I recently made a video talking about Roadhog:
https://www.youtube.com/watch?v=ls8SY_n7j_4
There are some things that I didn’t mention in the video, so I’ll do that in this post:
In what ways were Old Roadhog balanced?
Roadhog had massive burst damage with his left & right click, essentially making hook a death sentence. How was this balanced???
It was balanced because Roadhog has a massive hitbox with zero mobility, and his head hitbox was larger before the Scrap Gun changes. Melting down 600HP was easy if the enemy team focus fired, and it’s still true to current Roadhog (though he survives more because smaller head hitbox and 50% damage reduction on TaB).
Old Roadhog also fed a lot of ult charge to the enemy team, he might’ve been the reason why that Genji had his blade every fight or why the Zarya is getting Graviton every fight. What justified picking him was the fact that he can get picks with his hooks, and early hook picks typically initiated the team fights… Bad oldHog players were practically the reason why your team might’ve lost, due to just how much ult charge he feeds to the enemy team without landing crucial hooks, and based on how this oldHog positions themselves.
“He gets a one-shot every 8 seconds!” Which isn’t true at all. This is assuming Roadhog is spamming hook every 8 seconds and is landing 100% of his hooks. But assuming hook accuracy is 50% and Hog is spamming hooks every 8 seconds, that’s a pick every 16-20 seconds. But that doesn’t mean that the hooked target is dead, there are so many ways that the enemy team could deny your hook kill (boop, bubbled, stunned, defense matrix, shield, ice wall, etc…), especially with new heroes like Brigitte being released.
Old Roadhog, right before the scrap gun changes went live, had a pickrate of around 6.87%, and his winrate generally hovered between 47% and 52%. That version of Roadhog was balanced, and in the video I linked, I talk about why he was changed.
Blizzard, you should really stick with what you originally designed Roadhog to be. He was extremely healthy for the meta and balance of the game, he was the reason why teams didn’t exclusively run dive. He had a huge impact on the meta, and now the only thing Roadhog is good for is the Halt+Hook combo, in high level play.