Yep
In case you didnt notice I edited this one
I mean yeah she’s closer to zenyattas healing than anas or moiras so I can see where that comes from
Valkyrie:
Resurrect:
Removed as a basic ability and placed as Mercy’s ultimate ability.
15 meter range.
Line of sight requirement. Does not apply to destructibles, payloads, or non-fundamental map obstacles that are too small to actually obscure a player. In other words, none of that BS where a player can move behind a lamp post to evade a nuclear explosion.
1 second cast time. Basic movement is unrestricted while casting, but all attacks and abilities are disabled for Mercy during this time.
If Mercy is stunned or killed while casting, Resurrect does not activate and Mercy loses all ultimate charge.
All living allies within range and LoS of Mercy once the cast time ends receive a burst heal of 150 HP. Mercy also receives this burst heal.
All dead allies within range and LoS of Mercy once the cast time ends are revived at full health and receive 2.25 seconds of invulnerability (same as current Resurrect and Resurrect pre-rework).
Mercy does not receive invulnerability upon Resurrect’s activation.
Resurrect does not require dead allies to be activated.
1625 ultimate charge requirement (the same as Mercy 1.x’s Resurrect).
Most importantly, this takes Resurrect off one of Mercy’s basic abilities and places it into a position that matches its ultimate-like behavior. On top of this, various trade-offs were made to the ability to allow for the healing burst and the introduction of a second basic ability.
The healing burst, post-rez vulnerability, cast time, and LoS requirements all incentivise using Resurrect to revive 0-3 players rather than 4+ players. Attempting to use it on four or more players runs a greater risk a failed resurrect attempt due to the cast time. If Mercy manages to use Resurrect, there is a greater chance that she missed some allies due to the LoS requirement. If those two drawbacks do not drag her team down enough, there is also the fact that Mercy is vulnerable post-rez while her teammates are still reviving.
The healing burst and fire-at-will mechanics on Resurrect make the ability more flexible and open up some unique uses for it. For example, Mercy could use Resurrect to grant her team a burst of healing in the middle of the teamfight to keep their momentum going rather than waiting for an ally to rejoin the fight after being killed and revived.
New Basic Ability - Pacify:
After a .5 second wind-up, Mercy launches a single hitscan attack from her left hand.
The projectile’s hitbox size resembles that of Symmetra’s secondary fire.
The projectile deals no damage upon impact with an enemy. Instead, it applies a debuff that reduces the base damage dealt by the target by 33%. 100 damage is reduced to 67 damage before other damage amplifiers/reductions are factored in.
This debuff lasts for 4 seconds.
The projectile does not persist once it hits an enemy. It is only able to affect one enemy for each use.
The projectile is blocked by barriers, Defense Matrix, and Particle Barriers. It can be deflected by Genji’s Deflect ability.
10 second cooldown. The cooldown begins after the ability is cast.
There is a .25 second wind-down time after Pacify is launched.
During the wind-up and wind-down times, Mercy is not able to use her staff, her pistol, or Resurrect. She may use Guardian Angel, however.
Does not affect non-player entities and constructs (turrets, Rip-Tire, Supercharger, etc).
Resurrect in the state of an E ability will never be balanced and will neither be as an ultimate. It needs to be reworked or completely deleted from the game.
If we really want to keep Resurrect in the game, then I suggest you to change it, it doesn’t work. Mercy should not have the power to deny first picks nor to fix an ally’s mistake.
(also Mercy is incredibly unfun to play)
I came up with a solution that gets rid of the unfun fix button.
Doctor’s enthusiasm
A brand new secondary ability which enhances Mercy’s beam rates for 4 seconds with a 16 second cooldown.
Mercy lacks midfight potential, she’s played only because of Resurrect. With a burst healing ability, Mercy doesn’t need another main healer by her side to help her with healing tanks in fights. Healing is increased from 50 hp/s to 75 hp/s. Damage boosting is decreased from 30% to 20%, boosts your target’s fire rate by 20%.
Pacifist beliefs
A brand new ultimate ability with an 0.8 cast time and line of sight requirement.
When Pacifist Beliefs is activated, every ally in a 15 meter radius, who isn’t behind an enemy barrier, recieves one Halo buff . This buff prevents your allies from dying. When their HP status reaches 0, they’re given 50% of their max HP back. Every time an ally gets saved by this buff, all targets around that ally within a 10 meter radius recieve a 10 hp/s uninterrupted healing for 2 seconds.
This buff is active for 10 seconds and Mercy has to be in constant line of sight with her allies. When Mercy breaks line of sight an ally, she has 2 seconds to make a line of sight contact with the ally.
This Halo buff can be removed by Ana’s biotic grenade or by eliminating Mercy.
Rez back on ult, it brings up 2 players that are close by. Rezing takes slightly longer to do.
Put her current ult on an ability, she doesn’t fly around but she does healing to eveyone for a short amount of time. Hopefully making up for the healing nerf. But yet not flying around makes it easier to counter too.
Now the problem with these fourms, controversial I know. But if anyone remembers a couple years ago. There was mass threads hating on dps mains being made by Mercy players. Every single thread even if it wasn’t related had some type of line like “tippical dps mains” somewhere in it. You couldn’t post anything without being flamed for having a dps in your most played.
Back then, it did start with a lot Tracer and Genji one tricks coming on and complaing about their hero and how they were being killed to much. Which lead mass hate towards all dps mains. Even if you didn’t play those two dps. And these did die down, I don’t see tracer and genji one tricks anymore like I use to. Eveyone learned to flex. Unfortunately Mercy was unchanged still so it just left a lot of Mercy one tricks who haven’t needed to flex yet.
Unfortunately I am putting the blame on all this Mercy main hate, on Mercy players. Much like the dps brought it on themselves those years ago. They came on, demanding their own hero to be the best again without having any type of proper conversation or good ideas. And naturally that starts hate.
All I see if “she’s unfun” “fix her” “revert her”. Im sorry but not feedback at all. That’s just aggressive hate towards devs. Much like the Tarcer and Genji mains once did, which actually lead to those hero’s being nerfed and counters for them being put in.
To make this better, there needs to be better criticism from Mercy players rather than just complaining about it. And actually suggest ideas that could work.
Just a few from the first non mercy stop spam or mercy is fine posts I came across
She is, making the player have fun.
Yes
No but she never has the 60 hps was in response to ana’s extremely high healing making her even more of a troll pick than she already was
No I want E rez gone preferably with the return of mass rez but not necessary
Of course not
Its the only fun thing about her plus its already tied to teammates making her mobility pretty limited in certain situations giving her weakness with her mobility
Maka:
She NEEDS.
That average damage per game tho
Yep yep
Which is why most want a rework or revert because we think E rez is absolutely busted and causes her to have a lot of her fun toned down and will always have her be op or up because of it heck most mercy players wouldnt even think the hps nerf would do much they thought E rez was so op but who knew reducing a healers main purpose of healing by a 6th would do the trick to put her in troll pick again
I mean simple healing yeah but so can zen and I’d argue its better to have him over mercy
Maka:
Maybe the devs’ stats don’t show how her state is “bad”, maybe she’s just OK, like average, not OP, not UP, but just OK.
Multiple high ranking mercy mains from even back when she was a troll pick with mass rez have dropped a lot of sr
7 Likes