[Mei-gathread] Does Mei feels balanced and underpowered at the same time?

So is mei a better mcree now or?

nah, they’re like what roadhog and reaper should be

Similar but different.

Mei has a wind up and is projectile

Mccree is hitscan and has a insta reload.

I’d argue that Roadhog is a better reaper imo

well theres a reason why I said SHOULD be

roadhoug should go back to being slow and methodical and a hard hitting boi and reaper being a fast af boi with hard hitting tbqh.

similar but seperate in their own rights.

Going back to mei. I just feel like there is a healthier way in buffing mei. This buff is actually insane for players that can land her shots.

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i mean the original reason why they put such a nerf in to place in the first place was to put more emphasis on her left click and not her alt fire.

They believed mei players would use Left more than alt fire which has become very much untrue.

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At this point i start to wonder about what devs want to do with primary fire: if it’s less used at higher levels, at this point they have 2 paths:

  • Replace it with something else (for example could be a freezing bullet that freezes the enemy for a bit of time, like in Quake’s Freezetag)
  • Change it to make it more useful (for example increase speed, give it only momentary slow down effect to the enemy, increase a bit the range)

Honestly, I like how the primary works now.

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i doubt it will be used less.
it can freeze multiple people and in high ranks people group up a lot so mei can just flank and freeze like 2-4 people and at that point, she more or less guarantees you a win.

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Still, you have to admit shooting at things from a distance right now is basically a waste of ammo if you are trying to kill things.

Exactly this. A good mei will not try to freeze all the time. I think the devs realized its situational usage and wanted to balance things outside of freeze. A good mei will freeze if they are in range, over extended, stunned, or while ulting for extended freeze time. With that said. The buff is still insane.

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Oh no, I mean I like the primary fire. I’m glad they’ve done away with the fall-off on her secondary.

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I can’t load the video, says not supported on every browser I’ve tried (Chrome, FF, and Edge)

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Here is a direct link to it: Overwatch 2018.06.28 - 14.05.34.05

I dont like this buff.
It’s to potent, compare Mei to Cree after this buff and there will be little reason to pick Cree over Mei at all.

I rather they would have buffed Mei’s hp to 275-300 then this as this pretty much removes the few weakness Mei actually has and now her only weakness is her low dps and bad horizonal mobility.

This buff is so potent, it WILL make Mei a meta pick.

Was there ever a reason to pick McCree with the current Hanzo?
Was there ever a reason to pick Mei with heroes being to contribute more?

McCree has issues of his own. He’s like Ana. A hero that requires a lot of skill to be good at but at the same time are there heroes who can contribute more with less effort.

I too would have liked this. Mei could be a good tank hero with her kit, but she lacks the health pool for it.

At the same time does Mei lacks the damage output to be on par with other DPS’ers. This is why I believe that Mei being a DPS/Tank hybrid was the biggest reason why Mei is struggling in the game.
This is also why I wanted her to become a tank, but I guess Blizzard chose the other direction and made her a stronger DPS’er.

I would love to have Mei meta, but I’m going to be skeptical and say Mei will not be meta. It’s nice she can deal more damage on long range, but heroes like Hanzo, Soldier and Widowmaker will always be better at long range due to the fact that they are hitscan heroes. Mei’s projectile still has cast time and travel time. (Which should not be removed.)

But this buff will most likely increase her pickrate.

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Yeah, I think it’s safe to say Mcree probably IS in need of a buff, or a change somewhere in his kit. I wouldn’t say his weak state should be the justification for keeping Mei weak, however. I too would have liked a tank Mei, I play tank, Mei is my only dps hero, really. With that said, it could be argued she was a weaker Mcree before, with his stun being far more responsive (a reason I’m thankful they changed how her primary works). And well, her fall-off, fire rate and wind-up just made her dps awful. I’m not 100% sure if this is too much or not yet (getting rid of fall-off is a great idea, though). However, she will not replace snipers due to projectile and wind-up, and she will not be a better dueller than Mcree for the very same reason.

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I also would have preferred a tankier mei, especially since we need more tank roles (now that damage is one category). But it seems they really want her as an anti-tank damage hero, which is silly, since she can’t do much vs shields, also I think she could actually fulfill that role better as an off-tank specialising in anti-tank capabilities.

i think mei is already pretty tanky.

but in the future if they wanna make her that way. I wont mind them giving the fall damage back in response to a more CC mei.

Like her abilities and alt fire producing a freeze effect which will allow a mei to work in tangent with her team mates and very much so put the enemy team a significant disadvantage.
the disadvantage depending on how gud the mei is.

we get a buff now fix her ult bugs and the cryo freeze bug favoring the shotter and we call mei fixed, and maybe … maybe a little buff to her ult. but the bugs are the reason mei isnt good.

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