(Most) Mercy mains just seek personal glory

Yeah, I know I’m going to attracted hoards of angry Mercy mains. Heck, Mercy is my second main next to D.Va. I love playing her. Before the rework, after the rework. She is balanced. Is she fun? Well, that’s the heated question.

I enjoy Mercy because of her CORE GAMEPLAY. Her lock-on healing and damage boost beams. Following and positioning myself properly with my teammates. Then I look at a game like TF2. Why is Mercy one of the most top-picked and popular heroes in the game yet Medic from TF2 is by far the least played? They are so incredibly similar.

The answer is resurrect, as Mercy can and Medic cannot. Mercy players love it. They love being able to be the one to rez a handful of teammates with little to no effort and receive the gold star for it. Most Mercy mains don’t even care for her base healing mechanics and her GA. Those weren’t gutted or changed in her rework, yet no one cares that those areas of her core kit stayed. Resurrect is the only important object of obsession that makes them feel important.

Now, Mercy can only 1-man rez. That’s the reality. It’s undeniably more balanced than mass rez was, and if you’re not a personal-glory seeking player then you’d see that. Sure, mass rez had it’s adrenaline rush moments of being able to pull off a big one here and there. But I’m just so tired of seeing Mercy mains claiming to love her play style in 1.0, but only caring about mass rez. They neglect to even acknowledge that Mercy has a fun and balanced kit that makes her unique with her healing beams and damage boost.

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Her stats don’t reflect as a balanced main support :thinking:

I used to enjoy mercy because of her core gameplay but her rework has heavily hindered my ability to enjoy it by taking control and flow away from me and my kit and her ult automates everything which doesn’t leave much room for skill expression.

I abhor the new rez on e it just doesn’t feel great to use at all.

The only parts remaining from 1.0 have any flow of the old kit are her healing and movement but like the rework abilities ruin the flow of an other wise fun kit without them.

And we don’t claim to love her 1.0 playstyle, we do love her 1.0 playstyle it was objectively more engaging then her current hands off and turn your brains off for a previously strategic hero.

Can you not see why people are upset about that :thinking: plus now with the healing nerf theres even less time to boost and even less time open for you to rez so now its harder to get value out consistently or to keep anything alive if you dare want to use your kit.

Pretty sure we are getting the same if not more rez’s off per game then what mass rez did. :thinking: As you gotta remember tempo rezzing was the best option for mass rezzing not the 5 man.

Believe the 1.0 stats were pretty balanced.

2.0 is UP as its stats shows currently

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I’ve loved Mercy since the first day I played her, probably even before.
I can secure, I won’t stop playing her because of some “bug fixes” because i KNOW what she is capable of.

But they’re literally breaking her character apart in order to be “balanced” because of that huge potential she has.

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We follow you around, we heal you, damage boost you, give you a second chance when you mess up…

And you accuse us of seeking personal glory?!

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The mindreading skill is strong in this one.

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What about the players who love Mercy’s mobility over everything else? “Most” is actually quite the accusation. I understand if that’s how you feel, but you’re gonna need evidence if you want anyone to believe it as a fact.

If by “glory” you mean the satisfaction of successfully supporting my allies so that they reach their full potential then I guess I am guilty because that is what is important for a support character. I want to have fun and feel good playing a character I like. It doesn’t matter what abilities they have so long as the hero isn’t left hollow.

Since her past healing buff of 50hp/s-60hp/s was nerfed (rolled back) they better not remove crouching superjump or else her healing mechanics and GA will also be gutted imo.

I understand that taming her (nerfing her impact to the ground) is important since she has dominated the meta for so long (I, as a Mercy main, was sick of it too) but that’s not the players’ fault is it?

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I don’t think this is true.

To start, I don’t really have an opinion one way or the other on her balance right now. I’m still trying to figure out how I feel about her current state. I love her base play style and her mobility.

But I don’t think that people are requesting changes for her in order to net ‘personal glory.’ They just want her to feel impactful. Which isn’t selfish - doesn’t every player want to feel like they have an impact? To change the tides of a fight? I don’t think that has anything to do with a desire for glory.

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I don’t find her that fun to play anymore as I used to zip back and forth and save my team mates. Her healing is now slow and weak, meaning I can’t utilize her zipping back and forth or damage boost. People liked 1.0 because they were impactful, felt rewarded for doing well, and rez had potential to be balanced. Mercy before invulnerability could have been tweaked, given a little E for mid fights, and would have been balanced and fun. Her healing right now is super weak and slow. This is not me being an angry mercy main, just tryna explain points of view.

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What I see from a non-Mercy player POV is the opposite though…

Mercy 1.0 “expression of skill” was knowing when to hide and let teamates die to then fly in and make a big rez. I’m sure we can all agree that the “skill” needed for such a play is, at the very least, debatable.

