Need some help on offtank visuals

Its not a perfect solution, for sure,

But if we want to pump hard buffs for tanks 132 allows us to do so much more liberally than 1122 for the reasons i explained above, could fix the issue if the peeling tanks where a lot stronger, enough to contest multitudes of dps

No solution is perfect sadly,

Anyways i should sleep its 3am

Take it easy.

So is it or is it not a separate queue from dps? You’ve yet to elaborate that part

It’s a “dibs queue” that only locks you into the Bruiser role for the initial hero select screen.

After that you can switch to DPS, then back to offtank.

However between the 3 DPS, if one of them picks offtank, then it prevents the other 2 DPS from picking offtank.

So if you swap away from offtank, and somebody else grabs an offtank, then you’d be blocked from going offtank.

It’s purely in there to prevent squabbling if you get two offtank mains on the same team.

Additionally, if the matchmaker can’t find an easy bruiser-preferred player, then it just grabs 3x DPS.

So it’s not exactly 3 queues for the matchmaker, but it’s pretty darn close to it.

I kinda assumed you read the concept. Or at least the first 9 bullet points.

You shouldn’t assume people have read something from a different thread. I may comment on your threads somewhat frequently but I’m not actively searching them out lol

This idea is probably still just way more complex for the game’s systems than you think it would be. It wouldn’t be a quick fix up, nor an easy one I don’t imagine.

Neither, the design would have to be far more simple geometric shape to fit in with the other slots. And nothing intricate.

A cube block or a circle to start with.

How about this?

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