MeRcYs DaMaGe BoOsT iS fInE. lEaVe HuR aLoNe

it was only three for starters.

and one of them hanzo simply couldn’t have his boosted by mercy at all.

The community didn’t want a second hitscan sniper that can one shot, so Ashe get her damaged shifted to a lower hit but faster fire rate. Keeping roughly the same dps.

Also soujorns current changes Don’t really seem aimed at damage boost. As people didn’t like being one shot from long distances.

and unlike widow, soujorn doesn’t have the underlying weaknesses that would make her easy to counter.

This is how hanzo’s ult was handled. That and mercy player already knows when something is or isn’t damaged boosted. As she gets a hit marker when the her target lands a boosted attack.

you won’t be notified when hanzo’s dragons are doing damage, or when d.va’s bomb goes off. but you will when soldier’s helix or their primary fire hits.

Make a tool tip for new players and your don’t have to do much more then that.

I mean the same can be said with any damage boost in the game.

Ana’s nano specifically breaks this, while mercy/zens do not.

Also heroes are balanced around the ttk of 200hp heroes. It’s why the extra 25 hp breaks so many thresholds.

And why 120 damage attacks such as pharah’s rockets or junkrats nades don’t headshot.

While hanzo’s arrows very much can head shot and do 125 base.

Like their not restricted around damage boost. They just decided they don’t want certain heroes to be one-shoting at all.

Like Ashe was very much a second widow without the charge mechanic that balanced such. Players didn’t like that.

While Hanzo’s one shot arrows are balanced not only around a charge mechanics, but by being projectiles.

Also an additional note, ashe kept a similiar dps rate after her 80 damage threshold was reduced. As she also got a buff to her fire rate at the time.

Same goes to sojourn who had power be put into her standard fire, while reducing the rail guns impact.

Like we really don’t need some inbetween hero that does 80~99 damage with head shots. Like that is a very specific niche that doesn’t really do anything special.

Lucio exists and speed boost was widely considered one of the best abilities in the game for many seasons. And yet, your team doesn’t know when you’re going to turn it on or off. People adapt

Lucio has a big indicator for what he is doing at a specific time. And a specific range of effect that players can opt out of being effected by.

Like widow isn’t in range of a lucio speed boost 99% of situations, as she plays well out of range of such. do to the aura’s hit box being low to the ground, and requiring LOS,

while a mercy while valk wants to heal as many targets as possible, yet if she flicks on speed boost that can then just mess up the aim of said widow. while trying to aid the rien. Do to her beams having considerably more range then a lucio aura.

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This forum bias in unbeatable, but nice try still, I support and subscribe under every single word.

Only problem I have with Widowmaker is just that you can’t tell where she is until A: You are dead or B: she whiffs a shot.

She’s just not really fun to play against when she is this way.

Tbh, I think Mercy, Sojourn, Zen, Hanzo and Widow are the problem.

The devs removed a ton of barriers from the game, but didn’t do hardly anything about ranged burst damage.

Stack that on how Mercy probably needs a rebalance/rework just so that we can get enough Support players to deal with Matchmaking.

Mercy 100% needs reworking.

This will upset a lot of people, so I can see why they probably won’t do it. But they really need to take the bullet and do it.

On a personal note. I’d love to see it just to sit back and watch how toxic Mercy mains get when their hero is gutted.

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They modified maps to have more LOS breaks, and made multiple flank routes to avoid areas that would otherwise rely on the cart to cover you.

The latter being a feature since launch.

They’re gonna cause more people to quit if they don’t get enough Support players to fix Matchmaking.

So if a relatively minor amount of people are gonna get upset about it, screw em, and do it anyways.

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True. Which is why they will probably never do what is needed.

Then again, support players do tend to be the ones that are most militant about their role and heroes.

Mercy needs reworking
Peak healing out put needs to be reduced somehow to stop tanks living forever.

These things are unlikely, because the abuse support players would give probably isn’t worth it.

Which given the Sojourn issues, is pretty ineffective.

Kinda like how their countermeasures against GOATs previous to Role Queue, didn’t really do much.

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That is fine. Oh wait, they introduced a high damage hero with a sniping ability that can launch themselves in from out of no where…

LoS… lol

When it hits their financial bottomline, that gets their attention.

OWL is basically dead. That YouTube Exclusivity Deal is dead.

They don’t need to pander to pros and high ELO anymore. They need bulk raw numbers of players, for battle plass sales, cash shop sales, and PVE sales.

And anybody who gets in the way of that, is going to get ignored.

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Very true. But they will still buy all the skins, so that probably won’t be an issue.

The YouTube thing isn’t “dead” the deal was due to expire this month anyway, so they were always likely to do something this winter.

YouTube isn’t going to shell out hundreds of millions of dollars for a new deal, while the OWL teams are suing Blizzard for how unprofitable OWL is.

I doubt they paid much for the current deal.

They aren’t suing. Yet. They have hired a British law firm to aid them with collective bargaining. Essentially unionising the teams (but not the players lol).

Sojourn issues are pretty much tide to being an additional hero that can one shot, with out the same weaknesses that you can use to exploit widow.

they tried to counterbalance this with a “do damage to charge one shot”.

Be it the community ultimately didn’t enjoy it, so they pushed the power back into her primary while taking the rail gun down a few notches with lower damage and more restrictive ranges of effect.

Be it she is mostly played at mid ranges more so then a traditional sniper do to her primary being rapid fire projectiles.

She ended up as a more mobile hanzo if anything. At least in the way the pros played her.

Like ya the rail gun had some range, but you had limited time to use that. So you weren’t stacking out the perfect shot like a widow.

Why do you say that?

All YouTube needs is enough circumstantial evidence to know that it’s not a good investment.

If zero sponsors in the OWL website wasn’t clear enough already.

That amount for 3 IPs with hundreds of games being played, is pretty small. They would have easily made a profit from ad revenues.

OWL sponsors were irrelevant to YouTube, it was purely viewers and ad numbers.

They had more viewers than they got on Twitch, it would just be a case of was that enough, and is their protentional for further growth. If no, they walk away for bargain for a reduction. I suspect they will walk away, but we shall see.

Regardless, whatever value there is to be had, it’s extremely small compared to:

  • Battle Pass Sales to Ladder players
  • Cash Shop Sales to Ladder players
  • PVE Mode Sales to Ladder players

You can be sure Blizzard is going to be focusing it’s game design decisions on what brings in the money. Sales. Not glorified Marketing expenses with OWL/Streamers.

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