My own patch notes 2 (03/01/2021)

CODE to try the changes: 09254 (yes, no letters for some reason)
Hey! Welcome to my own patch notes 2, where I manage to balance the game on my own way. This is the second version of it, you can check the first one right here before starting this one, since some changes are related to the last one: Link

Appart of that, I will add some of your suggestions on the last patch (probably 4), so make sure to share your opinion.

Hope you like them, and see you next week!

Patch notes:

Ana

Biotic rifle:

Ammunition decreased from 12 rounds to 10 rounds

Healing increased from 70 to 75

Biotic grenade:

No longer deals damage to enemies.

Nano boost:

Added speed boost (30%)

Damage reduction reduced from 50% to 30%

Damage boost reduced from 50% to 30%

BUG: You can’t deal damage to the bots because for some reason the game doesn’t detect them as players. If you want to try something just spawn a bot with “F”, or if you want to try it on the practice range, hit the Tracer bot (or any bot that you want that is a OW hero).

This changes are adressed to reduce her constant heal and to buff her burst heal (just by a little bit) while making her grenade less effective against flankers, and keeping its power when used correctly on a team fight.

Special thanks to KittySoldier and ArcanaXXI, who took their time to help me with some workshop programming :smiley:

Brig:

Health pool:

Increased armor pool by 25.

Inspire:

No longer heals teammates.

Self-Healing reduced to 12.5hps

(In game the passive heals during 0.6s, but I left it like that because if i left healing per second during 5 seconds, the healing stacked the more times you hit an enemy, it should last 5s and not be stackable)

Rocket flail:

Damage increased from 35 to 40.

Armor pack:

Charges reduced to 1

Cooldown remains to 6s (you convinced me)

Now it heals a burst of 75hp, and when the target is full Hp, the healing turns into armor, at maximum giving 75 armor (during 5 seconds). (Only could recreate the armor given, not the heals)

Whip shot:

Damage decreased from 70 to 60

Cooldown increased from 4 to 6s.

Shield bash:

Boop distance increased by 300%

Rally:

Cost decreased by 43% (charge rate increased to 175%)

What I’m trying to achieve with these changes is to make Brigitte’s goal to defend the main healer from flankers way better, but trading this defending capabilities with less heals.

Genji:

Shurikens:

Damage per shuriken decreased from 30 to 29.

Secondary fire:

Recovery time increased from .7 to .75

Reflect:

Cooldown increased from 6 to 8s.

Dragonblade:

Duration decreased from 8s to 6s

Is now damage boostable.

Cost increased by 25%

Bug fixes:

Fixed some inconsistencies with damage.

Genji was a little bit tuned up with last patch, since I’m nerfing all characters Genji could not get out with that big of a buff. He still has got 29 damage to get those triple headshot + melee instakill.

LĂşcio:

AMP:

Cooldown increased from 10s to 12s.

Similar to Genji, his power will rise just with the nerf of all heroes in the game, so he does not need his cooldown buff anymore.

Mei:

Endothermic blaster:

Ammunition increased from 120 to 200 rounds.

Primary fire:

No longer pierces through enemies. (not able to recreate on workshop)

Freeze duration increased by 25%

Secondary fire:

Ammunition consumed increased from 10 to 20.

What i’m expecting from these changes is to make Mei a character that punishes mistakes better, but without making her strong when controlling crowds.

Mercy:

Caduceus staff:

Healing decreased from 55hps to 50hps.

Damage boost decreased from 30% to 20% (not recreatable on workshop)

This nerf is to get less breakpoints with damage boost and to tune down all the spam and heals in the game

Moira:

Biotic orb:

Projectile speed increased by 20%.

Max. healing reduced from 300 to 225.

Max. damage reduced from 200 to 150.

Healing and damage per second stays the same.

Since all the game’s power is being tuned down, I’m reducing Moira’s ability to damage and heal on an AoE

Roadhog :

Take a breather:

Damage reduction reduced from 50% to 30%.

What I’m trying to achieve with this changes is to make Roadhog more punishable when looking for flanks, a change that won’t affect him as much when playing to defend his team.

