This is about issues I’ve had in the Role Queue Beta, overall match quality has improved for me and I like the system a lot more than the old one, but that doesn’t mean there aren’t problems. I’d also like to say that I don’t actually want more avoid slots, but in the Beta I couldn’t avoid all people I wanted to.
TL;DR at the bottom.
Now, I really try not to be a person that blames her teammates for a loss. I know I can’t possibly see what exactly they’re doing, and I know people have off days, or even off matches. You know, maybe they played one too much without taking a break and are exhausted. But please, the team depends on the Main Tank making space, a bad Main Tank is far worse than a bad DPS or Support. Please Blizzard, how does a 3000 peak player (last two seasons, even dropped down to 2900), end up at almost 3500. HOW?! And it was even on their main role, they mostly played tank in the old system. How do they end up at a tier where they’re basically feeding at? Why are placements so impactful, when it’s literally only 5 matches? I’m assuming that’s the reason they got so high, because they really were not good and clearly never played in that tier before.
I’ve also seen horrible DPS, like a Torb constantly spamming on main choke Horizon second and dying when we were setting up to go top. And I do mean, he didn’t do that once. He did it often enough for our whole team to completely tilt about it, our luck was that we also had a misplaced Zarya on our team. A very toxic Zarya, but she carried us nonetheless.
Or an Ashe frontlining the whole time and dying, that I haven’t seen in the killfeed once the whole match.
Want to know what the Torb and Ashe had in common? Both bronze portraits with one star. Both calling other people on the team “hardstuck” when confronted (not by me). Yeah, I don’t know but I’m pretty sure they just couldn’t care less about their alt in a Beta.
Since we have 3 avoid slots, this Beta is the first time I already avoided 3 and wanted to avoid a 4th and 5th player. Mostly because of how misplaced they are (not their fault, obviously), but also because of people not trying at all and others getting very tilted because of #1 and 2.
Overall, I’ve seen match quality increase a lot, also toxicity whise. I think 2/2/2 was the right step for the competitive aspect. Why did you have to take a step in a casual direction with placements? I have nothing against the casual community, but placements are in Comp, not QP or Arcade. The only benefit I see from this is for those who only do placements for CP. And that has no place in Comp imo, and Jeff even said a while back that he regrets golden guns being bound to competitive. Imo, if someone doesn’t care enough to, at the bare minimum, play 10 placement matches for a role, they should not play that role competitively to begin with.
Scott Mercer even says that the matchmaker needs data, data I believe 5 placement matches can and will not accurately provide. Of course, even after placements, SR gains and losses are still higher, but as others pointed out in the forums, it’s not fun whatsoever to play these additional matches in which you’re basically throwing, hurting your team and in which you can’t even enjoy playing itself, because the enemy is so much better than you. And placements are even more important for new players. What do you think might happen to someone who’s somewhat interested in Overwatch, but has a horrible experience in their first few competitive matches? Especially if they get placed too high, they will likely underperform, get blamed by their teammates, and overall have little fun playing against the enemy team as they are much better. If they get placed too low, they might get cocky, and could be very crushed by every loss. While trying to rank up, as they probably don’t know a bunch and have never talked to an OW coach, they might start doing more mistakes than before because the enemy team doesn’t punish them and they get a victory over them. Long story short, misplacing new players feels horrible, no matter how quickly the MM would actually make up for it.
I don’t want to go over everything again, but same goes for old players obviously.
I do find it funny and sad at the same time though, that instead of admitting mistake, you claim GM/Top 500 players are as bad as any other person at identifying how good they are doing on a role. Some heroes across roles have similar playstyles, so of course Jjonak will pop off on Widow, a backline DPS, and in terms of decision making/being aware of the enemy DPS, his gamesense is probably good enough to do that on ladder anyway. And almost every Pro has good aim too, as far as I know. Not to mention that ladder is random anyway, not in terms of SR, but lookikng at DPS Queue times now and old streams, even in Top 500, people mostly had a good teamcomp, which often meant 2 Tanks and 2 Supports. But as the Queue time now suggests, there are way more DPS players than Tank and Support up there, how many times do you think a DPS player had to flex to a Tank or Support? And do you honestly think they actually are as good as people who main these roles/heroes in GM/Top 500? Because I don’t, and as you said yourself, neither do they. But hey, our system isn’t flawed, they are just underestimating themselves lawl.
TL;DR: - I’ve seen a lot of tanks misplaced, like High Plat/Low Diamond last season as Tank mains, now playing in Low Master, High Master tank now carrying in Low Master
-I’ve wanted to avoid some DPS (more than usually), because they obviously didn’t care, playing on an alt, and called everyone “hardstuck” that called them out, I assume that’s because of the Beta Season and not Role Queue itself though
-Most toxicity I’ve seen comes from the first and second point
-Placements are way too short, 10 should be the minimum to avoid the awful feeling of being misplaced and to allow the MM to actually do its job, people who would just do the placements for CP imo don’t belong in Comp on that role anyway
-Blizzard doesn’t believe GMs/Top 500s when they tell them the MM has placed their Off Roles too high