As of this week:
Mercy has the lowest win rate of any healer.
And this stat continues to drop. In the past, many people complained that Mercy wasn’t fun, but at least right after the rework she was powerful. Now she is unfun and losing more than any other healer.
Incidentally, her win rate is only higher than a few characters in the entire game. This places her well below what many in the community would consider a “troll” or “throw” pick.
Both Ana and Moira have overtaken her in pick rate.
Mercy isn’t even in a secure spot in low ranks. Her pick rate is only higher in Silver and Bronze. Before, it was plat and below. If this trend continues, people may want to reexamine their “at least she’s consistent” arguments.
Before the rework, Mercy was objectively the weakest support in the game. Yet, she has enjoyed the highest pick rate of any character in the game…well until now.
In my opinion, I feel that the main factors here are that Mercy is legitimately non-impactful. She’s not winning like the other supports are. And she’s not fun. Even the players that used to play her despite her relatively low power have moved on.
Furthermore, I feel that the only reason Mercy remained relevant in the meta after many of her nerfs was due to the sniper meta.
Mercy’s use was propped up by Hanzo and Widow. She was well suited for this environment with damage boost and had plenty of space to get value out of rez.
But things aren’t like that anymore, and I actually feel Mercy was over nerfed. The developers did not take into account the context of the game was keeping Mercy relevant.
The data would certainly agree with me, as Hanzo and Widow changes have had a profound impact on Mercy.
So can we please stop saying she’s “fine”. There’s not a lot of healing options in this game. She’s one of 3 main healers, and compared to the other 2 she kinda sucks.
So how about some changes that make her more fun and impactful?