Matchmaking fix?

Why i must play vs top 500 im silver 3 ?

Blizzard ?

And then get deserter when im go out. Its a joke

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Watch Blizzard’s livestream, devs are basically saying that they have to put top 500s somewhere (I guess designing a matchmaker which restricts SR gaps takes an actual brain) and that “playing against higher ranked players is a good learning opportunity” LOL 2k SR gap learning opportunity.

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the only thing i learned is how the spawn looks like

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Holy s*** did they really say that?

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Yes they did. The AMA was as you would expect. Sticking to a Q&A script, catering to ex-pros and influencers, gaslighting the masses by saying they’re all just bad and the MM is fine. Scores of normal complaints and experiences “just not a thing” while they work on “adjusting more dials” → i.e. doing nothing and then all of a sudden hard rigging.

They said they only heard great positive things about the MM changes and only saw a single vid with a gold and GM in same lobby. Meanwhile I just took ANOTHER screenshot of T500s in bronze5 matches.

They have serious mental health issues. It’s quite clear they need to be removed from their paid employment and focus on other things.

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They actually did a pretty good job of explaining all of this. It’s just that the entire system is complex and that most people substitute a simpler system that only exists in their head rather than actually try to think through the complexities of systems that exist in reality.

So there are a couple of things going on here:

  1. They’ve begun optimizing for role deltas. This means that rather than matching average skill ratings within two teams and making matches based on that, they are now trying to minimize the difference in skill ratings between opposing tanks, and between each opposing dps player and between each opposing support player. The implication of this is that the matchmaker might create a match in which each team has a GM tank but each team also has a Silver support. So even though the match looks really lopsided, it’s actually balanced for each team. Usually, though, there should not be this large a gap in skill levels within a match. However…
  2. There are very few top 500 players (generally fewer than 500 in each role in a given region, because top 500 players will often play on multiple accounts and take up multiple slots in the top 500 leaderboards.) This means that it becomes difficult to find enough top 500 players to fill a particular lobby. And this is even more true in certain regions and at certain times of day/certain days of the week.

Having said all of that, they are making changes almost every day in order to continuously optimize the matchmaker to make high quality matches. And I think that much of the problem with player perception is just that players have absolutely no idea how complex all of this and how much something like a huge influx of new players impacts the matchmaker’s ability to make high quality matches.

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Just played 2 of the most one sided matches in a good while.

There is no learning opportunity in getting my entire team’s collective rear thrashed without much retaliation.

[Edit] Now 3 of the most one sided matches in a good while. All 3 back to back, only games I’ve played so far too. Really making me want to continue.

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If they actually said that they are dumber than they look and that’s saying something.

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Does it make you feel better to know the devs are on a chat laughing about it right now?

You had a 45 or 50 percent chance to win, that was balanced, and you want to blame the matchmaker? LOLOL it’s funny to them

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You get to challenge yourself

After 6 years, and they still using the same excuses for their incompetence.

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It’s not an excuse. It’s just open and honest communication. Which isn’t really what people want. People want to be told they are right. So when people who are designing complex systems provide open and honest communication, people get mad. What they want to be told is that their folk wisdom is in fact accurate and all of their vitriol is just.

But I don’t think it’s actually fair to expect the devs to pat us on the head and tell us the simple lies that we want to hear.

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That means they have NO IDEA WHAT THEY ARE DOING.

A fair unrigged MM doesn’t take changes every day. There isn’t some hidden sequence of optimizations that need to be performed.

They’re lying about all this because the game is nearly dead and the population is collapsing. The MM has to ride out this deflation until the population reaches a new, very low pop, steady-state.

There is nothing to optimize, only stuff to rig/fake. There is nothing in MM coding that takes tons of changes every day.

chatGPT will spit out a working ELO MM in about 4 seconds, which is how long it should take HR to fire these chumps.

They sit there laughing at us.

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Honest? How can they DARE to suggest people have a “learning experience” being stomped OVER AND OVER again, by people MUCH HIGHER-skilled? People only learn that the devs are lying when they say they will put you against an enemy about your own skill. We know we are not the best, then why are we stuck playing against the best? Because the small percentage of hight tier players MUST HAVE A MATCH IN A MINUTE?
Done with it. You suck up to them, but I have seen how they fail over and over and over again.

