Damage Biotic Grasp significantly harder to use with no upside.
Damage Orb’s max damage reduced by 80.
Damage Orb made much less useful vs heroes who can dodge it.
Damage Orb made much less useful vs tanks because it just dies on barriers.
Unless I’m completely wrong, Moira will cease to be a fantastic duelist if this change goes live. Arguably she won’t be any kind of damage threat at all… which is really bad because at present, she brings massive heals and damage and that’s it.
Unless the group fade thing is crazy good… it is a very very hard nerf.
No. It’s a huge nerf. We saw it last time, fading allies barely has any impact at all, it is too hard to use effectively.
Her primary was nerfed, Damage orb got the halt treatment and was basically removed from the game, and fade got nerfed. Those are the changes that will actually have a meaningful effect.
The only “buffs” in the Experimental patch are the Fade damage immunity and damage orb gaining a negligible 10 more DPS, except the rest of her kit excluding ult was pretty heavily nerfed one way or another. I think you need to recount what you think buffs means because that ain’t it.
It’s more along the lines of… current Moira doesn’t need a whole ton of aim (for very good reasons) but to balance that, her “gun” has kind of low raw output. They’re making it so she needs to aim quite a bit more… but… still has the same kind of low raw output.
Isn’t that how skill elitists claim things are supposed to work? Hard to use = Better output? Well, Moira just got harder to use… where’s the better output?
It’s a massive nerf. The day MT with barriers comes back to life, Moira’s dead on her orbs.
The fade extra stuff isn’t currently worth the value of losing escape to 2 major tank ultimates and the extra cooldown without the cleanse. Even less for reaper’s viability.
On the other hand, since everyone likes complaining, think what it means, support-wise, this might be a major Brigitte buff as the orb can be nullified on the shield.
Brig might actually win in range of Moira in a 1v1 scenario I think.
No, you should unilaterally hate and judge any change at first glance, without giving it any kind of chance, dammit! What do you think we are, reasonable people, here?
I’m not a Moira main, but this is my general opinion:
Adding utility to fade without giving her drawbacks on healing will just turn her into Baptiste 2.0, or like any other hero with buttloads of utility.
Reducing attach angle in itself is fine, but then she needs a buff to damage her as raw damage output still sucks. Only reason her damage was very good beforehand was because you don’t have to aim.
New damage orb changes I actually don’t really know, but they sound okay on paper.