Even after her buffs, they didn’t really address Mei’s core issue.
Her right click is bad for killing barriers.
Her left click is super stubby, so it doesn’t really deny anything.
Her left click doesn’t actually hurt anything, it just tickles and annoys, then you can be healed before Mei can actually KILL you.
Her ult can be eaten by Dva, and denied by transcendence or drop the beat, or even a vigilant Moira in many instances.
Her wall is annoying at best, at worst it’s used to deny THE MEI’S OWN TEAM, which occasionally DOES happen.
Now that we’ve pointed out what makes her bad, what would really IMPROVE her?
I’m thinking personally, that the right click should do improved damage to barriers. Like if they were critting the barrier every time. This wouldn’t even help very much, as the right click is slow startup.
Speeding up the right click’s startup, would definitely help. Adding a bit of recovery time to match it would be unadvised, because it’s already one of the slowest startup projectiles, and it’s rate of fire is sub-par as is.
Allowing the right click to be held, is another option. This would allow players to prep the right click ahead of time.
She’s just… still ineffective in my opinion. I hate to be that guy, but she needs something to really amplify her damage, or boost her ability to deny area.