There is no reason why it should have the range it does AND be an auto-aim attack.
It isn’t auto-aim, it just has a wide hitbox. Moira needs to do damage in order to regenerate her ammo needed for healing. If this were hard to do, she would not be able to heal her team mates and powerfully as she could, if at all.
Huh. It took one post for someone to find a reason and dispute the rest of your assertion.
Dunno, maybe learn what the character can and can’t do, and then get upset about it.
Moira is a skill check. Always has been.
You’re pulling hairs, you know what I’m talking about, and it will always be BS. The range on her attack needs to be cut in half at the most.
Its has one of the lowest dps in the game so it gets the range it does, now personally i wouldn’t mind a decrease in range if they up the dps but everyone else would hate it.
You have no idea the chaos you just started…
There should never be an attack in the game as brainless and no effort as this is. I don’t care how much damage it does, it’s kill or be killed, and considering Moira has a ridiculously effective escape, it costs her nothing to suck the life out of someone - no skill, practically no aiming, just point in their general direction and hold a button. The crosshair doesn’t even have to be on the target, that’s how stupid and forgiving it is.
Since her heal requires her to be in close proximity, the range on her attack needs to be at least 1/4 less than what it is now, maybe even 1/3. She already has 200 health and, like previously mentioned, an incredibly effective escape, she can afford to put herself in danger.
In a past dev update, Blizz showed how Moira was the most picked support in silver and below and above that its ana, kiriko, and mercy. It seems like when people get to gold level of play Moira seems to stop being as immediately effective.
As much as you want to whine about it, most people don’t give a damn about Moira’s position. They see 50 DPS and go… oh ,well. Either stafe her off making her completely ineffective or you have alternative methods to deal with her.
Backline flanking Moira? I pick Torbjorn or Brigitte. Not only can I two tap her off hs+bs, alt fire spam, gain 100 overhealth, have a 225 hp turret, and +50 armor on top of 200hp. Or just ignore her sucking potential and shield off her stuff as you inspire + regen passive to kill her with a 150 combo burst.
Moira exists, then you stop look at the other heroes in every roster and realize there are ways to deal with her. Lots of bulk heroes like Mei or range like Pharah. Spam like junkrat or shields from tanks.
it requires more aim than mcree nade, soldier rocket, hog primary, bastion, dva primary, sigma rock, winston primary, reaper primary, probably others.
And it caps out at 50dps. that’s the trade off for the range. Here’s a tip, don’t stand out in the open so much, at least not for 4 whole seconds.
Most people who whine about Moira are the people who Moira does decently against such as heroes which rely upon evasion in the first place. Tracer/Genji players or those that have such low DPS output like possibly Hanzo/Widow that are going to struggle against skinny targets.
Everyone else is like yeah, we don’t care. I can stand in healing station for like 35 hps, helixe rocket, and 171 DPS with headshot.
Every hero has a counter, but it’s not really about that. Funny you should mention Pharah, though. I’ve had a Moira hit me with that attack at a range that shouldn’t have been possible, imo.
I’ll possibly give you nade depending on range, and Winston m1, not m2. That’s it. The others all clearly need more accurate aim.
Ps moira is my most played support.
It’s 20m. If you can’t absorb 50dps, you’re too close.
The reason is because its her way of replenishing healing. Look ive found a reason
Got it so you want to play a hero that others weapons cannot reach. Sounds skillfull. So mr skill while she was reaching for the skybox to hit you ehy didnt you put two rockets in her?
Go test helix rocket in practice range. It will do a direct hit at a point outside center hitbox where moira’s RMB will not damage. That’s for a direct hit, then there’s the splash damage. Also DVA needing more accuracy? lol
It is a projectile with travel time and a cd. You can’t honestly be saying it’s easier to hit a direct helix than moira m2. And of course Dva does, yea it’s a shotgun with spread, but hitting outside of centre mass and she does much less dmg. Aim is a huge part of Dva dmg.
It used to have like twice as large of a lock on radius as it did now. It still doesn’t require much skill to use but it’s not supposed to, it’s a weak support weapon that’s main function is recharging healing
okay this is just some delusion
I do find though that moira’s self healing is too strong for her damage she does. She got buffed at the end of ow1 due to shield nerfs causing her to take more poke damage due to having to be in range of teammates to heal them. She had no passive back then and her only way of reliably healing that hp back up was a healing orb.
Now there is 1 less tank to do poke damage and she has a passive along with buffs to increase resources back from a damage orb, her lingering healing got increased by 1/3, she can fade in coalescence, she gains more resources back while damaging during her ult (ow1buff).
All of these combined i dont feel are needed for her self sustainability.
She doesnt need to heal the amount she does with a rightclick. It can be lowered imo because she has a passive to survive aswell. Imo she shouldn’t be able to 1v1 a dps who doesnt get healed and who misses 1 headshot without her using any abilities.
People can say skill issue all they want but no other support does that while not losing resources.
There’s also far less shielding, no peeling from an off-tank, and the game is far more flanky. The trade off for that was support got a passive. I thought they were going to keep support dps down. But then came Illari, with great damage, and no team utility which they also ranted about. Oh well.
Id take 7m range for double dps but then the crying would really start.