{MEGATHREAD} Console Players Still Feeling like 2nd Class Citizens. [400 likes, 1500 responses]

We were talking about summer games. If it’s ended already and I didnt realize it that just reinforces how uninterested I was in any of its offerings.

Yes the summer games it ends on the 30th I believe

Not that you could tell with those goofy looking Genji and Tracer skins being featured. Didn’t realize Summer Games was still limping along until I opened a loot box.

Gyro aiming would be awesome. It’s definitely the closest thing console players have to m/kb. Wouldn’t it be nice? Wouldn’t it be nice to know that you bought a very expensive piece of hardware with lots of different features, and to have all those features function properly and or be utilized at all? Features like:

  • A Touchpad
  • Gyroscopic control
  • A Mic input
  • Controller keypad

and on top of that, a playerbase of millions that share that hardware with you. Wouldn’t it be nice to actually use the full capability of the device?

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From the patch notes:

"Sound

Fixed an issue that prevented sound from playing after a memory-intensive team fight"

Does that mean Reaper footsteps are finally audible? :stuck_out_tongue:

Also: /agree on the gyro thingie. Splatoon 2 sold me on that sh*t; it’s amazing.

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Incredible, they have build a new patch and have NOT FIXED the PS4 voice chat and the LFG button. Console players are just pure trash to blizzard.

So many issues that need to be addressed, or at the very least, responded to. Yet why is it that we can’t get any transparency from you guys, Blizz?

Tough luck man, looks like the conmunity is really running out of breath and hope by now. Hardly any comments anymore.

Anyway, just dropping off to say there’s more and more bugs to the console watch. Most of them however seem to be due to latency. Eepecially anythong in relation to DF.

There’s a new thread discussing sound issues, some of which appear on PC as well. Might get some crossover support.

https://memegenerator.net/img/instances/400x/64056538/9-months-later.jpg

^Since the creation of the OG thread that is

Lucio is still sinking into the floor. Sigh. It would be really nice to have an update to help with this sweltering Summer Event heat!!

Got a link to that thread per chance? I’d love to see it

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Thanks for sharing the thread, need as many eyes on this problem as possible to get Blizzard to finally address the missing in-game audio. I’m on PS4 and it’s been affecting other PS4 players as well as some PC users, I’m wondering at this point if it’s some kind of memory issue or something, especially with that recent patch fix note about memory causing sounds to drop out. It could be that the PS4 and low-powered PC’s sporadically don’t have sufficient memory at times (could be memory leaks somewhere in the Overwatch code?) which is causing these weird sound drops.

If anybody here has been experiencing such issues please share your experience or relevant videos in the thread righthere linked, thanks!

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Do ypu by any chance mean stuff like Ultimate sound queues randoml not being heard and suddenly you die from it because you didn’t know? If so this happens regularly to me. To the point where I would say at least once every 3/5 matches and leads more times than not to a lost teamfight.

Suddenly there’s a dragonstrike straight up your face with no sound…

Btw: this is not just a good or bad hardware issue. I’ve seen streamers like XQC and seagull have this happen every now and then

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So uh… how about that separate platform balancing guys? Hows that working out for yall?

Yes, I am indeed referring to the dropping of audio that includes ultimates along with footsteps, health packs, jump pad sfx, bullets firing, important character voicelines (like health requests), lootbox previews, match splash screen intro music, and others.

Do you think you could share your experience/videos/etc. in the thread we have going? The more voices we have on the subject the better. It’s very interesting that you’ve also seen this happening to popular streamers who would naturally have powerful PC builds, it would seem to suggest that the problem is related to code-related runaway memory leaks and not simply underlying technical hardware hiccups.

I think you can even find it on seagull’s youtube channel. I think that’s where I saw it. He gets hit by a dragonstrike that vomes out of a wall.

Seagull even says like: " WTF?! is it me or was there just no sound queue?" And he added ra replay because in the killcam the soundqueue does pop off.

Oh man, that would be a great video to add to the thread, a top level pro player like Seagull would have a powerful pc build and high speed connection so his experiencing this audio issue would be a powerful demonstration of how the issue affects players regardless of setup. Do you remember which video it was, or around when it released? Any information that might help me find which one so I can post it in the thread would be really useful.

… I’m not sure entirely but if I remember correctly it was while he was still a pro.
It might have been shortly after he did the interview with devs. So it must be something between hammonds release and when he quit OWL. but don’t take it for set in stone! If it’s not there it must be shortly before hammonds release!