- Bunny Hop/Slingboost
- Chain Beams on ultimate
- Extended Range on Ultimate
- Flight
- Single Rez which deters enemies from pushing but is weak in team fights because it is dangerous to do and one person often doesn’t make much difference the lower in the ladder you go
- Infinite ammo on ultimate
Her ultimate and rez just don’t provide the same experience of planning ahead and monitoring the battlefield.
Her ultimate is the same thing she does all game except easier because between free-flight, extended range on beams and GA and infinite ammo, it removes some of her greatest weaknesses and challenges.
- Beam Juggling
- Good GA usage, skills and management
That’s not engaging and because it removes these weaknesses, it can’t actually be given any power because there is no room for it.
Single Rez, is only really better the higher you go because higher ranks take less damage overall but take more lethal hits and a team is likely to work with you to make sure you get that rez and you can all stick together. Lower ranks aren’t like that, you need to be able to have some ability to influence a fight/encounter in your own right. Even if it just keeping someone standing when they were fighting one other person or keeping your front line standing for longer is a big thing and she just doesn’t have the tools in her kit to allow a player to make the judgement calls.
And yes, she never had a tool like that before either, but Mass Rez made up for that. Whether you rezzed 1, 2, 3, 4 or 5 and then they proceeded to live or die, this was your call, something you controlled by paying attention to the game around you. Bring back more than one in lower ranks was a pretty good thing because it made up for the lack of ability that one player had when bringing them back.
However, I am not saying to bring back Mass Rez because people don’t like it and I understand that, even if I don’t personally agree with their reasons. What I am saying is redesign Mercy with tools that allow the player to actually involve themselves more in their tasks and let those tools feel like there is a lot to think about in order to use them.
I would like to see a single target way for Mercy to perhaps give the healing buff from Ana’s nade or something, so she can focus heal up at least one person every so often instead of resurrect. Keeping someone alive feels so much better than bringing someone back from the dead.
Then just get rid of Valkyrie and replace it with something that just doesn’t suffer with consistency and doesn’t remove her weaknesses.
I’d like to see her have an ult that lowers the damage of enemies in an area by a certain amount. So that she has a soft way to help hear team deal with huge influxes of damage by pacifying the enemies bloodthirst. It could also give her team opportunities to survive an ultimate because they may stand a chance to live slightly longer to maybe kill the enemy or something.
It’s big but not that big?? Idk.
Also, I would like to see damage boost change to an aimed ability perhaps? She shoots a large moving orb and the first person it hits is DB’ed for 5 seconds or something, she can shoot it while healing by using right click but she only gets one orb at a time and it goes on cooldown for about 5 seconds, so she can manage to have two people boosted at a time if it takes a while for the first one to hit but in most situations the other DB should wear off before the next one starts.
And also, put bunny hop on a cooldown but let it have an alternate function on space bar for a small boost of vertical movement so she can sacrifice a bunny hop to instead get height to see someone on a ledge who never comes to you because they are an butt.