Alright. Licks his finger and flips a page to the various thesis on Mercy being broken.
Sigh. So here I am again on another “Mercy dictates too much in a fight” listings. Mercy needs some serious nerfs and here I’ll list down many of her strengths and then some various issues with her current weakness, IF you can even call them that.
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Ease of use - As it stands the game is being riddled with heros that are able to get huge value off easy kits that ignore many fundementals of the game, with Mercy taking this to such extremes. She is the literally desperation support pick in the support roster, as with S76 for the dps roster. Nothing to it then to spam GA and tether onto players endless. This by far is such a lack of skill expression that many support players find it embarrassing to main Mercy only, but many do not voice that concern due to how much healing and utility is being used on their own team.
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Too many forgiving qualities - From a two second Guardian Angel that is a Soljorn slide/jump on 2 seconds that can be used arial as well, to the infamous unhealthy rez forcing a 5v5 fight to always become a 5v6(+1 for the rez). Any opposing team needs to exude much more resources and time downing a Mercy’s team. Lack of need for proper line of sights, no healing downtime(doesn’t need to reload or wait on cooldowns), ignores basic positioning which is adjusted within a 2 second window on a two part movement ability, quick horizontal and vertical movement abilities, the ability to fly, a Baptise self heal aura on steroids in Valkyrie, a dps boosting beam that enables many non one-shots to become one shots again and helps ignore dps falloff ranges effectively turning hitscans into 50 caliber guns, a tiny deceptive hitbox on a heavily mobile hero.
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Her playstyle doesn’t fit Overwatch today - As it stands the meta for Mercy is tether an ally and hide behind a wall thus utilizing a small window for the tether to ignore wall physics and every so often turn on blue beam. If an enemy is nearby, spam GA, bunny hop, and save Valkyrie for when you really need it, which is never used for its healing boost, but used for the sole selfish purpose of a Mercy saving themselves. So Mercys play a game of hide and seek which is their favor for the nonstop healing and damage boosting, which then turns into a massive game of cat and mouse as she suddenly becomes a flier. As it stands their are two exploits that have stuck with Mercy that the devs know about completely. The GA superjump which was an unintentional design turned intentional and then the GA CD increase off the superjump portion, which essentially lets Mercy never touch the ground, thus turning her into a flying support hero. The CD increase for superjump was never intended and has not been addressed for months now. The only superjump exploit to stay in the game as a whole aside from WBall, who needs specific obstacles and tight timing to even replicate to do so.
Here are some basic arguements to be made by the Mercy crusade who will obviously flood this thread with the same statements time and again.
“Mercy is not even effective in high tiers” - The further you move up in rank the slimmer the population goes right down to the top 500 players. We have 100s of 1000s of players and Mercy plague every rank. To say she isn’t an issue for a couple 100 players only is only justifying the fact she is an issue. Want to know how they deal wiyh Mercy? They kill her first always in every fight. That in of itself screams how much Mercy dictates in a fight if every pro level players find the need to deal with her first before anything else. Its never the Moira or Baptise or the Sombra. Mercy is always target priority number 1 and people have yet to ask why.
“Mercy is defenseless! She needs GA!” - Does she? Or maybe she needs proper positioning and coordination. OW1 Mercy never had a superjump to her GA and she did just fine and performed just as well. Granted that version had mass rez (IE she could revived an entire team back then). Where she had massive utility back then a much longer beam. Mercys of old remember well enough that they were never without their fair share of action and every match had a Mercy utilizing their pistols. Today we see less of that and just GA spam. Famous Mercy mains have shown otherwise that its not unlikely for them to get a pick off or several in GM matches. Furthermore her power boosting blue beam emables dps to deal even more dps, in that same sacrifice which is akin to discord orb, but as a buff for heros like Bastion, Ashe, Mccree, S76, Hanzo, and more. So that power is redistributed in the worst possible way which once again just grants a 50 caliber gun to whomever she desires. No reloads, no line of sight, just more tether and the press of a single button to enable it.
“Mercy can’t do anything! Other supports are better!” - Through what? Reloads, cooldown managements, proper aiming and line of sight to both pockets and enemies? GA being on a 2 second cooldown is very forgiving and forgives frontline diving for a Mercy and ignores basic positioning or usage of cover. Even when cover is used she hides behind it and becomes nonengaging a fight completely. Yet the only way to deal with the nonstop healing/damage boosting is dealing with the Mercy…who never has to peek her head out ever. Every other support needs to at least get proper view of their pockets and may toss out a cheeky ability to provide aide and utility. From lamp, to suzu, to anti, to whipshot, to discord. There is no fighting in a Mercy’s kit and she just needs to hide and run away during any fight. Let’s not forget the almighty rez, which is the strongest non-ultimate ability in the game. It can deny value from enemy ultimates, abilities, and even possibly lead to the enemy team being wiped out with a potential ultimate from that teammate. Which turns a 5v4 back into a 5v5 which is why 5v6 is used often to explain Rez’s influence in the game. Its always a 5v5(+1) because of Mercy’s Rez.
As it stands theres nothing to manage on Mercy. Movement? Dive tanks and flank dps have movement but never as much as Mercy. Echos and Pharahs need to at least land every so often. The other support healers have healing down time which offsets their healing tempos and gives a chance to fight back. Her short beam is overcome by the massive boost to movement that is under exploit right now, and her damage is regulated into an nonengaging manner by providing others with more damage while she continues to hide behind cover and avoid confrontation.
Mercy is a mess that doesn’t show any skill expression and is easy to utilize to emable a team and makes it horrible to fight against with her lack of meaingful gameplay to engage with, Rez completely denying the hard work of a pick, and a self defensive mobility ultimate that other supports wish they had.
After all of these reasons and explanations we will still get players who will claim Mercy is fine and bring up the top 0.1% who can deal with her through organized player conpositions, voicechat callouts, and heavily experienced players who already can play well together.
Mercy needs a nerf. If anything give her something proper to manage like how Pharah has a fuel gauge or a Moira with limited healing. Even Kiriko has cooldoens to manage properly, needs to maintain proper aiming and line of sight all while her ofuda have travel time before they come into effect.
This needs to end. Nerf Mercy.