Now, I do see skill express in several ways. I will give 3 example here.

  1. I’ve seen Mercys rushing with gardian angel hitting their E while gliding under cover during the animation, demonstrating a high degree of mastery of the movement and awareness of enemies sighline.
  2. During the Ult, some good Mercy pull out their pistol and deletes ennemies widow / low ennemies called on chat.
  3. The new guardian angel ability… Some Mercys have been a nightmare to catch. Flying in and out from teamates to teamates jumping and gliding all over the place.

So from my point of view the new Mercy is arguably much more skilled to play well than the old one. The whole drama clearly comes from nostalgia, and people claiming Mercy is not fun / Not as fun as before simply say: “We wanna be Gods again, revert Rez!” or they ear that she is not fun and repeat without giving proper thought to it.

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Except her core gameplay did change due to the hps nerf. From juggling the entire team’s hp, she’s now delegated into a pocket healer role. Remember when mercys that only pocketed friends or one ally for the entire match was considered bad mercys? Well that s her main role now.

The majority of the people wanting a revert simply view it as the simplest way or easiest solution to get rid of cd rez. Afterall the only thing mass rez lacked was counterplay, which is why cd rez seems more balanced because it had the counterplay mass rez was supposed to have.

I dont even care about mass rez, i just want cd rez to no longer be a thing. That way her value and power goes back to her 60hps cause right now it stems largely from rez not her core kit of hps and ga

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Hey. I’m not a Mercy main. I enjoy and like her core mechanics.

I also enjoyed the resurrect ultimate more than the current Valkyrie. Valkyrie is a mash-up between a failed Transcendence and wanna-be-DPS-but-stuck-as-a-support-this-game kinda ultimate.

Also, Resurrect as an ultimate was a flat benefit when compared to Valkyrie.

With Valkyrie you either

  • heal your teammates, who can still currently die because your HPS doesn’t exponentially increase
  • shoot the enemy, and your teammates can… still die because they don’t get healing

Wow, what an incredible benefit this new ultimate has! The choices are abundant! The possibilities! Endless!

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Lmao Im no Mercy main but I USED to love playing her. I USED to enjoy healing as her, zipping here and there and saving a teammate thats wounded just in time especially as a solo healer.

Now? What the hell. Her healing is so s*&^, her gameplay is boring af, her ult is just a glorfied Mercy that does the exact same thing as before BUT she can fly independantly. THATS IT. What happened to decisive desision making, what happened to having an ult that has impact on the game.

What happened to the guardian angel we had? Shes just a glorified babysitter with wings now.

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I think the word you are looking for is “Sidekick”

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(Most) players just seek personal glory

FTFY. It’s not Mercy exclusive.

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If we wanted to seek glory we’d just go dps or tank and try to steal potg from the rest of our teams :thinking:

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Dumpster fire works as well.

Your bravery shall not be forgotten.

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Oh gee. If you’re going to claims something like this, I expect some evidence to be accompanied with it. As of now, 1-man Res is less balanced than mass Ress. How do we know? 2 things. It’s an ultimate being forced onto a cooldown ability and again, it is on a cooldown ability. Mass Ress, on the other hand, is more balanced than 1-man cooldown Res simply because it is an ultimate. It is earned.

Edit:

Also, she doesn’t look balanced according to statistics. Statistically, if you are playing Mercy right now then you are deranking, and if you’re playing her in high ranks then you’re throwing.

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I liked Mercy post Invulnerability buff to Rez, but that invulnerability needed to not be straight up pure invulnerability. It removed any hope of counter play. Thats half of it. The other half is the giant flaming clown fiesta fart sack that has been the nonstop SR issues every season and repeatedly failing to rate good play but instead rewarding stat padding.

Honestly, I would prefer they just revert her to pre-invulnerability buff and take another crack at fixing her so that the mess and consequential butchering doesn’t have to keep going. Namely I’d like that version back since at least that version didn’t take 13 nerfs, didn’t break the game balance for a FULL YEAR, and was at least extremely fluid.

Rez on 2 second cast is weird. Rez is the only non-ult ability with an ultimate caliber of casting time and vulnerability on trying to use it, as well as it’s the only non-ultimate ability that goes on cooldown if you get interupted when casting it (like an ult), it completely contradicts her kit, and its on a 30 second cooldown which is rougly how long some ults take to charge.

Honestly, they should go back to a more sauare starting point and try again. While we’re talking about things that will never happen; they could fix a bunch of broken stuff on Sombra, fix the balance and viability of Reaper, and fix the rest of Reins bugs.

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If you want to derank after the SR bug gets fixed, be my guest. Otherwise, the “expression of skill” is knowing when to tempo rez.

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