CODE to try the changes: 09254 (yes, no letters for some reason)
Hey! Welcome to my own patch notes 2, where I manage to balance the game on my own way. This is the second version of it, you can check the first one right here before starting this one, since some changes are related to the last one: Link
Appart of that, I will add some of your suggestions on the last patch (probably 4), so make sure to share your opinion.
Hope you like them, and see you next week!
Patch notes:
Ana
Biotic rifle:
Ammunition decreased from 12 rounds to 10 rounds
Healing increased from 70 to 75
Biotic grenade:
No longer deals damage to enemies.
Nano boost:
Added speed boost (30%)
Damage reduction reduced from 50% to 30%
Damage boost reduced from 50% to 30%
BUG: You can’t deal damage to the bots because for some reason the game doesn’t detect them as players. If you want to try something just spawn a bot with “F”, or if you want to try it on the practice range, hit the Tracer bot (or any bot that you want that is a OW hero).
This changes are adressed to reduce her constant heal and to buff her burst heal (just by a little bit) while making her grenade less effective against flankers, and keeping its power when used correctly on a team fight.
Special thanks to KittySoldier and ArcanaXXI, who took their time to help me with some workshop programming
Brig:
Health pool:
Increased armor pool by 25.
Inspire:
No longer heals teammates.
Self-Healing reduced to 12.5hps
(In game the passive heals during 0.6s, but I left it like that because if i left healing per second during 5 seconds, the healing stacked the more times you hit an enemy, it should last 5s and not be stackable)
Rocket flail:
Damage increased from 35 to 40.
Armor pack:
Charges reduced to 1
Cooldown remains to 6s (you convinced me)
Now it heals a burst of 75hp, and when the target is full Hp, the healing turns into armor, at maximum giving 75 armor (during 5 seconds). (Only could recreate the armor given, not the heals)
Whip shot:
Damage decreased from 70 to 60
Cooldown increased from 4 to 6s.
Shield bash:
Boop distance increased by 300%
Rally:
Cost decreased by 43% (charge rate increased to 175%)
What I’m trying to achieve with these changes is to make Brigitte’s goal to defend the main healer from flankers way better, but trading this defending capabilities with less heals.
Genji:
Shurikens:
Damage per shuriken decreased from 30 to 29.
Secondary fire:
Recovery time increased from .7 to .75
Reflect:
Cooldown increased from 6 to 8s.
Dragonblade:
Duration decreased from 8s to 6s
Is now damage boostable.
Cost increased by 25%
Bug fixes:
Fixed some inconsistencies with damage.
Genji was a little bit tuned up with last patch, since I’m nerfing all characters Genji could not get out with that big of a buff. He still has got 29 damage to get those triple headshot + melee instakill.
LĂşcio:
AMP:
Cooldown increased from 10s to 12s.
Similar to Genji, his power will rise just with the nerf of all heroes in the game, so he does not need his cooldown buff anymore.
Mei:
Endothermic blaster:
Ammunition increased from 120 to 200 rounds.
Primary fire:
No longer pierces through enemies. (not able to recreate on workshop)
Freeze duration increased by 25%
Secondary fire:
Ammunition consumed increased from 10 to 20.
What i’m expecting from these changes is to make Mei a character that punishes mistakes better, but without making her strong when controlling crowds.
Mercy:
Caduceus staff:
Healing decreased from 55hps to 50hps.
Damage boost decreased from 30% to 20% (not recreatable on workshop)
This nerf is to get less breakpoints with damage boost and to tune down all the spam and heals in the game
Moira:
Biotic orb:
Projectile speed increased by 20%.
Max. healing reduced from 300 to 225.
Max. damage reduced from 200 to 150.
Healing and damage per second stays the same.
Since all the game’s power is being tuned down, I’m reducing Moira’s ability to damage and heal on an AoE
Roadhog :
Take a breather:
Damage reduction reduced from 50% to 30%.
What I’m trying to achieve with this changes is to make Roadhog more punishable when looking for flanks, a change that won’t affect him as much when playing to defend his team.
Sombra:
Machine pistol:
Ammunition decreased from 60 to 50
Damage per bullet increased from 2.4-8 to 2.55-8.5.
Stealth:
Max duration set to 6s
Speed boost increased from 50% to 75%
Hack:
Cooldown increased from 8 to 10s.
EMP:
Cost has increased by 50%
The goal of this changes is to powershift the power of her hack (a known ability for being frustrating to play against, specially by tanks) to a higher damage hero, less reliant on her team to have value.
Wrecking ball:
Adaptive shields:
Now you get 75 shields, +75 for every character near. (from 100 +100*person)
Quad cannons:
Ammunition decreased from 80 to 70
Minefield:
Ultimate duration decreased from 20s to 15s.
The goal of this changes is to reduce the overall power of Wrecking Ball, with changes that will not affect high skilled players as much as low skilled players.