They can buff other aspects of her kit all they want but they won’t find a middle ground.
Valkyrie as it stands is underwhelming, removes her weaknesses and undermines everything that you need to learn to play Mercy.
Resurrect, is too strong to be on a cool down ability slot. If an E ability needs ultimate level punishments just to be allowed to use it, then it isn’t balanced. You move as slow as Mcree and have a fairly long cast time to get one person up.
Let’s use Mcree as an example.
Imagine if they moved high noon to an E and removed flash bang for it but you only get to kill one person. Then at first they let you just have the kill without the charge or movement punishment, etc. And during ult everything you did was better. So the roll more frequent and goes further, fan the hammer does more damage and you have infinite ammo for it, your primary fire has bouncing bullets and even the E-Noon was better and it let you kill multiple people in a short span of time.
Then the roll just goes further, fan the hammer doesn’t do as much damage anymore, you stop being allowed to E-Noon multiple people because they take extra charges away. You only get two. Then you only get one charge. Then you get slowed again and the charge up comes back but for one single kill. Then they decide to nerf your base damage so you aren’t securing as many kills as before normally and the E-Noon is now harder to use.
At first the character is made too easy, too successful and undermines everything you learned as that character. Then it is nerfed and nerfed and nerfed, but because the ability that they want balanced isn’t doing it even though it already feels crappy to use for a small but powerful reward because of the impact it has on the pacing of the game, they resort to other methods, they resort to the base kit that has always been in a reasonable state since they first buffed it and it ends up killing the character because it ended up nerfing pretty much everything.
The healing nerf:
Makes it take longer to heal people, less time for damage boost, less time for rez. People take damage during rez or damage boost, try to heal them but it is futile because in most cases if you started healing them under half health, they are dead. Healing nerf increased the time it takes to get an underwhelming ultimate, that literally does everything that you know how to do and want to do, for you. The healing nerf, nerfs valkyrie and results in the same problems that persist in the base kit but still falsely pad healing numbers for people who don’t know how to prioritize.
Mercy is not in a good place and has not been since the rework.
All the things set out to make her “more engaging”, made her less so. Surely they knew this before, because they removed Valkyrie and Stationary Rez during Alpha. For good reason, the level of stalling E-Rez does by preventing a push from beginning, all the skill Valkyrie takes away from you. It was like they wanted to make her impossible to fail with but that was far too strong.
Mercy’s rework/Alpha Revert turned the game into the unhealthiest it has ever been.
Before the rework, so season 4.
Omnic Meta stated that Mercy’s pick rate was only slightly higher then most other supports. This partly can be attributed to her fairly large community and could have been adjusted by giving her some balance changes whilst also, Moira had not been released to add competition to the selection pool.
Omnic Meta showed after the rework that she had a near 100% and did have one in GM.
But yeah, this Mercy is better for the game, for sure.