“Mercy Middle-ground”
By ZodiHD, assistant coach of the Junkertown Jewels, Hog Main and OW player.
So how this thread will work is like patch notes, I will go through each and every change I’d make to mercy and explain why, I’m trying to both bring counter-ability to mass res and also not revert mercy, this is a thread as a talking point for changes, I will try to keep her as balanced as possible while still letting other healers do a better job.
Mercy:
Resurrect “e”
Removed off of EThe reason for this, is that Res on E brought a stress on Mercy players to use it wisely and effectively. This stress will now be gone and no-longer will a mercy have to stand there and dangerously Res allies. This E was also the most powerful ability in the game, something this powerful should never be on an “E” ability.
New Ability: Amplify (E)
Amplify now modifies the capacity of mercy’s staff, ̶D̶a̶m̶a̶g̶e̶ ̶n̶o̶w̶ ̶g̶o̶e̶s̶ ̶f̶r̶o̶m̶ ̶1̶.̶3̶ ̶t̶o̶ ̶1̶.̶3̶5̶ ̶a̶n̶d̶ healing goes from 50-80 for the next 3 seconds, cool down 12 seconds.
The effect for this ability will dissipate slowly down to its original standards at a rate of exponential decay for the next 1.5 seconds, once it is at normal the ability will go on cool down.Mercy’s E is gone and something needs to replace it, Mercy player have been complaining for a lack of ability to heal tanks effectively. While the new Mercy beam rate does feel much better for all players except mercy, we decided to keep it but add a new way to quickly heal tanks, similar to an Ana nade.
Edit: Cross off for the damage buff, deemed unneeded.
New Ultimate: Not gone yet (Q)
Mercy now has mass res back, ish. New res has a radius equal to that of the old one, but now has a cast time equal to half that of Current E res, the animation would be the fluid one from Beta OW and if pulled off correctly causes mercy to shout “HEROES NEVER DIE”
All resurrected targets spawn at ⅗ HP and have no abilities on cool down
Mercy now enters a 5 second Valkyrie stage (after successful res) where she holds the power to fight back with damage boost or save her team through the impending fight
- Mercy can use amplify during this time
- Res can be blocked with LOS or stunned out of (LOS includes enemy shields)
- During new Valkyrie, Mercy’s healing passive is constant, but if hacked is nullified to not heal
- After 1 second, Resurrected players can ult (to avoid res-insta trans)
I’ve felt not only do these changes include something for everyone, but the value of this ult depends on teamwork, it requires your team to hold back the enemy for you to raise “the cavalry” and fight back in a new way.
This new ult also has great value for everyone from a 1 man res to a 5 man res. Mass res no-longer can be activated through walls, so no random Res from a 3rd story window, this, the new shield blocking and cast time provide ample time for counter play during a fight.
Also these changes should make Res a before the fight ult, to prevent one. But having a 3 man res doesn’t make a fight unwinnable as 1 second ult null allows for some of the more valuable ults to be prevented during that period.
So that’s it, Mercy middle ground, if you made it to the end, thank you for taking your time and give your opinions on it, mass res will never truly come back. So I decided to find a loophole that satisfies both the players on either side and complies with Blizzards statements. Please let polite discussion begin below and get the @devs to take a look.
This is from someone who has taken a look at the Revert “cult” and has been on the opposite side. Most importantly this is from a Hog main who is tired of all the mercy threads. I wrote this up out of a love for this game and hating to see a community tear it apart, so let’s take down the wall.
Edit: I feel stupid, I joined Aria rose’s discord to try and spread the message and unite everyone under an agreeable voice and I was blocked from her twitter and Banned from her discord, not a nice thing to do.
Edit 2: it was a misunderstanding, all good.