Game rule restrictions should not be put in place to block a single specific composition. What happens if we get some other stacked meta like 4 main healers and 2 main tanks?
2/2/2 with role lock addresses the core issue of how role stacking can cause certain synergies to stack too far.
Instead of making these annoyingly complicated "if-then"s for hero picks, make this change:
Healer ult charge rate is reduced based on the number of healers actively healing the same target.
The reason GOATS is so strong is because you can layer three support ults and become an immortal deathball–making support ults less common due to the way Lucio and Brigitte heal means more opportunities to punish teams that don’t manage their ult economy absolutely perfectly.
It also allows teams the opportunity to win fights against GOATS in the neutral, because support ults charge more slowly in general and there’s less opportunity for a support ult to come online right as a pick is about to be confirmed.
I think the benefit to a minimally restrictive approach with hero pick rules, is that it’s mostly invisible.
Outside of Quickplay or really really high tier, double offhealer is rare.
Double AnchorTank is really rare, and TripleAnchor would be even more rare.
3DPS limit would be more visible, but runs into a similar situation where it’s only really felt missing for really low tier games, or really high tier games.
That would be establishing roles officially.
Is mercy, Lucio, or Baptiste primary or off healers?
Could this change?
I’m fine with establishing roles, but it’s def up in the air for many atm