They all are less than useful across the board, so what could we do to buff them?
Mercy -
-Revert to 1.0
-Add los
-Make it cost much more healing (like 1.5 - 2x as much as it is now – kinda should be like the grav of healing ults)
-Remove movement decrease while rezzing or add damage resistance while rezzing (2x) (only one of those two)
-increase healing to 55 or 60 HP’s
-add a small valk on e (allowing her to fly and escape sticky situations or to heal multiple teammates)
Mccree -
-lower flashbang cd
-roll reset on kill
Hog -
-increase damage
-make hook cd 6 seconds
Soldier -
-change bloom to something that isn’t direct rng
-revert his original damage nerf?
Winston -
-reduce bubble’s cd?
Tracer -
-revert pulse bomb damage nerf (to accommodate for targets with armor from brigitte or torb)
Sombra -
-buff her damage and lower the bloom
-revert the fact that her movement speed is slower in stealth than it was before
Balance should be done around the professional level because we should be balancing off of what a hero CAN do, not off of what we not as good players can do. Sombra is the best DPS in the game at the pro level, Mercy is balanced up there, McCree is slightly UP but nothing too bad, and Winston and Tracer still see a lot of play.
How would you like your floral arrangements at your funeral? XD
But in all seriousness, I’d be happy if they just gave us some AoE damage back on Pulse Bomb. I’m fine with the burst damage nerf, as I totally understand that. But would love to … you know, throw my ulti into a 5 man Grav and get at least two kills. -_-
I also agree with the McCree Roll reset on kill (or at least killing blow). Only thing with this is … Pine in the OWL will go freaking nuts. XD #NerfPine.
I think that’s what the point is of having multiple heroes with different skill floors and skill ceilings.
No one in their right mind is going to ask for Mercy to need perfect aim to get her healing done, for instance. On the flipside, making Widow more forgiving kind of defeats the purpose.
Well I think her old ult with LoS and damage reduction would be alright. What I dont like is valk on E since she really doesnt need any more movement than she already has. Mercys healing should go back to 60 since she otherwise cant keep up with the damage in the game.
Because it encouraged unhealthy strategies (Hide and Rez was used everywhere, even the pro game) and it was almost uncounterable unless you had godlike reaction time.
I’d rather just revert the AoE radius for an effective kill on squishies back to what it was before, because as it is if you don’t land the stick you probably aren’t going to do anything with it.
I’d rather a revert to his spread (the same degree it had when he had 17 damage) and the ability to reload while sprinting than a damage buff.