Mercy Brainstorming

I like the idea of her healing wave and how she rezzes her souls.

1 Like

I would;

-Remove Resurrect on cooldown.
-Repleace it with “life saver”
-Life saver would be an ability that would last 3 seconds on its chosen target and would give them 50% damage reduction and 200hps.
-it would go on a 15 second cool down once it finishes.

-Valkyrie;
-Reduced to 10 seconds
-Mercy does 75hps and 35% damage boost simultaneously.
-Mercy can give out 3 “life savers” through out the duration of the ultimate
-Unlimited ammo for her pistol
-15% increase from normal fire rate
-Mercy constantly receives 30hps.
-Flight speed increased by 20%
-Guardian angel increased to 60m.

-Healing;
-reverted to 60hps

-Damage boost;
-Decreased to 25%

Self healing;
-Mercy will now self heal after 2 seconds, formerly 1 second.

-Gaurdian angle
-Increased to 40m, formerly 30m

ooh interesting.

there might a few too many things going on there, but I like where you’re going with it.
Edit: Question, would you still have chain beams? I don’t see a mention of them one way or another. (I think that means can them but I want to double check)

Increase her healing and dmg boost depending on how close the target is to your crosshair. If you are looked it heals 60 or 65 hp/s and if you can’t even see your target let her only heal 30 or 40 hp/s. For valk i would only add that it resets rezz when activated.

Were you thinking that would be a constant thing? Like that’s going on outside of Valkyrie?

I don’t think Mercy is supposed to be an aim reliant hero, given her kit both before and after the rework.

Also, a lot of the time you have to be looking all over the place while healing, at your teammates, at the enemy, behind you, etc

I don’t feel like writing this all up again, so…

tl;dr would basically be: Remove Rez and Valk, give her something else and restore her base healing to 60hp/s.

Uhm well she’d still have regular ninja rez capabilities and her current use outside of ult would be the same I’d say, do you feel like she doesn’t have much use outside of valk currently?

Sorry to butt in but wouldn’t that be the point? healing less for using the advantage of looking around and doing a lil burst at will by looking at your target?

It’s a bit on the low side right now in my opinion.

Also the heal wave prepping souls for instant res could easily have the unintended side effect of Mercy saving E Resurrect for that, which would reduce how often an E Resurrect impacts a mid fight.

1 Like

Yes I agree this might be the case, though one could argue that wasting the wave for a rez could be potentially detrimental to team push, 200 instant hp is akin to a mass rez in the idea that all of your team wouldn’t die if used at the right time but if you use the wave for a rez it’s akin to investing on a tempo rez that was clutch

What I’m trying to say is that if a rez is safe, using your ult for it to be instant would be more harm than good and as such you get back mass rez strategic thought behind her ult

Healing 30/40hps for doing what you have to always be doing?

I just don’t see how that would help her, incentivices tunnel vision in a hero that has to be aware of her surroundings constantly.

oh I didn’t read the value lol, what if it was 50 for looking around and 70 for being dead center?

She wouldn’t even depend on aim as much a Moira. The idea is to reward players who aim and mildly punish others for just hiding behind a all and so on. The beam wouldn’t brake and heal would go on even if you can’t see your target … just less healing.

That goes for all healers. And again, she still can look around … she just has to pay for it with less healing.

That would be fair! although It still would promote bad behaviour in a healer, so it’s not my favourite.

I liked the idea of a ramp down someone suggested, high healing then low healing. 70/60/50 but so that it can’t be abused (unbeam and rebeam). So it promotes target switching and punishes pocketing.

1 Like

That would make her a better healer than before the nerf and she would be a must pick again.

She wasn’t a must pick because of her 60hps, though.

And saying I like the suggestion for one ability doesn’t mean the rest should stay the same!
Balance is important, of course.

1 Like

No, of course it’s not only the 60 hps that made her a must pick … it’s all together. High and reliable healing, very powerful rezz and high survivability. Thing is i don’t think that you can nerf rezz any further without getting ridiculous and nerfing her survivability is harder than her healing.

