TL;DR: Move Valk to āEā & modify it, then make a new Resurrect ult.
With this you could leave her base HP/s healing as it is, or it could go back to 60 HP/s; variables may apply, but I will be basing this off her current values.
Letās start at the beginning.
New Valkyrie (E)
[A stripped down version of the ultimate that actually could be more useful, yet also more fun & engaging; while not being as irritating to play against. Maybe.]
Valkyrie Notes
Background info:
4-6 second transformation, 12-18 second CD?
There will be no perma-flight or health regen increase.
The GA speed increase could stay, it could not.
I would even consider her losing any health regen when activating this mode (as a compromise both in-world & in-game) so as to divert power to her wings & staff & keep her from being too obnoxious to deal with.
With this addition I would make Valkyrie cancellable so that an injured Mercy can begin self-healing again if needs be, but has to sacrifice Valk to do so.
I would posit that her health regen could restart immediately upon cancelling Valkyrie, even if she has taken damage within the last second or two; but is then subject to its normal rules.
How it works
[There are several iterations of how to work this here!]
Starts with a mini Pharah jump, allowing you to gain some altitude without a teammate. This can be used with the current wing-opening animation.
Activates a temporary chain-beam transformation, which allows her to transition from solo-healer to mass-healer/booster when it is appropriate.
Focused target receives amplified healing & the chains do less than her base. This allows a Mercy to pocket efficiently when needed, but means she will not always be able to do so at her current base healing so that there can be a degree of counter-play.
This also allows for her to switch to a mass/AoE healer where appropriate; focusing the most important/damaged target whilst giving some support to the rest of your team. But I wouldnāt want this mass healing to exceed Lucioās in healing or cooldown values, especially as the ability has possibly more utility.
For example, keeping Mercyās HP/s as it is now (50 HP/s), the Valkyrie transformation would boost her main beamās healing to 70/80 HP/s, while the chains would do 35/40 HP/s. I donāt think it should go any higher than this even if her base healing is reverted to 60 HP/s.
The same logic could be applied to her damage boost (30% -> 35/40% & 18/20%), but as damage boost is already theoretically quite powerful, it could well be left where it is but just gain the chain benefit (30% -> 30% & 15%).
Another way for this to work would be for her to have different healing options while in Valkyrie:
Pressing āRā would allow her to switch between two modes.
āPocket modeā, where she heals/boosts a single target for a higher amount of healing/damage, & āChain modeā where she heals/boosts multiple targets for a lower amount.
This obviously does has some concerns surrounding increased damage boost though xD. Maybe that could be left where it is, at least numbers-wise.
A further, simpler way to do this (that keeps her as a pure solo healer) is for her to receive only boosted healing & chained damage when in Valkyrie. This prevents her from mass healing & from gaining increased damage boost, but still gives her more utility, power & variety in her kit.
Optional Extras
There could be a CD reset on GA or it could possibly even be used unimpeded for the duration of the transformation so as to make full use of the wings & keep the idea of increased mobility.
There also could be a cleanse mechanic as it is activated, removing any statuses/CC from Mercy or possibly even surrounding teammates; but this could likely be way too much.
A further, crazy idea I had was to grant Mercyās allies an extra ability when she is in her Valkyrie formā¦
When Mercy is in LoS & range of an ally & she is using Valkyrie, the ally gets a soft lock on to Mercy & the ability to press Interact (F) to sprout their own angel wings of hard-light (for example) & fly to Mercy a la Guardian Angel.
I would posit this should only be available once to each ally during the transformation & would be subject to the same rules as Guardian Angel.
This could be incredibly useful as a regrouping or repositioning tool for teams with low mobility.
It could also look hilarious.
ORā¦a basically entirely different version:
Mercy plants her staff at a position on the ground a short distance from herself; which then acts as a more powerful version of Soldierās Biotic Field.
You could also add a Cleanse, Damage Resistance or CC Protection mechanic to this field as well.
