I won’t argue with OW1 mobility being an absolute nightmare to master, but how is:
Fly from point A, and slightly maneuver to either side once you reach point B, any better than infinite omnidirectional points?
And right now we are not arguing difficulty anymore, but I don’t understand how some players defend moving into a 2D plane, can have any benefit from doing so in a 3D one
And, at any moment, in any direction, just from the very initial flight.
Are there any Reins longing for the return of OW1 limited strafe and no stop when charging?
I mean, how is this:
https://streamable.com/74u9ez
Better than this:
https://streamable.com/djryzl
And we do agree than one is incredibly harder than the other, but the risk, the lack of dynamic and Play-Making Reward, don’t match the effort it takes to master that OW1 mobility. Its why you only saw specialists in top500, while the rest of all our favorite support streamers, sucked so hard at playing Mercy
I got nothing against it. But I think most players in the match don’t understand the value of +25% damage boost to all affected allies for a 15 sec duration.
It can also happen that the optimal team composition for Mercy is never too Optimal for capitalizing the ult. Because Mercy doesn’t excel at Brawl or Dive comps
This is really good. But I don’t want any more nerfs to mobility at expense of 5 additional bullets in the magazine or whatever changes that deviate from the fact that Mercy’s core design, is all about movement control
This sure brings a lot of frustration for low elo players, but let’s face it, thinking Mercy design without Res, is like thinking of a Rein rework with no shield
It simply cannot happen. And devs were pretty clear about it when they said that for as long as there are characters capable of 1shoting heroes, Res will stay.
And god forbids from this trash Arcade mode that came out like a troll meme joke for an ability that counter itself by undoing what the player executed with precision
If Mercy can’t res a player because his soul landed in the most terrible spot, why would anyone take any risk at bringing that player again? … for 10seconds? and in middle of a fight? Yeah, keep cooking Eskay. Lucio’s Sound Barrier goes brrrrr! xD
I got 3000hours as a specialist, and this subject is exhausting. And the problem is not high elo. Res in Masters and above is garbage; just like Mercy’s current state.
And I’m not even thinking of solutions because I personally do not care anymore. I’m tired with this subject.
So all I’m going to bring is why something will cause more issues than solutions.
Just like that guy who wanted Mass Res to come back xD
We already had this…
I know Mercy’s healing right now is a joke. But introducing such effect on top of additional ones, it already proved to be a catastrophe
Hanzo-Zarya combo
Sigma’s Ult
Ramattra infinite thing
All you had to do was land a Nade from Ana, pop Valk for the diferential base healing, and you had 135 hit points per second, to all allies affected by links
On top of that, targets that drop to a critical state… just won’t die
Just buff her base healing if you ask me. Try 60 or 65hp/s.
But the problem with increasing healing, is that the faster the ally gets stabilized, the quicker Mercy can swap again to amplifying
“This change will encourage Mercy to move more to get the most effective value of healing”
and no. I’m sorry but I don’t know and I don’t really care what Devs were thinking, but Triage Healer… never happend
It was nothing but a troll change so Tanks thought Mercy was now going to be amazing for healing them, while a Zarya or a Ramattra deleted her face by just ignoring everyone on that short distance; with GA being ready again for OW3 release
Cool Victory Pose, but sorry; Triage Healer, never happened
Now you are cooking!
I asked for this not so long ago
Because the issure right now, is that Mercy has a low skill floor, and a Very decent impact. But high skill specialists, are not being properly rewarded from reaching Mercy’s skill ceiling. Which is, Mastering Micromobility
So what you get from combining such change for Damage Boost, and restoring mobility to Season 1… with the current Leech effect… we can now have a serious talk about Triage Healer being a something more but a Shop or Gallery item
This is like thinking about Mercy without Res. But the way around xD
Why would Mercy, in her design, cause a Damage Over Time effect on an enemy? xD
And don’t get me wrong, it looks amazing. But such effects like Poison, are much better for a different character. And since we have overbloated mechanics on brawler heroes such as Doomfist, perhaps this could fit a lot better, in a new character
Could have been Venture!
But you know… enjoying life, culture, ice cream and brain freezes xD
The ability itself is calling for Talon or even Omnics; as in an acid burn.
There’s nothing cool or heroic about acid xD
Bring back S1 mobility and call it a day
Maybe you said it in the wrong way, but I’ll take this as Stop nerfing mobility for making her completely stationary? Making everyone miserable in the process? As in the no-gameplay style of gameplay? Meme Mercy? You have a point on that one
I think all players should be punished for bad calls. Because… it is not fair to reward bad decisions.
But, if Mercy is a mobility hero, from tip to toes, then she should have the proper tools to excel when needed