I can say without blushing that Mercy does currently have an ability called Resurrect - so there is no need to bring it back, she already has it
what you are forgetting is they also have the tiny subsection of the non mercy playerbase to consider… oh wait thats most of the people who play the game.
also, those megathreads were the most toxic treads on the forums. the hivemind was unreal. from saying she was useless during moth meta, to attacking people for daring to say the wrong thing needed to be buffed in her kit.
Generally speaking, they in fact don’t have any value. Look up the definition of “subjective.” Sorry, but you can’t balance the game around golds.
There’s nothing to fix, she’s played exactly as she was intended to, as a pocket healer.
Crying about wanting the easily abused mechanic for SR back isn’t going to help anything, only discourage the devs from even thinking about it.
And neither is going to help constantly asking for a rework, when you have 0 arguments on why Mercy is bad without the use of subjective “feelings.”
Not everyone sees the rework as a blunder, massive or otherwise; and as such, for those folks, there is no blunder to fix
Said another way - many of us see it as a good thing that mass rez was removed from the game
Oh boy, I knew you’d come. Lol
False.
Have you heard of the song “Friday” by Rebecca Black? That song being terrible is 100% subjective opinion. However… music… video games… movies… that’s all entertainment. If a lot of people subjectively think the piece of entertainment you have made is terrible, you are going to have a TERRIBLE time if you are attempting to make a living off that.
That is totally and completely FALSE.
Did you play Mercy 1.0? Ever? Because going from Mass Res to Valkyrie completely changes how you approach getting value out of Mercy.
I don’t even bloody want Mass Resurrect back, but trying to say that her play style hasn’t changed is just wrong.
Oh, 100% Mass Rez HAD to go. I’m not asking for a revert here.
Here is the issue.
Her game play was very much like the game play from some MMOs, or from those shop keeper games, where people are coming in and ordering stuff, and you are juggling a bunch of things you have to do at once.
There is a constant load on you, a lot of different balls you have in the air, you can drop a couple, and recover, and very much decide how hard you are pushing your gameplay at any moment.
It is the perfect conditions for flow state.
https://en.wikipedia.org/wiki/Flow_(psychology)
Game designers spend SO much time trying to nail this down in their games, because it is HARD to get working right, and real easy to knock someone out of it.
So the games based around it have to be REAL careful what kind of things they do. They can’t do ‘mode shifts’ where the game play changes suddenly, and they can’t have pauses where that fast paced, constant load play stops.
But, now, Valk mode switches, Rez stops you, your healing isn’t enough to GA to someone, slap the beam on them and fly out, you have to wait… a small but significant time before you can get back to playing for the rest of the healing to work.
And all of these little problems stack up, and the really amazing gameplay stops being amazing. Flow state is lost.
Now, the good thing is, none of this has anything to do with Mass Rez, you can drop it, and have zero issues.
They could have put single target Rez as her ult, and buffed the rest of her kit a little and called it a day, and kept everything which was working.
They had it… it was bottled lightening, the holy grail of game design… and because they didn’t understand WHAT they had, they broke it.
This,
I think what confuses some is that they are looking at Mercy from a technical standpoint, when in reality, having an opinion on a hero is not only a technical one, it’s one that also involves how fun, rewarding, or engaging a hero actually is to play.
Mercy’s design at her core with Ressurect, and that playstyle surrounding it, has been changed. In my opinion, a lot of people liked that playstyle, and the feeling of being the underdog that still has the ability to turn games around and make huge plays if they play their cards right, so alienating those players with the rework, no longer appeals to those people. The same can be said about the rework before all the nerfs.
Though I believe there’s still many steps they’ve taken in improving the hero on a mechanical level, I think they have lost their way (a long time ago) regarding trying to make Mercy engaging, rewarding, and impactful to play for a lot of people, and it’s apparent that they don’t seem to know how to really balance her in a way that a lot of those players find fun, looking at her drop in pickrates even before GOATS was a thing. That, coupled with the fact that the game no longer has that “luster” as it once had as being the cool “interesting hero based shooter” kid on the block, is what I find to be hurting it as well. There’s just so many other great games out here now that offer so much more, and in Overwatch, there’s so many other supports now that offer so much more, so why should they continue playing Mercy, or the game in general, to begin with?
