE! Also, who out of any of these characters can get back to a point by themselves and 1v6 an entire team?

It’s delusional, think about what you’re saying. Mobility characters still NEED to group with their team otherwise they’re trickling, it’s actually a BAD thing to get to the point faster than your team and go in alone, this whole post you’ve acted like it’s a good thing to go in by yourself cos “mobility”.

Think.

And to this 500 hr hanzo main I say to you, hanzo should have punishing fall off damage on maps with sight lines because snipers should not have advantage at long range, because reasons.

2 Likes

S Tier (>=95% pickrate): No one!
-Possible nerf needed

A Tier (>80% pickrate): D.Va (94.35%), Winston (84.88%), Tracer (80.55%)
-Non-swapable core heroes

B Tier (>50% pickrate): Zenyatta (79.15%), Lucio (65.49%)
-Balanced Heroes, “The Favorites”

C Tier (>20% pickrate): Genji (30.44%), Soldier: 76 (30.11%), Mercy (24.67%)
-Balanced heroes, high swap rate

D Tier (>5% pickrate): Widowmaker (17.79%), Ana (14.19%), Moira (12.18%), Reinhardt (11.53%), Zarya (9.67%), Junkrat (9.61%), Mccree (8.64%), Sombra (8.29%), Roadhog (5.81%), Pharah (5.14%)
-Specialist/Underpowered heroes

E Tier (<5% pickrate): Orisa (2.88%), Reaper (1.61%), Hanzo (1.33%), Doomfist (0.90%), Mei (0.51%), Bastion (0.15%), Torbjörn (0.13%), Symmetra (0.01%)
-Overnerfed heroes or heroes not used in a competitive format

above was posted a few hours ago of the OWL pick rate by pros.
which justifies my theory exactly. nobody agree w/ me doesn’t mean my logic is flawed. the grouping time is a non-factor because this does not affect the actual traveling time.

if you put it on a timeline
6 high mobility heroes will take 15 seconds to run from spawn to engagement point.
6 regular/ or mixed mobility heroes will take 20 seconds to run from spawn to engagement point.
both sides will need regroup time if everything is equal, so it cancels out. but 6 high mobility heroes will have extra 5 secs per team wipe just on traveling time alone.

and not majority of the cast have mobility as trait.

out of 6 tanks: winston/dva are the only two that have high mobility with rein on the third spot. see winston/dva pick rate and rein pick rate are the top 3 picked tank in OWL

out of 6 supports: mercy/moria/lucio all have great mobility and they are #2, 3, 5 top picks in OWL with at least 5% + pick rate. both zen and ana’s ult along with their range kept them in the pick rate. Sym was not picked at all

dps: look at the bottom tier-- basically all the non-mobile heroes. only McCree is in the D tier. which is also slowly losing his place to soldier.

when you ask me to think have you ever think in depth about what i am trying to tell you? At high competition level when every second counts, 6 high mobility heroes gain advantage everytime they team wipe, and by not picking the mobility heroes, the slower heroes are actually getting punished for having 1 less contest per time allowed. if nerfing every mobility hero is bad, maybe give some mobility passive to slow characters during non-combat times to even out the odds.

Ever try hitting a blade-dashing genji? Tell me how well that experience was if you didn’t have a stun mechanic as one of your abilities.

Also looked at your remarks, and Winston is a horrid counter for Lucio. You use McCree, and stun him to the ground.

You can have a cup of tea while go for an around of golf before my arrow will travel the entire map. if you still get hit, your head must’ve been bigger than that Halloween pumpkin