Well, I’ve already replied to this in my edition, so I’ll just point out my opinion about Torbjorn. I liked playing him and found Molten Core somewhat fun, it was even a meme, and I laught watching those plays. In fact, I had the turret spray and liked hammering it before the match. I haven’t played the new Torbjorn yet.
Well… some of them have been shown here (the forums), on reddit and some sites more, so the people posting there were many, some of those surveys are really complex in that matter. Yeah, they won’t be a majority, but no change comes from a majority, not in the most of the cases, and now I’m talking about even real life. However, if that minority is enough for showing something as a problem, then changes happens. Just an example, if there is a manifestation in a city, the politician can simply talk about “all those families who were in their houses and didn’t go there”, so they can keep ignoring the people complaining day by day.
There were only ever 2 characters Mercy could out heal, and honestly, why should she? Ana and Moira have to expend amo and resources to keep people alive while Mercy’s heal is infinite. Also why should Mercy be able to solo heal and keep a team up? Now, no one healer can be run solo which means more room for support combos. Mercy still works well when paired with another support and she can even take the back seat on healing to focus more on damage boost and rez while Moira and Ana keep the team up.
But that’s the thing. We have no way of knowing that most Mercy players aren’t enjoying her gameplay. just like we don’t know if people are playing her despite not enjoying her.
I know I’m enjoying her. And I know some other people who enjoy her. Just like I know some people who don’t enjoy her. That’s the thing. Not every person is going to have fun with every character. There’s no way to balance “fun” because people enjoy different things.
If people are playing Mercy despite not having fun with her, then that’s their own fault. There are other characters they can play and enjoy, and if there aren’t any characters they find fun, well then, I’m sorry but I don’t think ow is the game for you anymore.
I’ve seen good arguments from people for Mercy changes, things that make me agree she could use a buff despite in general thinking she’s fine but the one argument I will never get behind is “fun.”
Bad news here from Jeff himself. Mercy is supposed to be focussed on healing and mobility. If she is boosting or rezzing or shooting, she is not healing. If she is rezzing, she is not mobile.
I don’t quite get what you are saying, when Mercy was THE solo-healer she would have to spend more time healing than anything else. From my perspective, not being the go to crutch for healing has liberated Mercy and she can spend time using the rest of her kit more freely with the assurance that someone else can keep the team healed while I rez.
Try and find some compromise changes where the group that hates Valk feels better about things and the group that likes Valk don’t hate the changes.
Like… I don’t know…
Main Beam heals for 70-80, chains heal for 50. I’d like that. Would you hate it? If not, why not try that change?
Or maybe… reduce the duration to 10-12 seconds and give it more healing.
Maybe bin chain beams entirely and make it 2x beam power but single target. I’d like that… I don’t know if you would. Maybe you would, maybe you wouldn’t.
I’m not saying that would be an easy process… but that’s the process they need to go through at this point if they ever want all the negative Mercy feed back to stop.
I see your opinion, but let me ask you that…
Don’t you consider it as an issue that she is now literally just her basics 24/7?
I always say, yes. Her base kit (LMB, RMB, Gun, GA and AD) is still a s*** ton of fun. It feels too weak with 50 HP/s but that’s it.
In terms of raw design it’s perfect.
But she has no Ult which is worth playing for. Just an Amp It Up which takes way to long to be ready.
I see why players, which say that Valkyrie is fun, say exactly what you said.
It’s a ton of fun to zip around with Mercy saving players and all the thing’s
But than again, i always think to myself “Why do they prefer Valkyrie Mercy then?”.
Because you can do the same things, just as much, without Valkyrie, but with a way higher adrenaline rush. On top of that with Mass Res, you had something which was worth the effort, while at the same time keeping the stakes high.
That’s something i don’t understand.
Same to you in the text above.
I haven’t even read your post before writing that and i already see exactly what i said.
Well… That’s the main mechanic of Overwatch. To have one very strong ability which need’s to be charged. All heroes work in the same way and all (apart from Mercy) have something very unique in that spot. On top of that Mercy base kit was never shallow or more Ult centered than it’s the case with other heroes.
