Started a new thread to specifically address the new changes.
Also, anyone notice comms seem back to normal? Had to turn the volume back up to hear everyone. Looks like this got fixed, but wasnāt noted in the patch notes.
I heard it was the case on Reddit. I donāt really use a mic though unless Iām playing Copa Lucioball.
Wonder why this didnāt end up on the patch notes? Itās a pretty significant fix. Know several people that quit over this.
Any opinions on the new aim assist? I have yet to try it still
So far so good, but Iāve been mainly playing supports and tanks.
Still trying to get my head around the new options. Am I right in saying that 100 aim assist ease in is great for tracking enemies and 0 for predicting and then 50 for a bit of both?
I didnāt even notice the updates to aim assist until just recently where I out dueled a Hanzo in a small room as Lucio
Thatās what Iāve heard, but I feel more comfortable with 0 aaei on everyone atm.
Iām kinda thinking the new aim system might work better with linear ramp tho, and a slightly bigger aim assist window than Iām rocking right now (20-25). Iāll pester some friends and use them as Pharah training dummies in skirmish.
Right now my aim settings are:
100H
100V
100 AA
20-25 AAW
0 AAEI
0 AEI
0 smoothing
Dual-Zone
Thatās your problem right there. I tested it and used to play with 50AAWS and could also hardly tell a difference. So I kicked AAWS back to 100 and tried with 1 in AAEI and it works pretty nicely. I used it with DZ and couldnāt test the others yet. But AAEI requires you basically to kick all the AA related settings to 100 to get full effectiveness. I have to personally admit, i was finally able to play in trainibg range eithout feeling the aim pulled away from tlme all the time. It really does work yet it still helps with flickshots. I havenāt played OW in e weeks, McCree in over a month and I was able to consistently and quite easily flick headshots (training range is obviously easier, but still)
Iāll have to check out if linear is better suited or not. But the fact that you can ignore this setting if you preferred the old settings and giving new options is certainly a welcome addition.
I was honestly about to give up on the game and while, admitted this alone will probably not keep me for a long time if other changes to the game in general (not only console specific) are not coming soon I will just swith off the game and maybe return occasionally.
But itās a good step in the right direction!
I actually tried to raise AAW from 20 to 100, and bumped up AAEI to 50, and it actuallyā¦ worked? The behaviour of the AA wasnāt that intrusive around the character models. Normally it feels like Iām trying to push my crosshair through mud when Iām playing with a window that extends far beyond the character model (resulting in me hitting the outer edges of the Dual-Zone, making me overshoot instead) , but not now. It was quite subtle, actually.
I did however run into some problem when trying to single out a Reaper in a group of enemies. It kinda felt like the game decided that āhey, you should shoot someone else instead!ā, and adjusted the AA accordingly, which introduced the āmudā once again.
I uploaded that one instance:
h ttps://youtu.be/W-o-m7mYX3A
I do deserve that death tho. Being a cocky mofo not standing on highground with no respect for sightlines
Iām still trying to find a good setting for tracer and hanzo. Very tough indeed.
100 AAwindow and 50 AAease-in worked pretty nicely for me on Tracer the few times I got to play her in Mystery Heroes. I never play Tracer (or any dps for that matter) outside of Mystery Heroes tho, so take that with a pinch of salt. I might play her way too safe, so Iām not having trouble with conflicting AAwindow
But yeah, I liked that setting for every hitscan, but I might have to find a different setting for projectile heroes. Maybe lower AAease-in to 20 or sumthin
Edit:
(I always rocked the same aim settings on every hero with the old aim system, but it might be time to differentiate a bit between hitscan and projectile)
If Blizzard paid attention to the console playerbase, the game on Console wouldnāt be in the state that itās in. The damage is still repairable, but it would need a lot of attention to fix. And I agree with Supernerd, Iām not just gonna quit playing a game on a platform when Iāve played it for countless hours since, Iāve dedicated my life to it and itās the only way to play with my friends.
Jeez, new AA settings that can be tailored? Hmm, might have to dig out my disc againā¦
Worth taking a look at.
After having done placements with this new system I have to say, I didnāt play a 100 matches with it, so I might not have learned/discovered everything.
However, hereās my first impression:
The new setting helps improve linear ramp A LOT. it helps less on dual zone imo. I used to play DZ with 95 sens and using this system somehow makes the transition between both sensitivities feel even more clubky somehow. For me DZ is honestly very hard to play this way. NONETHELESS: DZ feels to be even better for hitscanheroes that benefit strongly from flicks (snipes, cree etc).
I didnāt test it with expo ramp but I have to admit, even though I have more free time, I find myself liking less and less this game. I donāt know if Iām just getting tired of the repetition after playing since launch with hardl any breaks since.
I just didnāt play during my finals (3weeks) and still, after getting bavk the slughtest stuff gets me immediately tilted. Stuff like seeing one teammate run alone in 1v6 all match long, people not wanting to group up, Iāve lost my patience with that stuff.
Anyway, linear ramp however does feel quite a bit better with this new setting. I set hitscans to 100 and projectiles to 50 for the moment. It has been working pretty well, BUT: it feels like a huge improvement to the point where I feel like Iām almost cheating and others too. I see d.Vaās perfectly track targets now every now and then during their boost. Tracer got indirectly a huge nerf from this. Her low hp pool along with this āaim simplificationā makes her become an easy target. Same for pharah. I can actually much better fight pharahs as Zen. I can even 50/50 pharmercys in my rank.
Anyway, itās feedback mixed with a little rant. The system itself is helpful, maybe a bit too much. But the game still feels to old and content, help is coming to slow as well.
Iām in the stage where it feels like too little too late at this point. Thereās too many good games on console to keep OW as my main game. I will still play it every now and then but I will become part of the more casual base, the one that ruins the game, only does placements, tries an event and be done with it until next event or big change.
PS: just noticed eternity seems to be not here any more! What happened?
When buying a console.
Think he decided to move on. Far too long with no dev response or action. Of course after he leaves we start getting some console specific changes, like the aim revisions and the upcoming Pharah nerf. Hopefully he still yet lurks.
I still believe that Eternity is still here but itās amazing how we have this new system which makes aiming so much better and a console exclusive Pharah nerf on the way too! Things are looking up for us people!