Mercy gains perma-flight & infinite ammo for a short while; her pistol also heals allies shot with it for the same values as it would normally damage enemies.
This also could be a reworked Ultimate version of Valkyrie.
Okay, here we go.
New Resurrect (Q)
[Percentage-based charges & a bunch of conditions.]
Resurrect Notes
33-66% counts as a single charge & allows you to rez a single target at close range. More variables below.
67-99% counts as 2 separate charges & allows you to rez up to two targets individually, just as above.
100% counts as its own separate technique & allows you to rez everyone within line of sight & range.
This way you can always earn your Res without TOO much hassle so any rank can make some use of it, but the better Mercyās will obviously obtain more resurrects.
However, as Res is so powerful, we could deny Mercy any passive ult charge gain so she has to obtain her ult through active involvement. Her overall ult gain would also probably have to be lowered for this to be somewhat balanced & fair anyway.
You could also have any interruption of this ult lose all available ult charge as a compensation?
Or any spare ult-charge past the obtained Res charge gets lost when it is used? (i.e. 45% -> rez -> 0%)
Or if when at 100% any cast will always perform the LoS version, which could only result in one resurrect & therefore wasting the value of the available charge?
Basically, any chance to waste the entire ult charge could be a valid way to balance this out so that itās risks/downsides are more comparable to itās rewards xD. I am happy to assign every single condition above to this.
You could have the cast time of each be different as well, the more powerful 100% rez needing a longer cast time like current rez, whereas the single rezās take less time as compensation for their lower range of effect.
You could go a step further & make the cast animation a skillshot for the initial 2 charges so that it takes a skilled Mercy to make use of the tempo Resās, while keeping the full ultimate more powerful & worth reaching in its own right.
There wonāt be any special interactions with Valkyrie.
This also wouldnāt feature invulnerability.
Something a bit wilderā¦
Phoenix Fire (Q)
[Skill-shot multi-purpose Knockback / Burst Heal / Resurrect.]
Phoenix Fire Notes
Mercy casts (from either her hand or staff) a cone (or line projectile) of Phoenix Fire in front of her. Cast-time similar to Old Q Res.
Phoenix Fire damages & knocks back enemies, while burst healing live allies & resurrecting dead ones. Enemies could also be anti-healed.
There could be an enforced limit on the amount of allies that can be potentially Resād simultaneously, but as this is a limiting factor within the nature of the game anyway, I donāt see any need.
Making āResurrectā a skillshot should make everyone happier with Res. The limited range & miss potential is then compensated by its multiple functions & smoother execution.
Using a cone allows for close group heals/Res while a line projectile could allow for more spread-out / long-range saves.
I think the cone works best, especially given the knockback; which is intended to clear room for Mercyās Resād allies. It also means Mercy does have to get in close to her chosen Res targets so there is opportunity for counter-play.
As there are also burst-heal & CC functions, this can also add depth to the game-sense required for a Mercy to use their ultimate; deciding when/how is best to use it.
The fire could also remain in place for a short while, healing allies & damaging enemies; but this is likely too much.
Something a bit more familiarā¦
Angelās Blessing (Q)
[Based on BlameTheControllerās Miracle Worker concept.]
Angel's Blessing Notes
Either a cast-time or transformation ultimate. Both would function similarly but would be applied in different ways.
Cast-Time:
Any allies in LoS & range have a buff placed upon them. This buff causes them to be raised to full health if their health were to be reduced to zero. This could be an indefinite buff or it could have its own limited duration.
Transformation: Mercyās wings glow with a radiant light that returns any ally within it to full health if they are reduced to zero during the time the light is present.
As BTC had designed Miracle Worker based on it being an āEā ability, he had it heal killed allies for far less & gave it an interaction with ultimate Valkyrie.
As Iām making it into an ultimate as Angelās Blessing, it heals stricken allies to full & has no special interaction with ability Valkyrie in either form.
Hope this is of some help