Mercy is in a bad position, and here's why! #ReworkMercy #MercyIsWeakestHealer

Mercy’s Current State
Mercy is in a bad spot, and I know that everyone is going to get upset with “nO sKiLL sTooPiD MeRCy mAiN” but please hear me out. I’m almost certain that this post will be lost/forgotten in the forums but I at least wanted to put my opinion out there in case the devs or something could inspire a change. Mercy’s healing is weak and her previous raw healing was meant to make up for her lack of offensive capabilities. Her kit is very team reliant, hence why resurrect as an ultimate worked. Not only did it change the game, but it tipped the scales back in her favor if she was able to position herself properly and keep her teammates alive through poke damage and team fights, aka playing well. Resurrect as an ultimate also countered ult stacking and opponents that focused on kills rather than the objective. My proposal is to bring back resurrect as an ultimate that is not only effective for the Mercy player but can also be countered by the enemy team. Mercy is a single target healer, which is why Valkyrie doesn’t make sense as her ultimate. Despite being a staunch advocate for peace, she receives unlimited ammo which contradicts her character design. Valkyrie as an ultimate also has little impact, as anyone who can aim can shoot her out of the sky, and chain beams don’t do much in a team fight.

Possible New Mercy
My idea for a new Mercy would be to bring back the old Mass Rez, but with tweaks that make it more niche in its use, and more easily countered by the enemy team, so as to reduce the 5 man rez that (incorrectly) “plagued” games with Mercys.

  1. Caduceus Staff
  • Healing reverted to 60 hps, 50 hps is very weak for someone meant to be a main healer. None of the main healers have hps this low, she is currently closer to an off-healer than the main healers. 60 hps is not strong, but 50 hps is far too weak.

  • Damage boost, untouched at 30%. Damage boost applied once projectile is fired, so anything that is already shot will do normal damage.

  • Cleanse Beam (New ability) Mercy’s staff has the ability to cleanse allies of debuffs (Sleep, Anti, etc.) and can prevent CC, but only after 1.5 seconds of continuous attachment from this third beam. This could be Mercy’s second ability, coupled with Guardian Angel, which will remain untouched. Once activated, it could possibly replaced damage boost for its duration, or be its own beam altogether. This would be good to counter the growing CC in OW and currently there are no ways of countering Ana’s anti 'nade or sleep dart or CC besides Zarya bubble and Orisa’s Fortify which only protects herself. Not certain about duration/CD but was considering 6 second duration with 10 second CD, tweaked for balancing as needed.

  1. Caduceus Blaster damage could be upped to 25 dps, rather than its current 20 dps. Only reason for this is to provide Mercy with a slightly easier time protecting herself when teammates don’t cooperate. Doesn’t shift the balance in her favor, but helps just a little bit with flankers/those diving support, when Mercy has no other options.

  2. Guardian Angel will remain untouched, possibly speed up Mercy’s flight if possible. Just a personal preference seeing as GA doesn’t always get me where I want to go in the time I need to get there but like with the blaster, change isn’t a necessity.

  3. Resurrect (Ultimate) Mercy’s Resurrect will function the same way as before her Valk Rework albeit with some windows for the team to counter/punish Mercy if she doesn’t act carefully. Mercy can resurrect her teammates in the usual radius, etc. but with a cast time of 0.75-1.00 seconds. Mercy herself will become invulnerable ONLY TO DAMAGE, but is still susceptible to CC. Not only is Mercy susceptible to CC, but so are the souls of the fallen teammates. These will become visible once Mercy activates Resurrect, and the enemy team could hack/stun the souls to prevent that specific soul’s resurrection, however the best CC/Hack would be Mercy herself to prevent all souls from resurrecting. The damage invulnerability would be there to help Mercy survive after initiating her ultimate, and can be forced out by flankers if she needs to survive. This invulnerability would only last for cast time and once the souls have risen, she can be damaged again, but should have her GA reset after the cast time is done so she isn’t left in the middle of the opposing team. Another limit to resurrect would be to only allow its activation if any of Mercy’s beams have been attached to a teammate within the previous 5 seconds, or if Mercy has damaged an opponent within the previous 5 seconds. Once 5 seconds have passed without healing a teammate, damage boosting a teammate, cleansing a teammate, or damaging the opponent with her blaster, the ultimate will become locked similar to the patch that blocked her from resurrecting while in her spawn room. The cast time along with the requirement to be engaged in the team stops Mercy from being able to (falsely) “Hide and Rez”, and requires much more planning from the Mercy. She will not only have to position herself to be active, but also give away her position due to the required beam/damage.

