Poll! Mercy players: Do you like her changes?

I almost said not sure… I play pretty much everyday, and yes I play mercy a lot.

It’s hard because I really do love the amplified healing below 50% health and the strengthen Valk healing numbers. I feel like I can actually save a tank now and that’s never been the case much before.

I’m indifferent on the sympathetic recovery it has its pros and cons. If I had to choose though I would ditch it as it’s loosing her self agency and makes her rely even more on her team.

I absolutely hate that they completely ditched self regen in Valk.

The 2.5 sec GA is completely wrong. I’ll die on that hill. They should of messed with the super jump meter or found a different way to balance her movement/survivability that didn’t feel like completely dog :poop:.

So ultimately if I had to decide I said no- because if she stays how she is (which I don’t see the devs reverting here) she’s going get more nerfs down the road. I know it. I amplified health of below 50% is too strong. Especially in lower ranks the frustration is high. Plus rez and damage boost is still under scrutiny.

No- I’ve been playing her a lot, and I don’t like the changes as a whole. Is it something I can suck up and adapt and still love and play her though- yes.

3 Likes

The new healing is nice but feels kinda dumb to play against and her movement feels TERRIBLE now she feels like a walking or standing or floating simulator for half the game now.

Whoever on the Dev team decided to rework GA into this omnidirectional meter monstrosity that not a single Mercy player asked for and then nerf the CD instead of reverting to OW1 GA or nerfing the slingshot is…not my favorite person right now\

Mercy used to feel like a constant flow gameplay wise. Flowing across the map and teamfight. Now you fly to a location, anchor yourself at it and abuse LoS break on her beam while making people immortal, and relocate to a new spot as needed. Zzz boring.

16 Likes

Yes! My thoughts exactly! I’ve been yelling from the rooftops that the GA cooldown isn’t the problem.

Before going to Overwatch2, Blizzard debated her mobility in the Beta with content creators/streamers/players and how they could address the issue were only a minority could actually execute all of the special techs with superjump. Make it official they probably thought.

Because they needed the character to be more intuitive for the average player and also make sense. :roll_eyes:

And that’s how we got the Omnidirectionality variant for specialists, and the Crouch SuperJump for basically all new and casual players.

Enter “let’s nerf something that been with the hero for literally ages and leave untouched the new addition that created these problems”. UGH.

I swear to god you and a few other mercy players knew she’d get nerfs later down the road. I knew it too… I HATE what they did.

It’s the meter and the omnidirectional movement. :sob: Give me back my 1.5 GA. But like hell they would ever listen…

6 Likes

Not a main, but I’ve always enjoyed her up until this season and usually kept her somewhere in my top 3 supports.

The one thing (despite how flawed other areas were) that always made her fun rested in her mobility and how fluid her gameplay loop was. Now her movement feels janky, the flow is completely interrupted, she’s more incentivized than ever to sit and pocket, GA CD doesn’t even line up with Rez ffs. Breaking her flow was not the way to go. Blizzard never should have forced the easy SJ in the first place, but the least they could do is directly nerf it instead of making the movement she always had suffer instead.

Besides, the changes did nothing to address the eternal complaints about damage boost, resurrect, or pocking in general. Aspects of her of which I might add, quite a lot of Mercy players have been frustrated with as well.

And as vehemently as I dislike the changes from the Mercy perspective, I despise playing against them even more.

1 Like

Meh.

Would I prefer a 1.5cd? Yeah, who wouldn’t? Do I need it? Nah. I can adapt.

Did the changes make sense to me? No. Do I think she can retain her previous mobility while not being a problem? Yes.

In the end I’ll play her when I feel she is the best option, and I’ll continue as I have when it comes to playing her. That simple. It’s not a big deal.

1 Like

Summary on Mercy’s Changes after Feb 7 - General Discussion - Overwatch Forums (blizzard.com)

hello there!

3 Likes

Everything but GA : sure, I think it’s going in the right direction, so even if the numbers are not the right one I’ll still be happy with these.

GA change : this single-handedly made the character unfun to me, made me not play her since the season started and made me look for other games to play because if fun is not allowed I might as well not play Overwatch.

So overall, do I like her changes ? No. They’re awful. I don’t care about how strong Mercy is. I care about how fun she was and how frustrating she is now.

3 Likes

I don’t even play mercy much and I can feel how clunky it is too.

5 Likes

I hate the new passive because of one thing. valk. no constant regen means that I have to stay behind cover more than I already do

1 Like

No, I do not like these changes

from my point of view, these changes gutted her

3 Likes

Just a wild guess… but yes-sayers probably don´t play Mercy :smiley:

4 Likes

No, but I also haven’t been a fan of her gameplay direction since SojournMercy became the only way to play her.

no absolutely not, they gutted her survivability and fun, just for her to be insane at pocketing.

this is moth all over again just without constant rezzes. “Make her OP for mercy players and make her unfun for both herself, teammates, and enemies”. the goal with these changes were AWFUL and just encouraged to pocket more which should’ve been THE ABSOLUTE OPPOSITE of changing her.

she needs to be reworked, she’s a pocket bot now and was much better without these changes. i’d love for rez and valk to switch, but nerf her current HPs from 45-67.5 to like 50-62.5 (50% to 25%) or just revert her staff back to a flat 55 HPs instead of a scale.

this current state of mercy is by far the worst she’s ever felt, more worse than 50 hps i would fear

4 Likes

I like the changes to her passive and her healing to be honest, however I do not like the extra seconds on the guardian angel cooldown.

I want my movement back as Mercy, however I am enjoying the new healing and passive a lot.

2 Likes

Regen 1 was broken with the passive, and completely broken with valk you have to be an idiot not to see it, GA on the other hand is one of her more defensive ability without mercy just sits there and die.

1 Like

No
She has less player autonomy
She is less engaging
She’s not really fun anymore

I’m not saying I need 1.5 but I do think 2.5 is too long and too harsh of a nerf.

1 Like

The new one only helps Mercy’s with poor positioning when the whole team just so happens to be low while Mercy is being pressured. This just doesn’t happen.

Instead you can’t battle mercy, you can’t get resses off, you can’t contest point… It’s so lame.

2 Likes

So basically you can’t have any fun lol

4 Likes

No I don’t like the changes, but I barely play anymore and I honestly don’t even touch her when I do at this point so I’m not the primary target group anymore.

I haven’t liked her in a long time, but I’ve especially disliked her since she primarily became a pocket-attachment a few years back. I’d play her to win or because people asked for her, but in comparison Ana or Moira were a lot more fun.

1 Like

I answered “Not Sure”, particularly because I like parts of it. Hope I didn’t skew it too much.

What I like:
Healing boost to allies 50% or lower
Staff healing passive (she still gets the support passive when out of combat I think)

Dislike:
GA change (disrupts her triage playstyle)

1 Like