I hope that in the coming months, we get a resurgence of Mercy to her former glory, in being a hero that is not just balanced, but also fun to play for a lot more people, with more value added to her kit that she can bring to the team, like the other supports. Whether that’s through a revert, a rework, or minor tweaks, I think many can agree that unless something is done to improve the hero in a way that appeals to more than just the #MercyIsFine folks or the top 1% of players, and instead appeals to all ranks, backgrounds, and skill levels, we may see not see an increase in usage rates. One can hope it’s not too late and there’s still interest in the game by then though
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
Not sure what does that have to do with this but go on.
Yes I have played Mercy 1.0… proof
I haven’t said that her playstyle didn’t change. It’s a lot different, in fact.
Getting rid of Mass Resurrect was probably a good thing because it runs afoul of Loss Aversion in a way nothing else in the game does.
I cannot use any word other than blunder to describe how Blizzard handled the rework though. Whether it be leaving her massively OP for way too long only to come back with ridiculously simple nerfs that should have taken 10 minutes to think of and another 30 to implement or the fact that nearly every single nerf targeted her active abilities and all of the of passives she gained are largely intact. Or even the fact that it made a section of the community so mad that they’re still talking about it. I simply cannot call the rework anything other than a blunder.
This is crazy important. It really cuts to why people hated being on the receiving end of it.
I’m happy for all Rez to go from her, because, while it IS cool to rez people, it will always be a hated ability.
The thing is that flow state, and game play in general IS a studied thing, you CAN design with them in mind from a technical point of view.
We know what works, and what doesn’t. It isn’t a dark art, it is pretty well understood.
Yeah, ok, we are not likely to get really good conversations about it on the forums, but, you would hope the designers at blizzard had a handle on it.
We think we know what works and what doesn’t. That doesn’t necessarily apply with the balance / rework decisions made with Mercy though, does it?
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
Thats fine
It is conceivable that some might see a change that many see as a good thing as a blunder instead.
Well, we can point at why she was good in game play, from a flow point of view.
We can also point out why she isn’t now, and what changes got us to here. I don’t think Blizzard understood why she was so damn popular in the first place though.
It was like they stumbled on to an almost perfect set of attributes on how she worked, and she took off, in an amazing way. But, if they can get there by accident, they are likely to break it by accident.
Which I think kinda is what happened.
Mercy feels… ok right now, not amazing, but not necessarily underpowered. The main issue a lot of people had and are having (and I struggled with this for a while before just swapping to Lucio) is adjusting to the offensive nature of her “new” ultimate, since OG Resurrect was a defensive ult, and immediately post rework Valkyrie had defensive utility since you could stall the fight out long enough to get a few Resses off. Now it is solely an offensive ultimate best used in similar cases to Nano Boost or Coalescence. In my own opinion, I really miss the feeling of old Resurrect sometimes, but I can recognize how infuriating it was to play against. I personally really wish there was a way, even through tinkering with sound or animation, to make Valkyrie more satisfying to use, but that’s up to the developers. I’m not sure how many of your ideas will be looked at, though I like all the effort you put into brainstorming new abilities, it is really fun sometimes to imagine an Overwatch where things are a little different
Oi.
This is a video game. Part of the entertainment industry.
The entirety of the entertainment industry is based on subjective human opinions.
When you are making something in that space… ignoring subjective human opinions is NOT a thing you can do.
FOR THAT REASON Blizzard, you, or whoever else cannot logically just dismiss the subjective reasons for why Mercy needs a rework.
How is that not clear?
I apologize, I misread your comment.
However, I strongly disagree with the assertion that Mercy is supposed to be a pocket healer and nothing more.
You know who is a pocket healer? Medic from TF2 (base medigun). He has a single target beam, he has over healing, he has walking speed matching when connected to someone faster than him, and he has an ultimate that makes him and his pocket impervious to damage.
You know what a true pocket healer does not need? A way to jump to teammates on a ridiculously short CD. A way to start healing or boosting the entire team at the same time. Both of those indicate to me that this hero should be flying around supporting everyone. That’s not pocketting.
Besides… sitting there and holding beam on one person 24/7 is super boring.
I agree. It’s kind of sad to see in a way.
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
I’d rather Rez be removed if blizzard would make her fun again
I mean I’m a hard Winston main and definitely think mercy is more than enough to keep him up. Winston doesn’t need much healing. A zen orb is enough to keep him up
To me, the statement above strongly implies that everyone hates rez as an ability.
I want to be clear that I know of many players who like the rez ability, no hate for it whatsoever, so while I acknowlege there are some who hate it, I dont think this is a universal perception.
I pretty much assume that every aspect of this game is hated by some, loved by others, just as every character is someone’s favorite and yet another’s least favorite