Overall, these changes to Mercy would allow for her to be impactful and balanced in both high and low ranks, while still allowing other supports to shine. The new Rez isn’t strong enough to force the other supports out of the role, but still strong enough that leaves Mercy open for consideration. You might ask why Mercy should have such an impactful ult for a character with such a low skill floor, but due to the only contribution from her character being healing and a body on the objective, she doesn’t have anything else to provide, which is why an impactful ultimate is required in order to make her a viable character. Valkyrie loses its impact around gold or platinum rank, speaking from experience as someone who has climbed from gold to masters playing Mercy, other supports, D.va, and some DPS. Mercy isn’t as simple as a point and click healer. Mercy’s character is the embodiment of pacifism, and so is her gameplay. Mercy players must heal their teammates, position themselves so as to not die by flankers or front line DPS, track and avoid ultimates, all while giving away their position due to the prominence of her staff beams. The ideology that this type of gameplay doesn’t take skill is pretentious and caters to the idea that mechanical skill is the only skill that exists in OW despite the presence of so many non aiming heroes that are seen in higher ranks.

I hope anyone who reads this enjoys my ideas, or if you don’t please feel free to leave critiques/improvements in the replies, not just insults or anything that doesn’t contribute to a discussion. I also hope the devs take some of this into consideration when looking at where Mercy is (please don’t just examine her pick rate, heroes are much more than that. Her healing, win rate, on fire rate, etc. have all dramatically dropped due to the 14 consecutive nerfs she received that left her the shadow of the character she once was) versus where she could be had her resurrect just been fixed rather than her rework which crippled OW’s main healer.

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#Hashtag

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Mercy is fine and viable. Just because she isn’t meta due to Goats, doesn’t mean she is in a bad spot.

https://us.forums.blizzard.com/en/overwatch/t/dont-bring-mass-rez-back/266704

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Hash#TagTag

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I’m up for any changes to her kit as long as they aren’t straight nerfs again. I wouldn’t mind mixing things up in how she’s played

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Absolutely not, proven not to be true.
Consistency is the key. Other healers dont have that.

Hell no. Over powered and insane. It could only remotely work if it had like a 12 sec reuse or something like that.

Zero reason to do that, Mercy doesnt need more damage than 20 per shot. Thats not her DPS, she fires 5 per sec so she is already on 100 DPS. Nope.

No again, overpowered.
We dont need ANY immunity on that. Even if it is the ultimate.

#MoveOnAlready
#StopRevertMercyThreads

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No.

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They don’t even have the intention to raise her healing to 55 and you want 60 + a cleanse ability + dmg buff? Interesting.

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That and 0 posts previously makes me susp. This is way too much to be an actual request or suggestion…

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The usual thing:

Mercy have 50% Win-Rate = Complete Normal
Mercy have 5.15% pick-rate = Complete normal
Mercy healing averages are 11.285 second highest healing…
Mercy have the less DEATH-RATIO between all healers with 7.11

So “No” the hero is perfectly balanced and the stats i above prove that. Come back when Mercy is on 1.5% pickrate, 45% winrate.

Since months ago i ask for “Maths” “stats” “standings” “numbers…” to mercy mains show me the hero need help and they simply can’t cuz the true speak itself…

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While I agree that her kit should be looked at, I’m not sure if this is the right way about it.

To those who are saying no she’s balanced, well, she ‘might’ be balanced but have you checked her ‘on fire’ stat lately? The one thing nobody seems to mention which clearly shows how much (or little) impact she seems to have these days. She’s a great pocket and good for mobility but that’s about it! Her kit needs looking at. You have an ability, unearned, that’s so powerful that it has to self-stun for nearly two seconds in a fast paced match. You have an ultimate ability which is better to use selfishly (for Mercy) than it is for her team (e.g. try and keep them alive with the pathetic chain beams, which takes away some potential risk and reward by removing any decision making, personally I’d have a more focused beam and weaker or no chain beams).

You’re better off having an Ana or Moira in teams where typically coordination and teamwork isn’t a common and well known goal (e.g. gold/platinum). They can also keep tanks alive much better than Mercy. Ana has much better utility while Moira can both heal and effectively help pick away or eliminate opponents without being a pocket puppet.

TLDR: Mercy isn’t fine, but I’m not sure if the OP’s suggestions are quite right. Her kit definitely needs looking into, she ‘might’ be balanced but she offers little impact and has such a low skill ceiling, especially due to how team reliant she now seems to be. Primary purpose, pocketing a teammate… reeks of poor design in my opinion.

