Meh, I just cared about helping my team win the match.
Whenever any competent DPS shoots me. GM is extremely hard to play in.
They havenât said mass ress wonât come back.
Meh, I just cared about helping my team win the match.
Whenever any competent DPS shoots me. GM is extremely hard to play in.
They havenât said mass ress wonât come back.
Iâm not going to try and tell you a 5 man Resurrect is better than a 2 man. That shouldnât be a serious discussion.
But letâs say youâre right. A 2 man Resurrect is better.
Why have a 5 man Resurrect in the game?
That question is why we have Mercy 2.0. Blizzard saw the Mass Resurrect paradox. Make a 5 man Resurrect valuable, (invuln on Resurrect) Mercy players are incentivized to hide. Make a 5 man Resureect useless, (LoS, cast time etc.) why have it in the game at all?
As for your unique suggestion, youâre right, the 150hp heal would probably be better because going for a decent Resurrect would just be suicide.
That doesnât make a 150hp heal good though. Itâs just a bad ultimate no matter how you use it.
We have Mercy 2.0 because Blizzard saw that Mass Resurrect was not salvageable. It didnât work. Stop trying. It isnât going to start working now.
A game mode is way different than a full-on hero change. I wouldnât really compare the two.
The changes Mercy has gone through are annoying for literally everyone in this game, but none of this would of happened had they not implemented such a broken hero design to begin with. Mass Resurrect should of never been in the game originally, sadly. Had it never been in the game, none of this would be happening right now. Poor original design = a bunch of different renditions.
Mass Resurrect was either too powerful, or so weak it was useless.
It was poorly designed, and it is still, thatâs why it is still the core problem for Mercy. Resurrect on cooldown is still annoying, for sure. But any sort of resurrection ability is always annoying. Itâs near impossible to balance. Obviously.
Thatâs why lol Iâm plat our hitscans cant shoot the broad side of barn.
Maybe not but they have also said they like her current kit and that they dont an to make significant changes to it which is kinda the same thing as saying no mass rez really. They are probably just scared to outright say it because itâs such a requested thing from mercy players.
because it was flexible
you had to make a tough choice whether to tempo rez or wait for a 4-5 man rez,as WHEN you rezzed ,you wont have it back for 1-2 minutes. This was the thrill of playing mercy,making tough choices. Assessing when using your ult was best
Sometimes i didnt even use it once in a match
Current rez is easy
Just use it when you can and get the timer going This stops snowballing and is very valuable and strong. If you die ,youâll get it back for free anyway when returning from spawn.
This isnât even trueâŠ
Weâve already established 5 man Resurrect isnât a choice with those changes.
Again, itâs the Mass Resurrect paradox all over again.
by the time you join your team ,as attacker or defender,it may as well be the case if you need to go far. Its close to being like this. Closer to spawn less so ofcourse.
you get it for free whether you play well or not,whether you heal or not.
but way to ignore my other points and just focus on semantics
Yes I am hoping for another rework for Mercy. Some of us made a feedback thread with a rework idea we made ourself.
Check it out if you want.
Here, fixed it for you.
She couldnât actually âflyâ
fall slowly ,then =D
Youâre right. Saying that a gamemode wonât be implemented is much more serious than saying a hero wonât be changed.
All of this is opinion.
When they say, âsignificant changesâ they are probably referring to changing up current Mercy significantly. Again, mass Resurrect is still on the table.
They werenât scared to rework Mercy which caused more amounts of outrage.
Numerical value does not translate into actual value when using Resurrect. The fact that I need to tell you that is embarrassing.
Out of my 394 hours with Mercy 1.x, I pulled off 8 five-man Resurrections. Of those 8 five-mans, at least 3 of them resulted in a lost teamfight.
Now, tell me: How often does a pentakill result in a lost teamfight?
Because there are situations in which a tempo-resurrection is insufficient; for example, suppose the enemy used Nano-Blade. Bringing back 2 players while that is active as asking to lose more allies immediately afterwards.
No, Blizzard clearly didnât think that deep about it, because if they thought that much about it they would have realized that the optimal use of Resurrect varies from fight to fight.
In one fight, bringing back Reinhardt might be all that is needed; in that case, a one-man Resurrection is the best way to go, as it is sufficient for victory and it doesnât bring the other risks associated with a mass-Resurrect.
In the next, you might have that Nano-Blade mentioned before, so the team requires more numerical value out of Resurrect to stand a fighting chance.
The proposal makes it so that Resurrect is safest and most effective when used to revive 1-3 players. Considering that the most common use of Resurrect from Mercy 1.x was to revive two players, the proposal doesnât change much in numerical value for each use.
As for the burst heal⊠a back in season 3, people considered Biotic Grenade to basically be an ultimate ability with how much it did, and how good it was at doing what it did.
Biotic Grenade healed (and still heals) for 100 HP over a 4 meter radius.
Resurrect takes that much further; it heals for 150 HP over a 15 meter radius. Instantly healing DPS from critical to full isnât insignificant.
We have Mercy 2.x because Blizzard has no idea what they are doing. That becomes clear when you look at the patch history to see the actions, or lack thereof, towards certain heroes.
Oh, but it worked fine for one and a half years.
Well, she still could. GA. just not freely. But flying doesnât mean you are impactful, nor does it mean its fun. A hero is fun when itâs challenging/engaging. Valk is like spectator mode. Not engaging, not challenging
Youâre right! The whole Mercy debate has 100% been all about opinion. Blizzard makes their decisions based on facts, and statistics that only they have access to. So I guess that means we need to trust their judgement since theyâre the only ones not basing things on feelings
Yo, I didnât shove three of my teammates into an enemy ult. They did that themselves. People die no matter what. And the biggest complaint about mass rez back in the day other than âit undid my super hard work Qâ was lack of counterplay, both of which an LOS check and cast time would provide. But hey, letâs just ignore that.
Most of it theory, really. Itâs a fact that mass Resurrect caused less problems than reworked Mercy.
Evidently not.
I donât trust anyone who thinks Brigitte was a good idea.
Firstly, they reworked Mercy because of feelings. Secondly, most of the time they are basing things based of off BS.
Oh, snap. Titanium at work. /popcorn
Did you even watch the developer update video announcing the rework?