This is what competition is. If you’re the worst player, then you don’t deserve nor can you even win. If you’re the best player, then you deserve and will most likely win. Plain, simple, unadulterated truth. Competition has ZERO room for “participation awards” (This is quickplay) and is not made to make EVERYONE feel like they’re good or getting better. Genuine competition is there to DETERMINE whether you are good or not. Genuine competition is the mirror to your own Performance Psychology. MMR creating a 50/50 win rate is a complete LIE to the truth of your own skill/ability and will damage your mind’s performance psychology.
This is NOT competition. Leave this for QuickPlay or a different mode of gaming. Take it out of Competitive because it doesn’t belong there. Not to be offensive, but this mindset/ideology is the enemy of genuine competition because it seeks to appease and make everyone EQUAL through win/loss ratio rather than to distinguish the skilled versus the unskilled.
This recommendation is not good. Read what I said above. What you should recommend if you’re a believer in MMR is that Blizzard should create something wholly separate from Competitive that utilizes MMR.
My idea: MMR used in a different game mod like a Bootcamp of some sort, that can give you a basis to where you stand in REAL Competitive mode. It’s separate from Quick Play. Why? Because, I’ll be honest, MMR did force me to increase in my skills dramatically. There IS a place for MMR. It’s just NOT in competitive.
Even sports has different MMRs. From company softball, to independent leagues, to minor leagues, to MLB.
They arent giving you a participation trophy by being in silver. You are just being allowed to play with players of your own skill base.
I think you are goofy if you want to have a competitive league without segmenting it.
You certainly arent competitive if you want as a diamond player to be matched with bronze skill level because you get nothing out of beating them.
Real competitive people enjoy beating people at their skill level so they can prove they are the best of the best.
To use your example, MJ didnt get off on running around hopping into street games and beating amateurs. MJ got off on beating Ewing, Barkley, Magic, Bird.
You are a goof troop if you like beating people not on your skill level.
I’m not saying it is impossible to get out. I am saying it is keeping you down, only, if you want to get out, it’ll require 100s and 100s of hours OR go and buy another account and ‘start over’, which is probably what the company wants you to do.
I GOT OUT OF HARDSTUCK BRONZE of <500 SR where even when I won games, my SR didn’t even move. I got out of bronze and into Silver with only Hanzo. My hero statistics are that of a Diamond player, but it took me 100s UPON 100s upon 100s of hours to climb out because of MMR. I assure you, if it was REAL and GENUINE competition, it would not have taken this long. I can also assure you that I can buy an alt account and be at a higher rank, no problem. This already goes to show that MMR is manipulation for monetary reasons. It needs to be removed from competitive. Period.
You are talking a lot about “real competition”, but you skipped the most important part of my reply:
So far I couldn’t see you mentioning any benefits of having “real competition” at any cost besides ending up with “real competition” (or at least your interpretation of it)
Though it is exactly what you are asking for.
Tournaments don’t use any kind of MMR and the placements are purely dependent on the match results.
If rigging exists.
If alts exist.
If no-reset seasons that last 5+ years exist.
Then, there aren’t well-grounded statistics to speak of.
Too much noise/corruption and disposability.
The ranks have no integrity.
That’s kind of the point. They need to do-away with data-tracking, reset things, control duplicate accounts, and just let people play for their SR against average backdrop of players around said SR.
you’re still thinking in ranks when the above are facts.
it’s a noisy mess there isn’t a plat to speak of there isn’t any rank to speak of until you get wayyyy up above the clouds where whitelisted accounts are never challenged with climbing (since like 3 years ago in their brostack), and they are never remixed in with general population
First. The Player/Consumer (for the company Blizzard and b/c they’re the most important) will gain genuine and true experience of eSports competition, which will be extremely beneficial for the development of their own unique performance psychology. I can list more if you’d like, but I won’t. Maybe for another thread.
Secondly. The company Blizzard will gain an even GREATER player retention and add even more new players to the game (open avenues for more revenue generation). Oh, and they’ll at least gain some respect back into the world of eSports and competition. There are plenty of ways to not compromise a company’s revenue by forcing players to buy more of their games via alt accounts b/c MMR entices them to do so to rank up.
I’m not talking about tournaments. I’m only talking about the fundamental part of Overwatch’s competitive gameplay.
You mean QP and QPC? It’s the opposite. For casual modes you can draw from current session “sweat level” because the match is meant to be “fun” not “competitive”. So you can bin into 4-5 casual tiers based on grease and salt. For many, “fun” means close, so they could get away with forcing some of that closeness in non-comp.
But for comp you absolutely don’t want any matchmaking intervention. It mathematically ruins the contest.
I agree with you there. All I know is when I play with my diamond friends in quickplay, I’m faced with higher ranking players b/c of their rank and I’m able to keep up. QP is not the same as Comp, but I’ll never know until I get a new Alt Account and ‘start over’, which is precisely what MMR, in my STRONG opinion, is designed to do b/c it’s created for MONETARY purposes.
I disagree with all of this. MMR needs to be removed from Competitive Play. Leave it in QuickPlay. Also, I don’t think they should just 'mix everyone up as quickly as they can " to get a match going. That’s like having Michael Jordan play in a match against a brand new player just starting out. That will deter players from wanting to play.
I don’t want MMR at all, but realize the psych. In casual modes you might want some control over who is matched vs. with/vs. who instead of total random. 4-5 levels of QP/QPC rankings, based on live-session output (use 1-2 calibration matches to zero in on the account’s intent) to dial in where they belong.
For comp you don’t do this at all. It ruins rank integrity and laddering process. You can’t rig matches around hidden mmr and call the ranks representative. It’s one or the other via NoFreeLunch (NFL) theorem. SR won’t be a fit-for-purpose metric if MMR exists, but since SR doesn’t exist in non-comp, you could make a case for MMR in non-comp modes.
MMR is not a number like SR. It’s a statistical value from -4 to 4. I’m not totally sure if it is the value for the matchmaker’s certainty of your rank, or where you are placed on the curve of all players, but MMR is not an anchor value of SR like people think it is. It definitely is applied to ranked.
This isn’t just me spouting stats nonsense. This is actually confirmed by Blizzard.