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My god can we stop with this

There is nothing stopping you from going to different teammates and assisting them all

The only tactic where Mercy is literally pocketing a single teammate is that Pharah Mercy strat

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Nevertheless, it’s one of the few main strengths with Mercy at the moment. I’m truly sorry if you don’t wish to hear that. Pocket a good ‘damage’ hero and yeah… Widowmaker, Hanzo, Pharah, …

But I guess you don’t wish to admit that Mercy isn’t quite right at the moment so I won’t waste my time by continuing this debate :slight_smile:.

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It’s not, Moira is undoubtly one of the worse supports where her primary use is just letting your tanks feed more

But we’re not here to talk about objective things or anything

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You are a sweet, earnest, and tragically innocent forums user.

Do you know how long Mercy players have been using the forums to plead with the devs to change her?

Three years.

When the Valkyrie rework first came out on the PTR, the forums were so swamped with “please don’t put this to live” posts that it was the only thing on the front page all month.

When the rework went live, the front page was 95% threads about “This rework has ruined what made Mercy fun, please revert her”. But the devs stuck to their guns, and instead of taking any of the feedback they created a Mercy Megathread “to consolidate feedback” about her rework.

For about a month, the mercy base genuinely believed that the devs were reading the “feedback thread” like they promised they would, and would change Mercy if they got a lot of detailed feedback on how the playerbase felt about the rework. The thread was quickly filled to its 20k post limit with endless posts and essays that more or less said the same thing: “This rework sucks and we hate it. Please undo it.”

Another “feedback thread” was made after the first one’s post limit was reached, and another 20k posts later Mercy players started to realize that the devs weren’t reading the megathread like they promised. So, the Mercy base went back to posting in the main forums, hoping that if they plastered the front page with Mercy posts for long enough, that the devs would have to read at least one.

The site created another megathread. And this time, they locked any thread that discussed Mercy in the main forums in order to… discourage the Mercy base from complaining about Mercy’s state outside of the megathread. My best guess is that they reasoned “if Mercy mains only complained in the megathread, the rest of the community could pretend everything was fine.”

This only made the Mercy mains mad. They continued to flood the front page with detailed essays and heartbroken soliloquies, even knowing they would be locked. They didn’t want to post in the megathread anymore. Once they were certain that the devs didn’t bother to read any of it, the megathread developed a reputation of being the rug under which the site was trying to sweep the Mercy rework’s PR nightmare. Where feedback goes to die.

This went on for a full year, of the forums being flooded with Mercy posts no matter how fast the mods locked them (the fastest I’ve ever seen was twelve minutes), and new “feedback thread” megathreads being created as old ones filled to full 20k post capacity.

Then blizzard moved the forums to a new format, and the mercy megathread series started back over at “part one”. Technically, it was part 8 if you count the megas from the old forums, but who’s counting?

The Mercy base continued to flood the front page with Mercy posts in increasingly desperate and bitter attempts to get the devs to so much as even acknowledge that everything was not hunky dory with Mercy. But this time, the mods had a new weapon…

Mercy threads made in the main forums started disappearing. Either they got “merged” with the local Mercy megathread, or they just… vanished. Trying to refresh the page turned it into a “404: thread not found” page.

But even with their threads being outright deleted, the Mercy mains kept posting. By now, it was just as much out of spite and a refusal to be censored as it was their passion to see Mercy’s problems fixed.

Two and a half years in and by megathread part 3 (part 10, when including the megathreads from both the old and new forum formats), the mods gave up on merging/deleting Mercy threads on the main forums. The megathread was shut down, and Mercy mains could freely post their essays to the forums without fear of being 404’d.

This lasted about six months.

For three years, the Mercy playerbase waged a PR war with the devs on their own forums. After three years, they burnt out on writing daily essays. They gave up on the idea that the devs considered any feedback at all.

Most of the Mercy playerbase has already left by now, either for other roles or just left Overwatch entirely. If you enjoy brainstorming rework ideas and want to post one here, by all means go for it. But the devs do not take feedback on Mercy. Not from anyone on this site.

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Sure, Mercy can use a small boost to help her but she doesn’t need another rework, she is really close to balance just slightly buff her healing or damage boost then she will be fine

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Aaaaand another mercy thread. Wonder when rez finally will be removed.

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And if we get roleQ, the DPS will be the first to complain about the wait times.

But, they fought tooth and nail not to have the only pure support to be fun.

I will read all of those posts, and I will laugh, and laugh, and laugh.

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Imagine still thinking Mercy is in a bad spot after patch 1.34, which has brought a rise to her pickrate and winrate.

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Look at her pick rate in mercy 1.0 days, and compare to her current ones.

A lot of people left her, because of how she plays now.

I know, I’m one of them.

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