"Mercy is fun as she is, no changes needed"

Actually, you’re totally lying because hiding for mass res was always a thing even before the invulnerability buff was given to her. It became more of a glaring issue after the fact.

Res on single target has never been the problem. At all. It’s the fact she had that, and everything else. She was out healing moira and competing with her in death ball comps. She was still the go to in her own respective comps because of damage boost which nobody else can compete with. She had the best survivability at the time with GA on 1.5 and passive healing. The problem with mercy was never one thing no matter how many times you try to scapegoat it.

This has literally never been stated anywhere. But feel free to provide a source if I’m wrong. I already gave you the developer notes from the rework stating otherwise.

That was literally the biggest problem with Mass Res that got trash tier players into high elo’s, because they would do exactly that. You can try and sugar coat it and downplay it as much as you want, that fact remains. That was Mercy’s most popular play style.

https://clips.twitch.tv/FunnyKathishTrianglePartyTime

I literally just explained why that would be absolutely useless. You’re not hiding the entire team fight to pop out at the end of it after everyones dead to res one person. You did it in the team fight, while the team fights going. You get the aid of your team to res important members of your team and flip the odds in your teams favor. Completely different from the strawman you’re still beating on.

Except it is.

Why would she need to damage boost, while she’s already doing something important. She doesn’t have to do everything at once, that was the problem with her in the first place.

You completely missed the point he was making. She stops doing everything. No healing, No damage boosting. During that team fight she’s not doing anything what so ever. Not just healing. She wasn’t even in the team fight to do anything.

Except it was encouraged by the way it was designed to do exactly that.

Then you would be killing a core part of the character all together. At that point you’re not even playing Mercy, which bags the question, why not just pick up a new main all together?

For being as strong as it is, it needs that counter play. And again, these things can be mitigated by working together with your team. In a team based fps, that’s not a bad thing.

It doesn’t. You’re downplaying just how impactful mobility and damage boost are. Damage boost alone has kept her relevant through every meta ever to some degree. Being able to allow team mates to break damage points is incredibly strong.

No, you didn’t, your entire argument for wanting a new redesign is the exact same.

Resurrect in its nature is an out-of-combat tool.
If you are healing someone and another person dies, if you leave the first person to go rez the other, you’ve abandoned a teammate.

This is nothing like Mass Res, in which you told your entire team to go die on point and purposefully stayed out of the fight, not healing at all. Even in your scenario, you were in the fight healing. And then you stopped healing, in the fight, and went to res somebody else, in the same fight. Not once were you just not in that fight.

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