Sombra:

Machine pistol:

Ammunition decreased from 60 to 50

Damage per bullet increased from 2.4-8 to 2.55-8.5.

Stealth:

Max duration set to 6s

Speed boost increased from 50% to 75%

Hack:

Cooldown increased from 8 to 10s.

EMP:

Cost has increased by 50%

The goal of this changes is to powershift the power of her hack (a known ability for being frustrating to play against, specially by tanks) to a higher damage hero, less reliant on her team to have value.

Wrecking ball:

Adaptive shields:

Now you get 75 shields, +75 for every character near. (from 100 +100*person)

Quad cannons:

Ammunition decreased from 80 to 70

Minefield:

Ultimate duration decreased from 20s to 15s.

The goal of this changes is to reduce the overall power of Wrecking Ball, with changes that will not affect high skilled players as much as low skilled players.

I guess last patch you also nerfed orb of discord to 20% too? Kinda weird if Mercy single target damage boost would only be 20% and discord still be teamwide 30%

1 Like

I think you might have meant “it isn’t”

As for the rest I want to say

She’s balanced just annoying because pocket and you’d need to give her compensation buffs in some way
I wouldn’t lower dmg boost under 25%, and her heals are just perfect for main healer rather than a hybrid

You said this but I honestly don’t see where
You’ve nerfed supports and buffed genji slightly, I don’t see where the power reduction you’re talking about is coming from, the max healing/dmg isn’t a big deal IMO, but the projectile speed is most of the times a huge nerf not needed

Brig seems worth trying because it’s too weird, but

No
Anything above 20% is already too much, so this applies to this

As well

As for sombra her damage changes don’t seem worth it, she has 60 because she fires 20 per sec, empting the magazine in a natural number (3s) rather than a decimal number (2.5s)
The only thing I want is old stealth but you forgot the contest for a full revert

Massive nerfs, I think nerfing shields is fine and one of the best nerfs you could give to him but

Why
They already empty super quick

Yes it will
How wouldn’t it
Hammond doesn’t do that much damage from the cannons imagine reducing it even more
Just
No

Overall ok changes but I wouldn’t bother with half :frowning:

4 Likes

So she’s useless as support (OW supports = heals). We can move her to tank category with this changes.

3 Likes

Zen still hasnt been on my patch notes :c

Nope, it is

Since I’m nerfing all heroes, and Mercy’s near to be meta, she just needs nerfs. Anyways the heal nerf is just slight and the damage nerf is a little bit more noticeable. It isnt a big nerf though

Genji’s changes are more nerfs than buffs. With this patch’s things and last patch’s things:
Damage to 29 (slight and situational buff, just affects 2 breakpoints)
Spread to 10.5 (nerf)
Reflect lasts 1.5s (nerf)
Ult charge increased by 25% (nerf)

If you read the whole post, you’d see that this isnt my first “my own patch notes” you’ve got the link to the first one at the beginning.

Its DEcreased, not increased, which means she charges ult faster. Since I deleted her passive heal, this is a compensation buff.

Maybe, but the ammo nerf isn’t that much of a thing, like you don’t even feel it.

My bad, wouldn’t affect AS MUCH as low skill feeders

Nope, she just heals less than before, but she is useful to peel. It’s whether that or remove some defensive ability with heal buffs.

2 Likes

At this you might as well also changer her to a dps character.
She can heal one person every 8 seconds.
Yeah, no.

4 Likes

She heals basically nothing.
She heals ONE character every 8 seconds.
Soldier would be a better healer at this point.

3 Likes

Yeah, no.
Mercy is fine where she is.

Sombra has a very team based ult.
If it isn’t carried through with her team, it does very little.

1 Like

I do not like the Moira changes since currently she us not played that much and any more nerfs will guarantee that she stays in the bottom.

Brig needs to be able to heal and if you plan to remove inspire then she would need another form of healing that can be used on demand. I am also not sure why would shield bash have boop since it is used to close the distance and stun targets.

2 Likes

Wouldn’t her being able to heal only one ally at time make her useless?