Hell, her movement alone (Base movement) can be just as good as a sleep dart if you mastered her kit.
Again, i truly don’t know why you guys think that.
I don’t want to point at you in anyway, but did you guy’s think you desperately needed to hide with the old Mercy? Because that would explain a lot.
I get where you’re heading, but some of the many vocal mercy mains on the forums want things that are mutually exclusive
for example, one of many: some want rez removed entirely while others want mass rez returned to their character
A wise man once said something alone the lines you can please all of the people some of the time, some of the people all of the time, but not all of the people all of the time
The devs have concluded (per Blizzcon 2018 interviews) that Mercy is now in a satisfactory state, so for now, I dont see her changing in any way
I just want to know why Mercy isnt “meta” anymore. Is it because other heroes are just better with the “current meta” or is it because her nerf made it so that she basically sucks in any comp that doesn’t have Pharah?
Mercy is meant to be the REAL main healer. 95% of what Mercy does is heal while the other main heals offer things that Mercy can’t. So if Mercy’s only reliable thing is healing, why did they nerf her healing in the first place. I don’t think she needed this nerf. I think they did it so that people would focus on the new support buffs and ignore Mercy for a bit. This is why they are slowly reverting her healing back. First Valk is “buff/reverted” back to 60hps now (hopefully today) and they probably might even bring up her healing if that “buff/revert” is not enough.
Sigh… first of all, I’m not playing the game anymore because valk hurts me both to play as, with and against and even watching. I don’t want to think about how horribly a character has been twisted while I’m playing and suffering because of that, so, even tough I was a flex Junkrat/Mercy/Widow/Rein/Soldier player mostly, but played too Reaper, Sym, Lucio, Zen, Torb, Bastion, Orisa, Road, Winston and Dva… despite that, I’m not playing anymore. I know and knew many people who acted the same, and Ow has lost a 7% playerbase this last year, being Mercy one of the main reasons, but not the only one.
That being said, yes, of course you can’t get inside each person’s mind and know whether he is enjoying something or not, but forums are there for that purpose. There have been more complaints about Mercy since her revert started than ever before… about anything I’d say. It alienated a huge amount of people, and I remember a lot of people telling how valk was unhealthy because of many reasons, being the most painful one autistic person who said that he couldn’t play her anymore because valk was not accessible for him. Another one I remember was another person complaining about how the new beams were hurting his eyes so he couldn’t play the character anymore. None of these complaints were listened… or taken into consideration (would be worse in this case). Anyway, many of those who left the game left the forums too, so they aren’t complaining anymore. I’d say that the majority of the players not enjoying Mercy are still playing the game. Maybe they are not playing Mercy, but they are still there. However, the bleeding is real, even tough, as I said, the Mercy’s revert is not the only reason.
I think too that her last nerf was completely unnecessary because what fails in her kit are other things, aka valk and E rez. However, my opinion is that after so much time of moth Mercy meta after moth Mercy meta, Blizz decided to simply terminate the problem in the most direct way they could. Having 50 hp/s healing, she was considered a troll pick, easily outperformed by Ana both as burst and consistent support, so probably they decided to repeat that change, knowing the results and buffing the other supports like somepeople were suggesting. If that’s true, they succeeded. Now she is a troll pick at so many ranks, with pickrates below 1% at GM.
I’m aware of that. I am also aware that even some of the staunchest supporters of Mass Resurrect can be prodded into providing a version of Valkyrie that they’d be… ok with, because I’ve done exactly that.
Proof:
I am aware of that too. Thing is Blizzard doesn’t even look like they are trying to appease people who dislike Valkyrie. Generally alienating any decent sized part of your player base is exactly what you DON’T want to do. Yet they’ve done it.
That’s why we’re posting. To try to get them to realize that she’s not in a satisfactory state.
Also I was serious about asking whether you’d be fine with those changes I mentioned. I would appreciate it if you’d answer.
