Moira's basic attack

Maybe half the regen and that could be enough, too. The fight of attrition with her, and the ease at which she does it, is my main gripe.

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What makes Moira aim so ez and looks braindead is not about the size of the beam hitbox imo.

It requires no ammo, that is the thing. Your just holding the button indefinitely without worrying about it’s depleted and shake the aim till someone hits. Also, I think 20m range is a bit too much for beam too.

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It’s barely a lock-on, its angle isn’t that big, and it does the lowest DPS of any primary attack in the game.

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Yeah for sure if it had a reload people wouldn’t complain as much. That’s part of its design though. It’s all wrapped up in her voicelines as well:

Just constant reminding it’s just a matter of time. No immediate threat, but an inevitability that increasingly creates annoyance and pressure.

Most of the time her damage is just an annoyance. But if you ignore it, let yourself get low, and forget she has a fade to close a gap if you hide poorly, enjoy the respawn. I think that’s what really annoys people. Losing to something that is so low damage.

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when 1v1ing a moira dont strafe, put all your brainpower into aiming. no point in dodging a character that cant miss

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Only old Sym had a true lock on. Moira is aim in the general direction. Her range is long, but no worse than the beam heroes. Unlike the beam heroes, she doesn’t have her damage ramped up.

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But I generally don’t recommend it unless your very sure there are no other enemies coming or looking at you at distance. You’ll be a particularly ez target for others.

notice how i said 1v1

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I’ve read it but unless it’s a 1v1 workshop, there are many situations you feel like 1v1 but it isn’t. So I just gave up the stand still strategy.

Lowering the regen she gets from it is a good compromise. Either the range takes a hit, or the regen, I would be fine with either. At least with less regen, you don’t feel like you’re fighting an uphill battle against someone who’s slowly killing you and healing herself in the process, making it harder to get her to go away.

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welp not sure what to tell you, because what ive told you works for me. i hardly see moiras and when i do they switch off.

That’s how its meant to feel. And why it’s only 50dps. Changing the regen or the range should be compensated with higher DPS. But then people will complain about her lower TTK, especially given she gets easier larger hitboxes to aim for. So then reduce the hitbox size. Fine. Increase the dps again. More complaints. Keep going and you’ll have a hit scan with tight hitboxes, ammo and reload times. :joy: And at that point you may as well be playing bap or illari.

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Moiras primary attack does not produce a “hit box” like that- it has attach and detach angles (but the angles for both are very small, and can mimic the effect of a cylinder shaped hit box. There are other interaction specifics however we can observe that demonstrate its differences). This has been confirmed by the developers, and we’ve seen mention of these in patch notes when she’s received adjustments.

But that said I disagree strongly with the OP here. It’s 50 dps, and doesn’t do any forms of burst damage. It’s fine.

Am I the only one thinking that debating about auto-aim with someone who has the player icon of a Symmetra turret is weird?

That’s another level of auto-aim: AI-controlled auto-aim.

Moira deals the same damage of 2 Symmetra turrets, imagine. Before the turrets nerf, she was dealing a bit more than a single turret.

I love Symmetra, don’t take me wrong. Just saying the OP’s opinion is very one-sided.

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this is practically a melee

personally I’d like it if they made her beam a bit thinner so it was harder to aim but increased the dps. It’d probs make her meta in high ranks tho

Hmmm, not sure about this - from the video we can see that the attack is a thin beam over an extended hitbox on the target character. The visual effects are the only thing that attaches/detatches.

https://youtu.be/1hLbceyuF_o?t=1575
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No that isn’t how it works. You can very easily test that yourself in the practise range.

If it was an angle, the effective hitbox would be larger depending on how far away from the enemy you are. And if it were effectively a cylinder, you would have a shape that kind of outlines the enemy.

But what you actually get is a few pillbox hiboxes depending on the enemy size. Almost every enemy gets a 2m x 3m pillbox, or a 2.4 * 3.3m pillbox. Then a few more for some unique shapes.

No matter if you’re 1m away, or 20m away, it acts as a zero-width beam and the hitbox on the enemy will be the same size.

You also need LOS to the center mass in order to hit.

There’s nothing in how the mechanics work in the game today that reflect anything about an angle. Because with anything that was angle based would change based on your distance to the enemy. Anything that was cylinder based would still trace unique player outlines, just fatter and rounder. But what there actually is, is a single identical pill box for 22 characters, a larger pill box for 5, and then 4 more pill boxes for 5 more unique characters.

There’s a workshop you can test out to see for yourself:

https://workshop.codes/ACYM5

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I’m just gonna say it. Sticking around a 1 v 1 with Moira is a player problem and not a Moira one. If you are on a 200HP hero and can’t aim, what are you doing dueling that?

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Yes thats my main issue with it aswell. I also dont feel like its fair that she has 20 meters range while zarya has 15 and sym has 12. She nearly causes cass to get falloff damage at that range…

Ammo/bullets and hp are also resources.

Moira is the only support who has only received buffs from the end of ow1 and like no nerfs. She is strong enough.
She has a 15 meter healing range, same with illari.