Lucio ultimate is terrible at this point

I dont even play Lucio but i feel like Sound barrier need buffs, it feels useless, imo worse then Moira ult…

The slomo activating animation should be fastened, its extremely slow and as a responsive ult it cant even be used, because everyone is dead before Lucio finally drops the beat. So its better used as predicting ult, but then it lasts like 1 second anyway and the barrier is wiped down extremely fast.

Just sharing my unbiased opinion because i dont play supports, but in last 2-3 months i didnt see Lucio ult helping anything and right now i feel that its extremely weak

45 Likes

I agree, played some matches today as 76 and when Lucio ulted it felt really short.

Not very impactful

2 Likes

It’s never been considered weak before the Grav/Dragonstrike meta. People are only complaining because it doesn’t defend against that. When used preemptively it gives your team a deciding edge in the team fight. Pretty much makes your team unkillable to burst damage (barring dva bomb) for 3-4 seconds which is pretty huge.

If anything maybe lucio just needs to get it a bit faster. Or be able to do more damage to get it faster.

4 Likes

I do believe that Moira and Lucio need a slight ult buff.

Moira needs to heal 160 and do 80 dps. That simple can save people from enemy ults now too. Also make her ult last 10 seconds instead of 8 seconds.

Lucio needs to drop the beat slightly faster and have it last 8 seconds instead of 6 seconds. Make it 25 meters and not 20 meters in line of sight of Lucio. Make it go through enemy shields as it is an ult.

5 Likes

Yes it has multiple people I know talked about how it was weak they may not have been vocal on the forums but they said it was

3 Likes

No ult in the game (outside of Orisa who is getting one) needs an up-tune.

This game doesn’t need more power creep. There are better ways to help characters without giving them a stronger win button.

Yes. It needs to drop faster so it’s not as easily interrupted.

2 Likes

Supercharger, Meteor Strike, Sound Barrier, and Blizzard are all lackluster.

7 Likes

were you here when non-transformation ults got a net nerf

Lucio suffered probably the most

4 Likes

I was. Imo, Lucio is shifty enough to the point where if you get killed using your ult, then that’s a fair punishment. Teaches players to use it more preemptively, not reactionary. And plus, that’s not the ult being considered weak, that’s the opinion that the mechanic is unfair to Lucio.

Like I said, I don’t think the ult itself is weak. Fighting into a team that just dropped the beat is one of the most disheartening things. I think it arguably takes too long for him to get it though. I think it’s like the second longest ult to get behind Zarya’s. It should be slightly faster than transcendence. Or at least the same ult charge requirement.

Agreed. It needs good timing to be effective. Better add a 1+ second cast time to it, right?

Please, either speed up/get rid of the cast time, or make the shields dissipate slower.

1 Like

It’s been considered weak since the ult change, and even before. It’s one of the easiest interupted ults in the game, on top of being one of the slowest charging ults.

No, not really. First off, it’s a reactive ult

which it doesn’t reliably do. Lucio charges his ult once for every two ults Genji charges. Dragonblade can also burn through through the barrier like it was nothing, but more on that later. Second, when used premptively, say to push through a choke, so much damage goes into the barrier that it gets melted down instantly, on top of the decay that it experiences. 500 adittional shield to 0 in 6 seconds? That’s ~83 shield gone every second, so with the fire from one Soldier 76 the shield is 3/4 gone in a single second (83 + 191 DPS +120 helix = 394 missing shield HP). Heck, let’s use Junkrat, who’s more likely to be picked. The shield for the entire team is reduced by a 1/3 83 decay + 120 DPS in a second, by a single person. There’s no deciding edge to it, just free ult charge for the enemy team and a couple seconds of inconvience.

