Its not a perfect solution, for sure,
But if we want to pump hard buffs for tanks 132 allows us to do so much more liberally than 1122 for the reasons i explained above, could fix the issue if the peeling tanks where a lot stronger, enough to contest multitudes of dps
No solution is perfect sadly,
Anyways i should sleep its 3am
So is it or is it not a separate queue from dps? Youâve yet to elaborate that part
Itâs a âdibs queueâ that only locks you into the Bruiser role for the initial hero select screen.
After that you can switch to DPS, then back to offtank.
However between the 3 DPS, if one of them picks offtank, then it prevents the other 2 DPS from picking offtank.
So if you swap away from offtank, and somebody else grabs an offtank, then youâd be blocked from going offtank.
Itâs purely in there to prevent squabbling if you get two offtank mains on the same team.
Additionally, if the matchmaker canât find an easy bruiser-preferred player, then it just grabs 3x DPS.
So itâs not exactly 3 queues for the matchmaker, but itâs pretty darn close to it.
I kinda assumed you read the concept. Or at least the first 9 bullet points.
RoleQueue changed to 1BarrierTank, 3Damage, 2Healer
Strong buffs to BarrierTanks
All offtanks moved to a subclass of Damage, called Bruiser
Mei moved to Bruiser subclass
Limit 1 Bruiser per team
First Damage player to pick Bruiser prevents the other 2 Damage players from picking Bruiser
Bruiser players can switch back to Damage
Optional âDibsâ Queue for Bruiser that soft-locks you the first player to pick Bruiser, out of 3 Damage players, during the initial hero select screen.
If the Matchmaker canât find someone preferring to have first-pick on Bruiser, it just grabs 3 Damage.
So it would look like 4 queue options, but really be 3 queue options from a matchmaker perspective.
You shouldnât assume people have read something from a different thread. I may comment on your threads somewhat frequently but Iâm not actively searching them out lol
This idea is probably still just way more complex for the gameâs systems than you think it would be. It wouldnât be a quick fix up, nor an easy one I donât imagine.
Neither, the design would have to be far more simple geometric shape to fit in with the other slots. And nothing intricate.
A cube block or a circle to start with.