There are even more threads than usual this week about Mercy this week so I just wanted to share some stats that I think indicate what her current viability actually is.
According to Overbuff (the only stats we have), for the last month, on PC, Mercy has winrates of above 50% for every rank starting at platinum up through GM and that percentage goes up higher as the ranks do. She peaks at 54.45% in GM, which is 2nd for all supports behind Brigitte at 55.58%. She’s also the third-most picked for the month (though hero pools have something to do with that). Gold, Silver, and Bronze are the only ranks where she’s under 50% win rate. These trends follow on console, too, with minor differences in percentage but still, generally, she performs better at mid-high ranks than at low ranks.
These are objectively some pretty stellar stats overall. They say a few things to me that go contrary to popular belief:
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Higher-skilled players are getting more value out of her than lower-skilled and that’s interesting to me because it goes completely against what the forums thinks (“Mercy is for low-skill players, easiest support blah blah”). It also tells me she actually is viable, especially at mid to high ranks, and actually is being used. Is it possible that lower-SR players are the ones that most think she needs buffs?
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There’s this idea that Mercy is only used to pocket Pharah at high ranks, but she actually gets picked over five times as often as Pharah in GM so that’s clearly not true either.
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She’s also performing better on PC than on console as far as win rates go, which goes against another popular myth on these forums (Mercy is supposedly way better on console and garbage on PC).
I think we should pay attention to stats before we flood the forums with more “Mercy isn’t viable” topics. The stats say she’s performing well and the developers know that, too. That’s why we don’t hear from them often about her even though she’s supposedly in this terrible state.