O respect Jayne and his game knowledge and no I don’t think he’s trash or anything. But what I do think is that he’s wrong aboit a lot of statements and ideas/opinions on low ranks.
The main points I want to discuss:
‘If you do something in X-rank because it works in that rank, that’s why you’re in X-rank!’
‘If you cheese your way out of a rank by playing a cheesy hero (mentionned due to reaper’s current ptr buffs probably allowing players to cheese their way up and out of gold probably) you will peak at some point and not climb any further and only temporarily boost/inflate your SR’.
I take his words very seriously and he aspired me to put more work into OW and try to be better because him talking makes you want to play the game he talks about. But the thing is: the game the common pleb like us plays and the high competitive and pro scene are 2 totally different games.
I still do tons of mistake and no I do not consider myself to be a master or above. But recently I’ve been working on improving: recording my games, watch the footage, look for mistakes and work on them, spend more time warming up, work on mechanical skill and execution, learn the match ups, use cover, train to use the kill feed’s info.
But why? Yes in higher ranks that’s what people do. But in lower ranks? It’s a wasteland of people wirh various skillsets.
So to the first point of jayne according to which doing something in a rank because it works there is what makes you stay in that rank:
I stopped doing that, and I’m careful about enemy players doing that. But I often have teammates who still fall for it. And if two of my teammates get killed because of that, it still means a lost teamfight, or maybe even game if they keep falling for it the entire match. Maybe that guy’s strategy won’t work forever above gold, but it still got him out of there where he can then adapt his strat to something else. I can try cover my mistakes to a certain point, but I can’t cover for my teammates as well.
This argument is based a lot on the fact that you play as teams and work together, communicate and you all have a specific skillset as members of Xrank. But the low/midranks are plagued. The game seems to not want to hurt anyone’s feelings by putting everyone in midtier. I do not believe that 50+% of the playerbase are midtier and there’s hardly any bronze players. The division of the mid tier is poorly done. So in gold you could have a guy who is there becaude he’s slightly mecha ically gifted but barely knows what an ult does. A lvl 25 joining ranked will 90% of the time hit high silver-low plat. And there’s no way he’ll have the knowledge and experience of a gold player who’s been playing since season 1.
This X rank specific strat doesn’t need to work on the whole team but just one or two guys in order to work out and get the win.
Let’s take my case: a few days ago I played 8 matches in a row, and I wasn’t in it in order to win, so it’s not like losing was tilting me in any way, indeed, looking at the footage my personal performance did not drop too much (sometimes I just couldn’t build any synergy with the team and I still don’t know what to do in those cases) but I won 1 game of 8. What happened? I hardly played/participated! Why?
Do you know how many games in gold are decided by the first fight outcome? I don’t know the specific numbers but I would love to. Here’s what happens for me: if my team gets killed in various intervals on the first fight, we lose the game without taking a songle point most of the time. Why? Because the trickling starts IMMEDIATELY.
BTW: i’m console, so there’s no chat except the comm wheel and voice chat which hardly anyome joins in mid tier except to insult your family 9/10 times.
So players trickle in, don’t see that 3 teammates just got killed and go 1v6.
I don’t play during that time because I’m spamming group up in the hopes that they’ll see and listen. It didn’t happen that day in 8 games. I’m not kidding, my team kept rushing to the poi t as if it were OT all the time and died immediately. I was watching them autopilot to the point and die. The best conditions we had was a 3v6 at a time because of the coincidental same respawn of twp other players which I joined because I knew that would be the best I would get to group together. Otherwise I would probably have been kivked for inactivity.
I don’t even know if people in mid tiers see the killfeed. I think it just blended in the games HUD and they don’t see anything unless it’s a triple+ kill.
Peel is an unknown concept as well for us low ranks. Gold matches are most of the time decided by one man’s lucky shot: do you manage to kill the whole team or enough of them with your ult or an ability? Good, now your whole team can regroup on point and finally you’re engaging as a team again, if you don’t, well keep trickling in until the time runs out.
I still have a lot to say but I honestly have doubts anyone will read this, much less have jayne see this. So I’ll stop here for now and just say, the games played in midrank and the knowledge Jayne has of the game in pro scene does not apply, it is not the same and thus, I do not agree and don’t think his mentionned points really apply. At least not practically. In theory what he says makes a lot of sense. But as a certain someone said:
Sounds good, doesn’t work.