Mercy Is Useless

The problem is that Mercy may do 10k healing in QP but I on Moira do dramatically more than I do on Mercy because I am also picking off key targets (I can take out Genji’s, Tracers, Pharahs, etc).

Mercy doesn’t have the equivalent.

So on Moira not only do I heal about the same but I’m also actively participating in the fight.


Like here is how much more every other support offers than Mercy. Mercy is absolutely destroyed without comparison by what other supports can contribute WHILE healing.

All percentages is showing HOW MUCH THE HERO TO THE LEFT (row) DOES COMPARED TO MERCY. Areas that the opposing hero does MORE than Mercy will be marked by a (+) and areas the opposing hero does LESS than Mercy will be marked by a (-).

Eg: Moira does 1395% MORE ELIMINATIONS THAN MERCY. (Yes, you read that right! ONE THOUSAND THREE HUNDRED AND NINETY FIVE!)

HERO NAME------ ELIMS ----- OBJECTIVE ELIMS ----- DAMAGE% ----- HEALING%

Moira ---------------(+) 1395%----(+) 1406%---------------(+) 1455%-------(+) 5.5%

Zenyatta -----------(+) 1027%----(+) 871%-----------------(+) 2108%-------(-) 53%

Bridgette^1 -------(+) 1072%----(+) 931%-----------------(+) 1379%-------(-) 45%

Lucio^2 -------------(+) 940%------(+) 949%-----------------(+) 1438%-------(-) 19%

Ana -----------------(+) 717%------(+) 608%-----------------(+) 954%---------(-) 16.5%

^1 [If you look into the Bridgette vs. Mercy analysis below, you actually can see mathematical backing for the concept that Bridgette contributes more to “team sustain” than Mercy through her armor generation and healing.]

^2 [Lucio may offer “only” 19% less healing than Mercy. But this isn’t taking into account his shield barrier in any capacity. I couldn’t find average damage shielded by Lucio so I left this out because I wanted to keep this as mathematically relevant as possible. I’m quite sure it’s non-trivial.]

Note: Table does NOT account for armor, shield, healing increase or other utility

Source:

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