You’re forgetting a few things.

  • Dragon + gravity combo and sniper meta. Mercy enabled this, but wasn’t the only one guilty

  • The other healers being in a bad spot, which were then buffed.


So now that the meta doesn’t need her, and that the other healers are in a good spot, I don’t think it’s ridiculous to consider Mercy could be balanced with a higher HPS.

Basically, she had a lack of competition and favored that meta greatly.

I haven’t been particular on which would work better (individual vs all at once) , but I have been siding more with allowing her to keep the res charges she earns for as long as she’s alive. Allow me to elaborate:

Let’s say Mercy is healing, and has stayed alive long enough to where has collected 3 res charges. In this kit, you get start out with a free res charge that doesn’t “expire” when you are killed. So 3 earned resses + 1 free res = Mercy can revive up to 4 people in her ultimate, if she isn’t killed.

Let’s say that Mercy get’s killed before she was able to build her ultimate. Her res charges that she’s earned are back at 1 res charge, and she will have to start all over again in earning her other 3 charges, through her usual means as a support.

Mercy is able to build her ultimate, but has only earned 2 additional res charges (3 total). Widow is in the back line getting flanked by a Genji, and Roadhog is being focused on the push. Since they are too far apart, the Mercy would have to make a choice on who to revive (so, she has to tempo res). Let’s say she goes for the Widow. She uses her E move to Valk, flies up to the widow, and then Ults to Ressurect her. Widow was the only team mate there who died, so it costed the Mercy 1 soul to use in the ultimate. Mercy’s res charges are now down from 3 total to 2 total. Since she has used her ultimate already though, she doesn’t get to go to roadhog and revive him again.

While mercy is ressing the widow within that 1.25s, the enemy Genji is shooting at her from below and missing his shots, instead of flanking her head on - the inconsistent damage isn’t enough to take Mercy out (with her 30% damage reduction at play) so she was able to successfully res the widow uninterrupted.

The widow, given a second chance, has now successfully take out the Genji with a revenge kill, and since Mercy is still alive, she still has 2 res charges at her disposal to use, once she builds her ult again.

Roadhog has respawned by now and attempts the push again with the team. The Mercy gains 2 more res charges through healing him through the push and is now at 4 total resses again. The enemy team ults, and kills 5 team mates except the Mercy who was behind cover. She swoops in for the res, but due to having a 1.25s cast time isn’t able to instantly res her team, and is taking CC and focus fire from the full enemy team, which overcomes the 30% damage reduction. The Mercy dies and her res charges are back at 1, and the enemy team wins the point.

In an alternate scenario, let’s say the enemy team used all of their ultimates and are expecting a win with no heroes that have any stuns or CC abilities. They don’t watch the objective and are busy emoting and not being mindful of the point. The Mercy survives the onslaught, and swoops in for the res. Since no one pays attention to her approach, Mercy is already in the process of completing her 1.25s full team res, and with the enemy team uncoordinated and scattered, aren’t able to output enough focus damage on her or stop the res in time (delayed reaction + poke damage = Doesn’t overwhelm the damage reduction in time). As punishment, Mercy is able to pull off a risky res, and revive all 5 team mates, due to the enemy team not being able to properly counter her ult.

Her E would be Valkyrie. I’m not sure how it would be tweaked to fit an E move, but I would image that it would be balanced in a similar way to Torb’s “Overcharge” ability, formerly taken from his molten core. So essentially she would be able to fly, and output more healing, within 8 seconds (could be shorter if need be though), with a single beam and a 25 second cooldown. Allowing her to switch between team mates, fly to higher ground, and boost her ult charge speed slightly, which all encourage players to still use Valk as much as possible in her kit.

But of course, as I said, this is all just a suggestion I had that takes elements from both Valkyrie and Mass res. :blush:


~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
:blue_heart:

Just give her 60 HPS without ult and increase Valk healing to 70 hps for all 3 targets. That would put it more on par with the other support ults that make you practically invincible. It would also discourage rogue Mercys from having pistol parties.