EDIT: my wording seems to be the thing to upset most people here, Also while I respect everyone’s opinions let’s keep it constructive and not rude to one another. These were just suggestions I was thinking of could be used in SOME capacity.
“original post”Current Mercy is balanced, and since 2-2-2 entered the game I think she does pretty well, but even 2 years after her rework something is missing. Her ultimate is still bland and sometimes it’s easy to feel like all you’re there to do is resurrect every half-minute.
She does not need a rework, but some changes to make her less one-dimensional/stake
For the record I LOVE Mercy but the point of this post is I feel she leave something to be desired
My ideas are:
-
Reduce Damage Boost from 30% buff to 25% buff
-
New Ability: Doctor’s Order
- Bound by default to the “reload” button when Mercy has her staff out
-Not usable if pistol is out - Has a 15 second cooldown
- When healing or damage boosting an ally, Mercy can use this ability to “transfer” her staff’s ability (damage boost or healing, whichever is selected at the time of activation) to allow for an ally to receive a 5 second buff (5 seconds of 50hp/s or 5 seconds of 25% damage buff)
- This would allow mercy to capitalize on her best trait, mobility, and leave an ally to go rescue or boost another
- The 5 second buff would not stack with Mercy’s beam if Mercy chose to stay with the ally she used it in (I.e. 25% damage buff would NOT stack to 50% nor would 50 hp/s stack to 100hp/s
- However? Mercy could use the ability to heal an ally with the buff and then damage boost the sane ally or vice versa
- Ultimate
- Extend “Valkyrie” chain healing from 10m to 12.5m
- Make it so Valkyrie does 50 hp/s BUT ALSO 25% damage boost at the same time
- New “Doctor’s Order” ability would not be available during her ultimate