I think thats pretty bad considering its already a downtime of 3.5 seconds from healing that’s a potential of 150 healing lost, plus Mercy has always had problems survivng resurrect even when it was instant and aoe.
Just look at this:
July 19, 2016
General
Hero Balance Change
- Resurrect
- Ultimate charge cost increased by 30%
- Movement is no longer prevented during activation
- Guardian Angel instantly resets upon use
Developer Notes
Mercy’s ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.
So originally despite not having a cast time it would stop Mercy’s movement for less than a second and that was problematic. She was still dying so they did this change next;
September 1, 2016
Hero Balance Update
- Caduceus Staff
- Healing Beam
- Healing-per-second has been increased by 20%
- Resurrect
- Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)
Developer Comments
Resurrection now allows teammates to jump back into the fight more quickly, which should help Mercy survive after activating her ultimate. Mercy’s healing is also getting a boost to solidify her role as a strong, single-target healer.
Mind you this was a time when Resurrect was INSTANT and the amount of damage in the game was no where near as high as it is now.
Even so, Mercy’s were still dying although I think it was fine, if you wanted to get a big rez there had to be some risk, but the developers felt that apparently Mercy should be able to bring everyone back and not suffer the consequences of resurrecting in front of the entire enemy team.
Thankfully, they seem to have realized the problem with this but theyve made current resurrect have the exact same problems as before by nerfing it even harder even though the behaviours they disliked about the ultimate still exist and are forced upon Mercy.
The last change was the most controversial and has led to the most problems because it created an uncounterable ultimate:
February 28th, 2017
Hero Updates
- Resurrect
- While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
Developer Comments
Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.
It was only OP because of the Resurrect refreshes and charges that Valkyrie gave.
Had they removed that altogether and just made it so Resurrect was always a static 30 seconds as it is now, it would have been fine. They never tried it though and its probably not going to happen.
Best thing to do is either remove Resurrect altogether since it can’t be balanced as an ability without destroying the other element of mercy that is defining (her mobility) and reintroducing the same problems of the past that led to many buffs.
Resurrect does not need a refresh, it already goes unused in the only time it can really change a fight and thats right in the middle of one.
Doing so and you’ll likely end up dead, have the person you rezzed end up dead again, have the person you rezzed and yourself die (which comicallly leads to a potg triple kill a lot) or both of you plus someone else that died while you were resurrecting.
It needs to go, its not iconic to Mercy anymore. Its an ability that is used less than most ultimates including Mercy’s over the course of a game.
The same argument that was made about Reaper’s Shadowstep can be said about Resurrect.