People complain because it doesn’t defend against anything. Every ultimate that Sound Barrier is supposed to counter either outdamages it or casts faster than Sound Barrier or has the ability to wait it out.
Rip Tire? does 600 damage, variable activation time. At best, Lucio has 100 health left along with his surrounding teammates (bar tanks). At worst, Lucio died mid-air because it’s physically impossible to guess when it’s gonna explode and then react to it with Sound Barrier.
Barrage? Outdamages it
Dragonblade? Outdamages it
Pulse Bomb? On paper has a slower cast time, but in practice, with Lucio’s mobility and tendency to be near a wall or in the air on top of human reaction time Lucio’s gonna die midair or whoever got stuck is gonna die in the middle of Lucio’s cast.
Metor Strike? See Pulse Bomb
Configuration: Tank? Outdamages Sound Barrier, with the added bonus of waiting for it to decay a bit.
Tac Visor? Kills Lucio mid cast, and does enough DPS to kill one 200 HP hero through the duration.
Graviton Surge? Ha.
Dragonstrike is actually one of the few ults that Sound Barrier can counter, simply because (unless Lucio is smack dab in the center where he’s scewed either way) it gives him and anyone in the path of the dragon time to get away. High Noon is a similar case, although Lucio may die in the cast.
Molten Core? The turret essentially negates the barrier.
Any 2 DPS ults in tandem? Goodbye Sound Barrier.
All of this assuming it doesn’t get stunned, slept, hacked, booped or otherwise interupted as the ult with the only variable cast time

This is me using Sound Barrier in reaction to “big oncoming damage.” This is me using Sound Barrier as it is intended to be used, and getting punished for it.

TL;DR

  • It’s been considered weak since the ult charge change, and in some cases even before.
  • It is a reactive ult that doesn’t protect against anything
  • When used to initiate, it gives the enemy a ton of free ult charge or decays or gets destroyed almost instantly.
  • Longest charging ult with a variable cast time that’s incredibly vulnerable to stuns

The only good use for Lucio’s ult that I’ve found is to use it when Brig is using Rally, so that it gives the armor a chance to build.

16 Likes

I only ever use it to tell my team to go in, I know it won’t actually do anything to help, it goes away in a second and it really just feels like a worse brig ult. Actually, Lucio as a whole feels like bad brig.

4 Likes

Your only (anecdotal) evidence to back up how unhelpful it is is one of the 2 ults that out damages it. No ult can save you from riptire or dva bomb.

ANother thing, I already said I think he should build ult faster. But that’s about the only part I agree with.

To see this from an objective viewpoint you have to look at how it feels to play into a sound wave, not just when you’re the one using it. It renders the best offensive ult in the game (genji blade) useless. Or they spend the entire duration slashing down one person.

Sometimes it’s not about how bad things sound on paper or what anecdotal clips you can get of, for some reason, expecting a sound wave to stop a rip tire (don’t you know the damages?) Sometimes you have to balance things off of how they actually feel. It’s great to initiate a fight and unless you’re the one being focused (which shouldn’t matter because of Lucio’s insane mobility) it’s helpful against most types of burst damage.

My only problem is like I said I don’t think it should be the 2nd longest charging ult in the game. Should be on par with trans. Trans has a better effect but with lucio ult you don’t have to stay close to him.

It’s a terrible preemptive ability, considering the barrier only lasts 6 seconds, if even that, assuming the enemy team doesn’t chew at it. It almost feels like a normal ability sometimes.

He should be immune while casting it

1 Like

Increasing the ramp up time for the ult and it should help nullify the Grav/Dragon or Tire combo better than it does now.

It’s still really impactful. It defends well against incoming burst damage and straight-up makes people immune to death from many would-be one-shot sources in the time right after it’s activated. It does what it’s supposed to do.

I see a lot of people compare it directly to Trans, but they have different purposes. Trans defends against sustained damage. Sound barrier defends against burst. Sound barrier will not save you from dragon/grav, but it’s not supposed to. That’s a sustained damage ult combo. On the other hand, Trans won’t save you from D.Va bomb, sniper headshots, or Junk tire.

Sound barrier requires a bit more skill as to knowing when to activate it, though. It can be used proactively or reactively. I mostly use to to engage.

In that video clip, you used your ult while in a grav with an incoming tire. Trans wouldn’t have saved the team either. Don’t use it to defend against grav unless there are no other incoming ults.

I think it’s “suboptimal”

1 Like