That’s how I felt. I really campaigned to allow him to maintain his speed, and I’m happy they left it. It would have been a flat nerf without that. Though it makes me wonder; I’ve heard that almost everyone on the Overwatch team plays a lot of Overwatch -that’s part of their job, afterall-, but I really feel that with a lot of the Lucio changes -especially the proposed changes, that get changed only when Lucio mains explain the problem with them, there is no actual Lucio main on the Overwatch team. Some of the changes they’ve suggested or attempted for Lucio -and even worse are the changes that have rolled out without the intent to nerf Lucio, and there was no mention of any changes are puzzling. If anyone with virtually any time on Lucio tried to use him on that proposed build, they would have noticed the problem.
Also, according to the patchnotes for May 3rd;
I’m not sure if that’s just misleading, or what. Whenever the SW issue happens in game, I’m obviously in the middle of a fight and can’t always stop to inspect the exact situation that caused it, but after testing in the practice range a bit, it seems that, while ordinarily you’re able to cancel the reload to use Soundwave -assuming it is off CD-, if you’ve got zero ammo left -which automatically prompts the reload- it does not allow you to immediately cancel that reload with Soundwave. You are stuck in the reload animation. That’s what’s killer. You should be able to use Soundwave and then reload. I’m not sure if this constitutes as a bug or just misguided.