This is a class based team game. Mercy fits well in this game.
The game you are talking about, where Mercy “has more agency” (because being in the best position to shotcall = no agency right?) and “a higher skill ceiling” (because being played in OWL isn’t enough) already exists. It’s called Call of Duty.
This is all dog whistling for her to be able to kill better.
I want more agency on Mercy = I want the decisions I make to have tangible impact on the outcome of the match.
“Agency” doesn’t just apply to DPS killing things, it also applies to tanks and healers preventing enemies from killing things.
I want a higher skill celling = I want Mercy’s abilities to have a wide range of how impactful/unimpactful they can be, and how useful they actually are is decided by how good the player is at strategy and thinking on their feet.
You can have a high skill celling without ever needing to aim or kill anything. Saving lives can take just as much (if not more) skill than taking them.
Um, It’s only like that if you go all the way up in the air in Valkyrie as your movement gets slower and even more sluggish as you go high in the air, and making yourself an easier target. Staying low in the ground or atleast not too high and your movement will be faster, plus the speed in Valkyrie makes you a harder target to hit if you’re constantly juking in the air / mid air and flying inbetween your team.
The chain beams are supposed to make beam juggling not needed, so how is that an issue or con with Valkyrie? Beam juggling is something hard to do and master and failing to do it can get a teammate killed, Activating Valkyrie makes your life easier as mercy, as everyone near the main beam is getting healed.
One setback that comes with valkyrie is that chain beams make beam juggling harder to do or not necessary is that what you’re trying to say?
Honestly theres one game I will always remember. It was on Gibraltar, shortly after the cast time was added to Rez in Valk as well. I genuinely disliked playing Mercy at that time but I was forced to play her since I have so many hours on her. I had this one moment, the first time I used Rez in Valk and I forgot it had a cast time now. I kind of almost threw my mouse and I had to mute my mic because I was quite literally screaming “I hate this hero and I don’t want to play her anymore.” I loved her, still do, but that moment was when I realized we’re always gonna get the short end of the stick. No matter how much we try to make it better, how much we cooperate and think of nerfs ourselves, the people that want her ruined will always be louder.
Sorry for the story but that comment just reminded me of that one specific moment.
Imo, such a thing - and I am neither agreeing or disagreeing that this is a thing at present - would only alter the applicability of one’s opinions as they relate to the specific difference, not the game in its entirety
Personally, I consider rez iconic to Mercy, and enjoy using this ability
As such, I hope it is never removed
This point can be argued with any change one personally wants for a character
One example of many: let’s say that I want soldier to have a bazooka, or grenades. Well, the fact that he already has a pulse rifle and helix rockets can be said to “hold him back” from having these, ie he cant have the bazooka and grenades added until the rifle and rockets are gone