Overwatch basically has 3 general types of damage. It has general DPS (think Soldier) which is the most common. It has Burst Damage (think Widow, Junkrat) which is the second most common. Lastly it has Ultimates which is the least common.
Ana handles DPS well and has a very inconsistent way to stop ults.
Moira handles DPS well and has a very inconsistent way to stop ults.
Lucio handles ults well and DPS inconsistently.
Zen handles ults well and DPS inconsistently.
Brigitte handles burst the best and DPS very inconsistently.
Pre Nerf Mercy handled DPS well and had a semi consistent way of handling Burst.
Post Nerf Mercy doesn’t handle DPS well anymore and still has a semi consistent way of handling burst.
When Mercy got Nerfed, Ana simultaneously gained a semi consistent way of handling burst as long as her target isn’t dead.
When picking a healer, it is your job to directly undo what the enemy damage dealers are doing. However, you have zero clue what the red team is picking for damage heroes. So you play the odds, you pick the main healer who can best answer the most things… then the off healer who best shores up that main healer’s weaknesses.
Pre Nerf Mercy was meta because she was the best option vs the 2 most common forms of damage.
Post Nerf Mercy maybe would have maybe been the best option vs burst still… but…
Ana’s buff made her the best option for ALL the types of damage so she’s dominating even harder than back during her Triple Tank days.
I actually agree with what you said about Rez, there are a couple of situations where a risky rez is possible, at least from my experience although it does sometimes feel like getting away with murder and the ability itself doesn’t feel good to use. However, I only disagree with what you said about her healing. I don’t think it should be as low as it is because the only applicable thing she can do outside of healing is damage boosting and right now, the opportunities for good, applicable damage boosting are pretty far and few between because of how much time you spend healing.
Also, with what you said about Ana being better. If I had said the opposite “Mercy is better and there’s nothing wrong with that” about 2 months ago, I would’ve been flagged and banned from the forums and my head would be on a spike. I don’t think it’s fair to say that Ana being better than Mercy is “fine”
Here’s the thing… Mercy’s skill ceiling has been dropped dramatically due to this rework, which has resulted in a large decrease in overall effectiveness. This does make sense, but it’s also something that Mercy players had never asked for.
Rez only requires basic game sense and a tiny bit of communication in some cases, but is also very hard to use due to the fact that you’ll likely be trading the life of another teammate in order to pull that Rez off. It’s usually better to continue healing, or switch to another support. At least if you switch, you won’t have to put up with nearly as many deaths.
Valkyrie has next to no impact during an ult fight, and doesn’t have nearly as much sustain as other support ultimates. It can sometimes be used defensively, but is almost always better used offensively. Any other support’s ultimate can be just as effective when used both defensively and offensively. If they decreased the duration and range of Valkyrie in exchange for more powerful healing, as well as perhaps a few other enhancements, this could easily fix the issue. However, it would still require little skill to use properly.
Mercy is now best used as a pocket. The 50HPS nerf affected every other piece of Mercy’s kit (excluding Guardian Angel of course), and the developers didn’t seem to understand this for some reason. This can be seen through the fact that they completely ignored the ult charge issue that she ended up facing immediately after the nerf until recently. Now, when using Mercy as a main support, you are forced to damage boost even less due to the fact that it is so much harder to bring a low HP ally back up. The Rez issue mentioned above also becomes much worse in this situation. Since Rez can’t be used that often, Mercy has essentially been reduced to an off-healer. The Valk buff is not going to fix this. She is very useful in situations where there is a Pharah or Widow of course, because you can pocket them from a distance without having to worry about much else. Just Rez, damage boost, and heal when needed.
I don’t think that Mercy needs a buff. I think that Mercy’s current design is flawed, and she needs another rework. Her skill ceiling needs to be raised with new abilities, and her role as a strong single-target healer needs to be returned to its former glory.
Mercy is not terrible but she’s far from fine, especially on control point maps. That little buff that she just got on the PTR will make the difference though, I think.