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This is obviously not true though. I think that what people don’t understand, again, at a very fundamental level is that the game is complex and that there numerous interactions that impact the match quality of every match. So what happens is this (and this is true of any complex system, by the way):

  1. A problem exists. In this case the problem is: how do we make matches that are fun and fair and do not feel terrible to play given the fact that there are millions of players all over the world who are very different and have very different skill and understanding of the game in numerous ways.
  2. People implement a solution to the problem based on a current understanding of the complexities involved in that problem. In this case the solution is a version of a matchmaker.
  3. That solution impacts the system in numerous ways foreseen and unforeseen. This is true of any solution to any complex problem.
  4. Feedback is gathered in order to evaluate the current version of the solution.
  5. Changes are implemented based on that feedback.

What you seem to want is for them not to gather feedback and not to implement changes. But that’s essentially giving up on the idea of solving the complex problem. That’s only going to happen when they stop supporting the game. I don’t know why, but somehow we have gotten to a point where we want the game to die. We complain for years that they weren’t communicating and that they weren’t supporting the game. But now that they’ve turbocharged their communication and now that they’re providing nigh-constant support, we’re even more angry.

And that’s whatever… I guess people are going to be angry, but we should at least recognize that it is an unreasonable notion to expect the devs to stop communicating and to stop supporting the game. They are a business. They are not just going to shut things down because some people are angry on a forum. They are still going to support their existing customers and they are going to continue to try to attract new customers and they are going to continue to improve the service they offer.

I think we just have to make peace with that.

But here are a couple of things that I think people missed during this whole discussion. They got a lot of feedback about how awful games that are one-sided feel to play. And that feedback clearly loomed large because they made some pretty fundamental changes in the matchmaker and even in how they think about the sorts of tradeoffs they are willing to make with the matchmaker as a result of that feedback.

There was early communication after OW2’s launch that one of the things they thought was impacting people’s sentiment about one-sided matches was the role delta between the two teams (and in particular the tank role delta). So they’ve done a lot of work to address that (and, again, even re-prioritized various tradeoffs they had previously been less willing to make).

They did that. Because of community feedback.

And what they are now saying is that they actually cannot find anything else that causes these feelings of one-sided matches. There’s not really another knob for them to tune there. And there are lots of implications of that, but here are a few I think people just missed.

  1. They have spent weeks and months investigating this. It’s a clear priority for them.
  2. There isn’t anything else that clearly correlates to these one-sided matches (other than the already mentioned role deltas).
  3. Often matches are one-sided in different ways within the same match. That is, one team stomps in one round and the other stomps in the next. So it’s not so much that matches are lopsided (because either team can stomp in the same match), but that the game is incredibly complex and these complex interactions are volatile in ways that are both unintuitive and difficult to assess by random players.

TLDR: Of course they are making changes. Of course they are. That’s what we want them to do. But that does not mean they are all powerful deities who control every player in a match. Players are people who do weird things and those weird things can change from round to round making for matches that are often unpredictable.

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They can’t even come close to having balanced matches that are not complete stomps. That has nothing to do with player abilities, especially when they fail to separate high tier players from lower tier.

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Okay. But you are aware that that is not actually what they said though, right? I feel like you are responding to someone’s shorthand of what was said and that you would have a very different reaction if you actually watched what they said.

I mean, your post here makes it seem like you are unaware of the fact that they said they don’t want large gaps between the most and least skilled players in a match and that they’ve actually taken steps to reduce that gap but that they are continuing to do so as well.

Because your post reads like you just don’t actually know what they said.

Idgaf if they said it. They have been saying this for years. They are just outright lying.

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Sure. But that’s why they have implemented changes to shrink the gap between the highest skilled and lowest skilled players in the match. That’s why they are implementing further changes along those lines as well.

I feel like these conversations are the equivalent of going up to someone who is washing a dirty car and yelling at them that the car is dirty and that they should really wash it.

Which is, like, whatever… but there isn’t really a productive way to engage with this sort of sentiment. There’s nothing to discuss and there’s no possibility of meaningful dialogue at that point. Nothing anyone can do will dissuade you from this sort of opinion. And there isn’t really anything for you to learn at that point either. I’d honestly just prioritize your own well-being at that point. If you truly believe that everything some large group of people is saying to you is a lie and that the large group of people is causing you some degree of harm (and has been for years), I would avoid that large group of people and I certainly wouldn’t have any business transactions with them.

Anything else you do is just going to be incredibly frustrating for you with no hope of getting any better.

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They are not even using water in that case, and fail to make any progress. They have been washing this car for years.

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