They aren’t really known for their consistency when it comes to Overwatch. I can’t speak for their other games out of experience. They quite often choose to outright eliminate a heroes weakness instead of buff their strengths.
I’m not saying they’re wrong to do so - I just mean they should stop using that excuse if they aren’t going to stick with it.
The discussion is about how giving him mobility is contradictory to Blizzard’s balance statements. Therefore Lunge must be seen as mobility. And it… really is not. Therefore it is hardly contradictory. Maybe it is, but to an extremely limited degree. SA remains the real problem.
Thus, it’s possible that they are following the philosophy and felt that the weakness in Hanzo’s lack of mobility was too overbearing or that they felt that he had too many weaknesses compared to their strength.
My guess is that it was more a case of hey look the changes we’ve made aren’t that exciting or unique how can we spice this up and make it a bit more fun. The ability also significantly differentiates bad Hanzo’s from good ones in 1 vs 1’s. I got absolutely stomped in the Hanzo FFA’s on the PTR.
Hanzo wasn’t a buff but a rework. It is not the same. They have changed several heros with reworks in ways heros were intented to work in the first version. That’s understandable as thoose are reworks and not just buff. If you can’t change a hero from the deep then it’s not a rework.
Ok, so this is how dumb I am. I read the title of the thread and I think to myself, “ok… who is this lunge guy and why do people care what he said about game balance?”.
if 5 seconds is a long CD then why did we have to raise brig CD on her mobility/stun?
If you accidentally use it thats on you.
Pushes you just out of winstons tesla cannon and with his movement speed buff he can infinitely outrun winston.
The last 2 can be said about any movement. GA, Roll, SB, ect ect.