I love the Cleanse idea, but wouldnt it be too situational and only increases Mercy healing to 70hps if the enemy doesnt have any heroes that have CC or status changing abilities ? Im fine with the blaster and staff change, Ressurect could be balanced with thd nerfs you suggested, but i think most people wouldnt want it back even as a weaker version of the previous. I also think that people would most likely save their ult for Res instead of Valk so wouldnt it be useless to keep Valk ?
Thats why i had added the 70 hps so she would have a use outside of just cleanse so it wouldnāt be useless against non-CC, i also thought it could give a small speedboost aswell?
For rez, yeah i thought the exact same thing. However i think in high play Valk would actually be used far more often for midfight potential, then again i could just remove the cleanse and burst heal in rez all together, giving valk some more room to be usefull
These are really great changes, I see you put alot of thought and time into it! Articulate reasonableness is scarce on these forums so this a nice change of pace
My thoughts:
- Caduceus Staff Changes
Awesome idea! Youāre bit at the end said exactly what I was thinking
āif she heals the way i described this would better off help her universally heal everyone the amount they actually need to be healedā
- Caduceus Blaster Changes
Cool idea but I feel Mercy players will miss out on the absolute BM of dunking on greedy flankers with her pocket pistol. It for sure helps her fluidity bit this can also be accomplished by reducing the weapon swap speed like you mentioned.
- New E Ability: Cleanse
I agree with why you wanna remove Res. In my opinion, any cooldown longer than 16 seconds shouldnāt be a cooldown. It means itāll either be too strong or too weak (like Bapās Immortality Field).
Weāve been dying for cleansing ability on a support for a while and I think itās fits Mercy well. My only critique is the 70hps, that seems way too strong. The Cleanse + the aforementioned Caduceus Staff Changes would probably be enough, the utility is already strong on itās own.
- Resurrect and Valkyrie Changes
Love pretty much everything you wrote especially the āMain Beamā change.
However, Iād suggest a slight tweak to how Res works. I think it would be better if she had 3 Charges of Res. Meaning you can Res three people INDIVIDUALLY, not all at once like 1.0 did. This would make Valkyrie more engaging and interactive with Resurrect since you have to incorporate good movement and game sense to pull off key resurrects when the enemy wants to shut you down.
Mercy has more agency in what she can do with it this way. Teammates down? Pop it and clutch. DPS or Tank gonna be super agro? Pop it and pocket. Widow badmouthing you in Match Chat? Pop it and teabag.
Iād take away the burst heal/AOE cleanse affect, 20% damage reduction and blaster damage increase.
Apologize if my thoughts were too lengthy lol. I believe Mercy to be pretty well balanced right now. Changes like this should come when other key balance issues are ironed out first. Dope ideas nonetheless
Try these
https://i.imgur.com/XTxcwD0.jpg
https://i.imgur.com/8g6o7jp.jpg
https://i.imgur.com/1H2U9aC.jpg
https://i.imgur.com/1VZdkp2.jpg
OH MY GOD THANK YOU! This is a life saver!
Thanks for the critique i can see your views and actually agree with most of them. I like your thought process for the Rez and Valk changes, i actually agree with most of your points!
As for cleanse, iād say iād have to give it some sort of use outside of just CC so i gave it the hp boost, maybe a burst would fit better, like cleanse than 50 extra hp instead of just healing 70 hps would be better.
Anyways i love your thought process!
I used to be a mercy main and I really like this I havenāt played her in so long because of how she feels. I think that the resurrect should be changed because itās such a long cooldown and itās really easy to cancel also some kind of burst heal would be great.
I really like the idea of Mercyās staff factoring in a percentage of the characterās health pool as a sort of healing factor - thatās a really smart solution to a big problem.
Right now Mercy canāt do any āaddedā healing, Moira and Ana and Baptiste and Lucio all have āamp upā abilities that let them do not just primary healing but secondary as well. Mercyās limitation on this is very punishing for her overall healing, but just bumping up her numbers is also punishing and makes her OP. Saying that she heals in accordance to WHAT sheās healing, so that sheās able to heal up the thick Tanks faster and get to work more is a really good solution to that problem.
I also miss Res being her ultimate, feeling like my choice had a real impact on the game. Right now sheās much more āpractical as a pocket for flimsy dpsā than āPrimary Angelic Healerā as she should be. Good changes all around I think, if only Blizzard were smart enough to listen =/ They seem pretty deadset on keeping Mercy terrible.
Eh this is crazy enough to actually work I think. This should be looked into and maybe put on experimental I want to see how this actually plays out in game.
This is extremely OP atm. Itās a buff to every compartment of her kit. Even with the nerfs, res will be annoying and incredibly strong (and she still has a slightly nerfed valk???). I like the idea of removing the blaster and allowing her to fire from her staff though. Switching weapons in this game just feels wonky and inconsistent.
You know I bet if someone else makes a suggestion of reworking Mercyās ult into mass rez but this time with line of sight checks and cast time then the devs will listen for sure.
I like these ideas. Personally I would only make cleanse last 3 seconds but on a 12 second cooldown.
The only issue I have is the ultimate. I think It would be better to keep the valkyrie you designed and during this mercy can press Interact on a corpse to resurrect them: takes 1 seconds and can travel away after, could be used 3 times max. I would also increase the duration to 9 seconds. But as a result the ult cost should be increased to around 2100. ]
Overall, really good concept though.
The changes seem interesting and fun outside of Ultimate.
I would just keep current Solo rez and put it as her ultimate. Mass Rez even with cast time is out of question. It doesnāt fit currentās version of the game where long contesting isnāt a thing anymore. Mass Rez would allow that again and itās annoying and a waste of energy during those neverending fights.
A hard no for me to Mass Rez ever coming back to PVP.
Caduceus blaster and ācleanseā sounds fun though.
I like it but people will murder you because you want mass rez back ^^
Mass Rez will most likely come back to PVE. That seems so obvious.
I can already picture Jeff Kaplan saying in a video : āMercy mains weāve heard you and we are proud to announce that Mass Rez is coming back to PVE for those of you that are nostalgicā.
Or something along those lines.
I donāt think itās coming back to PVP ever. Only if thereās a big PVP rework prior to OW2ās release but that seems unlikely.
my main fear
I honestly think this is better tbh since its 70 hps
fair.
Well, i kinda agree and disagree with this statement.
Imagine actually reading and giving a good criticism. Come on at least be constructive.
! To each their own.