Moira is already bottom tier and doesn’t need more nerfs. Projectile speed is also irrelevant.

Don’t have comment on other changes.

2 Likes

Cries in muscle memory

Ana changes are fine, I guess. Would need some fiddling around in-game, I think.
Brig changes would completely bludgeon her healing capabilities, I think; I would just (really) significantly nerf the Inspire healing instead of outright removing it, and reduce the Armor Pack buff in compensation. Of course, maybe it works better in practice than in my head, and your changes are fine. I’ll check out the workshop mode.
Genji changes might be a bit much but I think they would still work pretty well.
Mei freeze duration doesn’t need to be any longer, I think; maybe make her freeze work faster on lower max-hp targets and slower on higher max-hp targets (easier to freeze squishies, so still punish bad positioning, but harder to freeze tanks)
Mercy… hmmm… would need more thought.
Moira and Roadhog’s changes are fine.
Sombra’s EMP would be a tad too hard to get, IMO. Maybe increase the cost by a slightly smaller percent?
Wrecking Ball’s changes are good.

Going to give this a try.

First thoughts before I play:

Not directly opposed to this but not a fan of more burst healing, even with lower uptime.

Hard no for me.

Been recommending this for a long time.

nonononnononono

hmm actually maybe

Giving her a clear close range damage direction, I’ll have to try this. My guess is that Lucio+ Brig will be too strong but otherwise Brig will be fairly weak in most situations. She might counter dive too hard though.

Don’t like this.

Will this charge at the same rate after the Inspire changes? I wouldn’t want it to charge any faster because of how strong it is but I think it’s unfair to make it much slower. We should be looking for around the same average time to charge.

I’d say overall they’re pretty fair. Maybe the ult cost is too much for 29 damage, I’d personally try 15% or 20%.

Cool

This is just going to make her worse. I like removing multi freeze, but the slow duration is ultimately not very valuble and is just annoying to both parties. I’d revert the slow nerfs she got a while back and change the scaling to 30%-90% up from the current 20%-70% in place of the duration buff. I wouldn’t change her ammo or secondary shot capacity. If she needs help after the slow revert buff the ammo capacity to 160 without changing secondary cost.

Not a fan, I think Mercy is pretty fair. I’d personally leave healing the same while nerfing damage boost to 25% and buffing Valk charge by 10%. This would keep her roughly the same in power level wile making snipers’ falloff a little weaker and lowering her ability to snowball ult eco.

Seems fair, want to try.

Been recommending this for a long time, maybe give him AOE knockback and slow resist while using it? I’m hoping to give him better utility while lowering raw numbers.

Personally not a fan.

I guess you could go this way but I’d prefer a Support role shift that keeps her closer to where she currently is but with different obligations.

Not with the other changes. This isn’t reasonable unless you give her back ult charge on packs.

Fair

Not fair

Fine but mostly irrelevent.

That summarises my thoughts for now, will update with play.

I’m going to start a lobby if anyone wants to try it right now, currently 2:35pm EST.

Awful. You nerfed a balanced character with no buffs. This makes Mercy trash. If you want to nerf dmg boost, give her 60 hps. She needs Rez buffs, slight ones, and QoL changes. Leave her alone

And you just made Brig have 0 support potential essentially. Bad

Lucio is literally one of the worse healers rn, he needs buffs if anything

Moira is already weak, she doesn’t need nerfs

1 Like

…so you nerf her across the board to accomplish this?

Most of your proposed changes are terrible, but Sombra’s are especially bad.

2 Likes

While I’m nerfing each and every character, a meta one has got to have the same power? No thanks

I’d reply all answers but I’m on my mobile phone and I might spend ages

You didnt read my past patch notes, did you? In those were where I buffed his CD, along witg a speed boost buff. It’s just a revert

But she doesn’t need the nerfs because she’s balanced. Meta doesn’t mean op or broken

1 Like

She’s balanced with the other heroes staying as they are. If all heroes are nerfed (just as my patch notes) she obviously wont be balanced

Wat

Read my last patch notes, it’s linked on the top text

seems reasonable