Tough luck man, looks like the conmunity is really running out of breath and hope by now. Hardly any comments anymore.
Anyway, just dropping off to say there’s more and more bugs to the console watch. Most of them however seem to be due to latency. Eepecially anythong in relation to DF.
Thanks for sharing the thread, need as many eyes on this problem as possible to get Blizzard to finally address the missing in-game audio. I’m on PS4 and it’s been affecting other PS4 players as well as some PC users, I’m wondering at this point if it’s some kind of memory issue or something, especially with that recent patch fix note about memory causing sounds to drop out. It could be that the PS4 and low-powered PC’s sporadically don’t have sufficient memory at times (could be memory leaks somewhere in the Overwatch code?) which is causing these weird sound drops.
If anybody here has been experiencing such issues please share your experience or relevant videos in the thread righthere linked, thanks!
Do ypu by any chance mean stuff like Ultimate sound queues randoml not being heard and suddenly you die from it because you didn’t know? If so this happens regularly to me. To the point where I would say at least once every 3/5 matches and leads more times than not to a lost teamfight.
Suddenly there’s a dragonstrike straight up your face with no sound…
Btw: this is not just a good or bad hardware issue. I’ve seen streamers like XQC and seagull have this happen every now and then
Yes, I am indeed referring to the dropping of audio that includes ultimates along with footsteps, health packs, jump pad sfx, bullets firing, important character voicelines (like health requests), lootbox previews, match splash screen intro music, and others.
Do you think you could share your experience/videos/etc. in the thread we have going? The more voices we have on the subject the better. It’s very interesting that you’ve also seen this happening to popular streamers who would naturally have powerful PC builds, it would seem to suggest that the problem is related to code-related runaway memory leaks and not simply underlying technical hardware hiccups.
Oh man, that would be a great video to add to the thread, a top level pro player like Seagull would have a powerful pc build and high speed connection so his experiencing this audio issue would be a powerful demonstration of how the issue affects players regardless of setup. Do you remember which video it was, or around when it released? Any information that might help me find which one so I can post it in the thread would be really useful.
… I’m not sure entirely but if I remember correctly it was while he was still a pro.
It might have been shortly after he did the interview with devs. So it must be something between hammonds release and when he quit OWL. but don’t take it for set in stone! If it’s not there it must be shortly before hammonds release!
I do wish it would at least be acknowledged the hero’s that are fine on PC can be overpowered on console or the opposite.
My biggest complaint is the keyboard and mouse users though. I wish they would either crack down harder on it or make it easier and more accessible for all players so it’s a level playing field. I believe blizzard stated the same desire but nothing has been done about it in either direction.