Nerf to all mobility heroes

Dude you’re in Bronze, I’m in Diamond the top 14% of players, I think I’m a little bit more qualified and have a little bit better of an understanding than you do when it comes to game sense and what counters what.

But by all means, try again.

Inability to fix the issue? What?

Literally every single team based shooter works with the same formula and has done so for decades, ie; tanks = slower, bigger health pool & squshies = faster, smaller hp.

Overwatch seem to have a problem since some of ow tanks are more mobile and still have ton of HP. while doing top dmg as well. which is enabling the dive meta currently in place. originally winston and dva were niche picks or defensive tanks. but as the time goes by and the play style evolves, w/ various ability changes, they became the meta and barrier tanks became niche picks.

Doesn’t answer my question: Ever tried to hit a blade-dashing genji with anything that doesn’t have a stun mechanic?

LOL yes I’ve killed a dashing Genji before without a stun, what of it? Like I said, not all of us have trouble with aim…

Okay, then why are you a Diamond? That’s clearly a GM/Top 500 Skill. Then again people can get lucky too.

LOL no, it’s not a GM/Top 500 skill, it’s just not a Bronze skill.

LOL that might make sense if ‘mobility’ was the only factor you had to deal with in the game BUT IT’S NOT.

There’s a vast array of variables you have to take into consideration when it comes to winning the team fight and thus THE POINT, mobility only being a small one among them. So maybe try factoring in some of those variables and see if your argument still has merit (psssssst it doesn’t).

hmm my argument does not involve any combat situations. winning the team fight or not is not the issues here. run back time is. do you have a reading comprehension problem?

You seem really hung up on ranks. Considering that I’ve pegged a Genji on dash. I never said I couldn’t do it with no stun…

Your argument falls flat precisely because it does not involve combat situations. You can’t take one variable, point at it then say “that’s the reason” without considering the whole of what that situation entails. You have to look at the whole, TAKING ALL variables into account, then make a calculated decision. You haven’t done that. Everyone in this entire thread see’s you’ve haven’t done that. That’s whys no one agrees (and rightly so) with your idiotic points.

LOL, why would you even bring the Genji dash argument up in the first place if you’ve killed as dashing Genji? Please ask the Wizard of Oz to grant you a brain.

Haha pointing out that people at higher ranks than you probably have a better understanding of the game than you isn’t ‘being hung up on it’ it’s just cold fact, they do. Winston is a good Lucio counter. Next time that pesky Lucio is troubling you, maybe, instead of relying on ‘flashbang’ to save you because apparently that’s the only counter, how about you switch to Winston and try that.

Run time is a fix variable. it doesn’t have any variables involving player skill.

it is as simple as running from point A to point B. the time difference between two different comp is very obvious. it doesn’t involve combat, it doesn’t involve fight time. because it would actually favor the mobile heroes more.

and so far you have not come up with any kind of counter claim that my logic is flawed. explain to me how does combat affect the running time if put under the same situation? if you really factor in combat actually it will favor the faster heroes even more. since the comp’s reliance is partially depended on dodging and FF instead of using shield to mitigate damage.

Lucio was indeed picked by his mobility, I’m not saying mobility is not important, I’m saying mobility is not everything. Also, the current meta is dive because there is no real counter to it, so pros take advantage of it. Dive meta is based on mobility, so of course they are going to pick mobile heroes.

I don’t believe Lucio’s ult lost value with sombra, Lucio is still highly picked in OWL for example, even though Sombra is also being played a lot (talking about stage 2). Heroes are different, they don’t have the same strenghts, and they shouldn’t have.